mirror of
https://github.com/ZDoom/ZDRay.git
synced 2025-02-03 13:11:04 +00:00
Setup images for ray tracing and hook up renderdoc
This commit is contained in:
parent
f42c515b16
commit
ef4b67ea04
3 changed files with 922 additions and 113 deletions
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@ -14,6 +14,7 @@
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#include <vector>
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#include <algorithm>
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#include <zlib.h>
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#include "renderdoc_app.h"
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extern int Multisample;
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extern int LightBounce;
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@ -68,63 +69,6 @@ void GPURaytracer::Raytrace(LevelMesh* level)
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{
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mesh = level;
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cmdpool = std::make_unique<VulkanCommandPool>(device.get(), device->graphicsFamily);
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cmdbuffer = cmdpool->createBuffer();
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cmdbuffer->begin();
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printf("Creating vertex and index buffers\n");
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CreateVertexAndIndexBuffers();
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printf("Creating bottom level acceleration structure\n");
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CreateBottomLevelAccelerationStructure();
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printf("Creating top level acceleration structure\n");
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CreateTopLevelAccelerationStructure();
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printf("Creating shaders\n");
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CreateShaders();
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printf("Creating pipeline\n");
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CreatePipeline();
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printf("Creating descriptor set\n");
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CreateDescriptorSet();
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printf("Creating render setup\n");
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Uniforms uniforms;
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uniforms.viewInverse.Identity();
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uniforms.projInverse.Identity();
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auto data = uniformTransferBuffer->Map(0, sizeof(Uniforms));
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memcpy(data, &uniforms, sizeof(Uniforms));
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uniformTransferBuffer->Unmap();
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cmdbuffer->copyBuffer(uniformTransferBuffer.get(), uniformBuffer.get());
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PipelineBarrier barrier;
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barrier.addBuffer(uniformBuffer.get(), VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT);
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barrier.execute(cmdbuffer.get(), VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR);
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printf("Starting render\n");
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cmdbuffer->bindPipeline(VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipeline.get());
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cmdbuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipelineLayout.get(), 0, descriptorSet.get());
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cmdbuffer->traceRays(&rgenRegion, &missRegion, &hitRegion, &callRegion, 1024, 1024, 1);
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cmdbuffer->end();
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auto submitFence = std::make_unique<VulkanFence>(device.get());
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QueueSubmit submit;
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submit.addCommandBuffer(cmdbuffer.get());
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submit.execute(device.get(), device->graphicsQueue, submitFence.get());
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vkWaitForFences(device->device, 1, &submitFence->fence, VK_TRUE, std::numeric_limits<uint64_t>::max());
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vkResetFences(device->device, 1, &submitFence->fence);
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printf("Render complete\n");
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#if 0
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printf("Tracing light probes\n");
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Worker::RunJob((int)mesh->lightProbes.size(), [=](int id) {
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@ -157,11 +101,134 @@ void GPURaytracer::Raytrace(LevelMesh* level)
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}
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}
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Worker::RunJob((int)tasks.size(), [=](int id) {
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const SurfaceTask& task = tasks[id];
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RaytraceSurfaceSample(mesh->surfaces[task.surf].get(), task.x, task.y);
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});
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#endif
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RENDERDOC_API_1_4_2* renderdoc = nullptr;
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if (HMODULE mod = GetModuleHandle(TEXT("renderdoc.dll")))
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{
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pRENDERDOC_GetAPI RENDERDOC_GetAPI = (pRENDERDOC_GetAPI)GetProcAddress(mod, "RENDERDOC_GetAPI");
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int ret = RENDERDOC_GetAPI(eRENDERDOC_API_Version_1_4_2, (void**)&renderdoc);
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if (ret == 1)
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printf("Renderdoc detected!\n");
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else
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renderdoc = nullptr;
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}
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if (renderdoc)
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renderdoc->StartFrameCapture(0, 0);
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cmdpool = std::make_unique<VulkanCommandPool>(device.get(), device->graphicsFamily);
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cmdbuffer = cmdpool->createBuffer();
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cmdbuffer->begin();
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CreateVertexAndIndexBuffers();
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CreateBottomLevelAccelerationStructure();
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CreateTopLevelAccelerationStructure();
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CreateShaders();
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CreatePipeline();
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CreateDescriptorSet();
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PipelineBarrier finishbuildbarrier;
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finishbuildbarrier.addMemory(VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR, VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR);
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finishbuildbarrier.execute(cmdbuffer.get(), VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR);
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Uniforms uniforms;
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uniforms.viewInverse.Identity();
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uniforms.projInverse.Identity();
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size_t imageSize = sizeof(Vec4) * rayTraceImageSize * rayTraceImageSize;
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uint8_t* imageData = (uint8_t*)imageTransferBuffer->Map(0, imageSize);
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Vec4* positions = (Vec4*)imageData;
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Vec4* normals = (Vec4*)(imageData + imageSize);
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for (size_t i = 0; i < tasks.size(); i++)
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{
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SurfaceTask& task = tasks[i];
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Surface* surface = mesh->surfaces[task.surf].get();
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Vec3 normal = surface->plane.Normal();
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Vec3 pos = surface->lightmapOrigin + normal + surface->lightmapSteps[0] * (float)task.x + surface->lightmapSteps[1] * (float)task.y;
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positions[i] = Vec4(pos, 1.0f);
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normals[i] = Vec4(normal, 1.0f);
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}
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imageTransferBuffer->Unmap();
