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https://github.com/ZDoom/ZDRay.git
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Create a dummy texture as the lightmapper assumes we have textures
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6ccc1fbc82
commit
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2 changed files with 91 additions and 1 deletions
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@ -36,9 +36,14 @@ VulkanRenderDevice::VulkanRenderDevice()
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commands = std::make_unique<VkCommandBufferManager>(this);
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descriptors = std::make_unique<VkDescriptorSetManager>(this);
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samplers = std::make_unique<VkSamplerManager>(this);
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textures = std::make_unique<VkTextureManager>(this);
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levelmesh = std::make_unique<VkLevelMesh>(this);
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lightmapper = std::make_unique<VkLightmapper>(this);
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descriptors->AddBindlessTextureIndex(GetTextureManager()->GetNullTextureView(), GetSamplerManager()->Get());
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descriptors->AddBindlessTextureIndex(GetTextureManager()->GetNullTextureView(), GetSamplerManager()->Get());
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descriptors->UpdateBindlessDescriptorSet();
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}
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VulkanRenderDevice::~VulkanRenderDevice()
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@ -89,6 +94,51 @@ VulkanCommandBuffer* VkCommandBufferManager::GetTransferCommands()
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VkTextureManager::VkTextureManager(VulkanRenderDevice* fb) : fb(fb)
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{
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CreateNullTexture();
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}
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void VkTextureManager::CreateNullTexture()
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{
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NullTexture = ImageBuilder()
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.Format(VK_FORMAT_R8G8B8A8_UNORM)
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.Size(1, 1)
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.Usage(VK_IMAGE_USAGE_SAMPLED_BIT)
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.DebugName("VkTextureManager.NullTexture")
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.Create(fb->GetDevice());
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NullTextureView = ImageViewBuilder()
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.Image(NullTexture.get(), VK_FORMAT_R8G8B8A8_UNORM)
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.DebugName("VkTextureManager.NullTextureView")
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.Create(fb->GetDevice());
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auto stagingBuffer = BufferBuilder()
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.Size(4)
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.Usage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY)
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.DebugName("VkTextureManager.NullTextureStaging")
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.Create(fb->GetDevice());
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// Put white in the texture
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uint32_t* data = (uint32_t*)stagingBuffer->Map(0, 4);
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*data = 0xffffffff;
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stagingBuffer->Unmap();
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PipelineBarrier()
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.AddImage(NullTexture.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 0, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_ASPECT_COLOR_BIT)
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.Execute(fb->GetCommands()->GetTransferCommands(), VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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VkBufferImageCopy region = {};
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region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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region.imageSubresource.layerCount = 1;
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region.imageExtent.depth = 1;
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region.imageExtent.width = 1;
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region.imageExtent.height = 1;
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fb->GetCommands()->GetTransferCommands()->copyBufferToImage(stagingBuffer->buffer, NullTexture->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
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fb->GetCommands()->TransferDeleteList->Add(std::move(stagingBuffer));
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PipelineBarrier()
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.AddImage(NullTexture.get(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_ASPECT_COLOR_BIT)
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.Execute(fb->GetCommands()->GetTransferCommands(), VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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}
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void VkTextureManager::CreateLightmap(int newLMTextureSize, int newLMTextureCount)
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@ -157,6 +207,20 @@ void VkTextureManager::DownloadLightmap(int arrayIndex, uint16_t* buffer)
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/////////////////////////////////////////////////////////////////////////////
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VkSamplerManager::VkSamplerManager(VulkanRenderDevice* fb) : fb(fb)
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{
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Sampler = SamplerBuilder()
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.MagFilter(VK_FILTER_NEAREST)
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.MinFilter(VK_FILTER_NEAREST)
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.AddressMode(VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, VK_SAMPLER_ADDRESS_MODE_REPEAT)
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.MipmapMode(VK_SAMPLER_MIPMAP_MODE_NEAREST)
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.MaxLod(0.25f)
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.DebugName("VkSamplerManager.Sampler")
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.Create(fb->GetDevice());
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}
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/////////////////////////////////////////////////////////////////////////////
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VkDescriptorSetManager::VkDescriptorSetManager(VulkanRenderDevice* fb) : fb(fb)
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{
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CreateBindlessDescriptorSet();
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@ -196,3 +260,6 @@ int VkDescriptorSetManager::AddBindlessTextureIndex(VulkanImageView* imageview,
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WriteBindless.AddCombinedImageSampler(BindlessDescriptorSet.get(), 0, index, imageview, sampler, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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return index;
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}
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/////////////////////////////////////////////////////////////////////////////
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@ -11,6 +11,7 @@ class VkLightmapper;
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class VkCommandBufferManager;
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class VkDescriptorSetManager;
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class VkTextureManager;
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class VkSamplerManager;
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class VulkanRenderDevice
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{
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@ -22,10 +23,11 @@ public:
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VkCommandBufferManager* GetCommands() { return commands.get(); }
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VkDescriptorSetManager* GetDescriptorSetManager() { return descriptors.get(); }
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VkTextureManager* GetTextureManager() { return textures.get(); }
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VkSamplerManager* GetSamplerManager() { return samplers.get(); }
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VkLevelMesh* GetLevelMesh() { return levelmesh.get(); }
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VkLightmapper* GetLightmapper() { return lightmapper.get(); }
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int GetBindlessTextureIndex(FTextureID texture) { return 0; }
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int GetBindlessTextureIndex(FTextureID texture) { return texture.isValid() ? 1 : 0; }
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bool IsRayQueryEnabled() const { return useRayQuery; }
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@ -36,6 +38,7 @@ private:
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std::unique_ptr<VkCommandBufferManager> commands;
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std::unique_ptr<VkDescriptorSetManager> descriptors;
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std::unique_ptr<VkTextureManager> textures;
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std::unique_ptr<VkSamplerManager> samplers;
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std::unique_ptr<VkLevelMesh> levelmesh;
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std::unique_ptr<VkLightmapper> lightmapper;
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};
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@ -117,12 +120,32 @@ public:
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void CreateLightmap(int newLMTextureSize, int newLMTextureCount);
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void DownloadLightmap(int arrayIndex, uint16_t* buffer);
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VulkanImage* GetNullTexture() { return NullTexture.get(); }
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VulkanImageView* GetNullTextureView() { return NullTextureView.get(); }
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VkTextureImage Lightmap;
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int LMTextureSize = 0;
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int LMTextureCount = 0;
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private:
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void CreateNullTexture();
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VulkanRenderDevice* fb = nullptr;
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std::unique_ptr<VulkanImage> NullTexture;
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std::unique_ptr<VulkanImageView> NullTextureView;
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};
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class VkSamplerManager
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{
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public:
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VkSamplerManager(VulkanRenderDevice* fb);
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VulkanSampler* Get() { return Sampler.get(); }
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private:
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VulkanRenderDevice* fb = nullptr;
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std::unique_ptr<VulkanSampler> Sampler;
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};
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class VkDescriptorSetManager
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