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- reduce executable size by 12 megabytes!
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dce5c510e3
commit
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2 changed files with 10 additions and 2 deletions
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@ -43,6 +43,7 @@
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#include <vector>
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extern int Multisample;
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extern thread_local kexVec3 *colorSamples;
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const kexVec3 kexLightmapBuilder::gridSize(64, 64, 128);
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@ -413,8 +414,6 @@ void kexLightmapBuilder::BuildSurfaceParams(surface_t *surface)
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// For each non-occluded trace, color is accumulated and saved off into the lightmap texture based on what block is mapped to
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void kexLightmapBuilder::TraceSurface(surface_t *surface)
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{
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static thread_local kexVec3 colorSamples[1024 * 1024];
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int sampleWidth;
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int sampleHeight;
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kexVec3 normal;
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@ -1,11 +1,16 @@
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#include "worker.h"
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#include "common.h"
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#include <vector>
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#include <thread>
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#include <algorithm>
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#undef min
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#undef max
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extern int NumThreads;
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thread_local kexVec3 *colorSamples;
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void kexWorker::RunJob(int count, std::function<void(int)> callback)
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{
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int numThreads = NumThreads;
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@ -21,6 +26,8 @@ void kexWorker::RunJob(int count, std::function<void(int)> callback)
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{
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threads.push_back(std::thread([=]() {
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colorSamples = new kexVec3[1024 * 1024];
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int start = threadIndex * count / numThreads;
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int end = std::min((threadIndex + 1) * count / numThreads, count);
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for (int i = start; i < end; i++)
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@ -28,6 +35,8 @@ void kexWorker::RunJob(int count, std::function<void(int)> callback)
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callback(i);
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}
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delete[] colorSamples;
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}));
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}
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