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auto data = uniformTransferBuffer->Map(0, sizeof(Uniforms));
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memcpy(data, &uniforms, sizeof(Uniforms));
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uniformTransferBuffer->Unmap();
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PipelineBarrier barrier1;
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barrier1.addImage(positionsImage.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 0, VK_ACCESS_TRANSFER_WRITE_BIT);
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barrier1.addImage(normalsImage.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 0, VK_ACCESS_TRANSFER_WRITE_BIT);
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barrier1.execute(cmdbuffer.get(), VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
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cmdbuffer->copyBuffer(uniformTransferBuffer.get(), uniformBuffer.get());
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VkBufferImageCopy region = {};
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region.bufferOffset = 0;
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region.imageExtent.width = rayTraceImageSize;
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region.imageExtent.height = rayTraceImageSize;
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region.imageExtent.depth = 1;
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region.imageSubresource.layerCount = 1;
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region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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cmdbuffer->copyBufferToImage(imageTransferBuffer->buffer, positionsImage->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
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region = {};
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region.bufferOffset = imageSize;
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region.imageExtent.width = rayTraceImageSize;
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region.imageExtent.height = rayTraceImageSize;
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region.imageExtent.depth = 1;
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region.imageSubresource.layerCount = 1;
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region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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cmdbuffer->copyBufferToImage(imageTransferBuffer->buffer, normalsImage->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
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PipelineBarrier barrier2;
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barrier2.addBuffer(uniformBuffer.get(), VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT);
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barrier2.addImage(positionsImage.get(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT);
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barrier2.addImage(normalsImage.get(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT);
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barrier2.addImage(outputImage.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL, 0, VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT);
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barrier2.execute(cmdbuffer.get(), VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR);
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cmdbuffer->bindPipeline(VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipeline.get());
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cmdbuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipelineLayout.get(), 0, descriptorSet.get());
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cmdbuffer->traceRays(&rgenRegion, &missRegion, &hitRegion, &callRegion, rayTraceImageSize, rayTraceImageSize, 1);
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PipelineBarrier barrier3;
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barrier3.addImage(outputImage.get(), VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT);
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barrier3.execute(cmdbuffer.get(), VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR, VK_PIPELINE_STAGE_TRANSFER_BIT);
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region = {};
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region.bufferOffset = 0;
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region.imageExtent.width = rayTraceImageSize;
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region.imageExtent.height = rayTraceImageSize;
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region.imageExtent.depth = 1;
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region.imageSubresource.layerCount = 1;
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region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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cmdbuffer->copyImageToBuffer(outputImage->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, imageTransferBuffer->buffer, 1, ®ion);
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cmdbuffer->end();
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auto submitFence = std::make_unique<VulkanFence>(device.get());
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QueueSubmit submit;
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submit.addCommandBuffer(cmdbuffer.get());
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submit.execute(device.get(), device->graphicsQueue, submitFence.get());
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vkWaitForFences(device->device, 1, &submitFence->fence, VK_TRUE, std::numeric_limits<uint64_t>::max());
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vkResetFences(device->device, 1, &submitFence->fence);
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imageData = (uint8_t*)imageTransferBuffer->Map(0, imageSize);
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Vec4* output = (Vec4*)imageData;
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for (size_t i = 0; i < tasks.size(); i++)
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{
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SurfaceTask& task = tasks[i];
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Surface* surface = mesh->surfaces[task.surf].get();
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size_t sampleWidth = surface->lightmapDims[0];
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surface->samples[task.x + task.y * sampleWidth] = Vec3(output[i].x, output[i].y, output[i].z);
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}
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imageTransferBuffer->Unmap();
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if (renderdoc)
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renderdoc->EndFrameCapture(0, 0);
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printf("Raytrace complete\n");
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}
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@ -366,16 +433,19 @@ void GPURaytracer::CreateVertexAndIndexBuffers()
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vbuilder.setUsage(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
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vbuilder.setSize(vertexbuffersize);
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vertexBuffer = vbuilder.create(device.get());
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vertexBuffer->SetDebugName("vertexBuffer");
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BufferBuilder ibuilder;
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ibuilder.setUsage(VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
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ibuilder.setSize(indexbuffersize);
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indexBuffer = ibuilder.create(device.get());
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indexBuffer->SetDebugName("indexBuffer");
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BufferBuilder tbuilder;
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tbuilder.setUsage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
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tbuilder.setSize(transferbuffersize);
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transferBuffer = tbuilder.create(device.get());
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transferBuffer->SetDebugName("transferBuffer");
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uint8_t* data = (uint8_t*)transferBuffer->Map(0, transferbuffersize);
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memcpy(data + vertexoffset, mesh->MeshVertices.Data(), vertexbuffersize);
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memcpy(data + indexoffset, mesh->MeshElements.Data(), indexbuffersize);
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@ -432,6 +502,7 @@ void GPURaytracer::CreateBottomLevelAccelerationStructure()
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blbufbuilder.setUsage(VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT);
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blbufbuilder.setSize(sizeInfo.accelerationStructureSize);
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blAccelStructBuffer = blbufbuilder.create(device.get());
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blAccelStructBuffer->SetDebugName("blAccelStructBuffer");
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VkAccelerationStructureKHR blAccelStructHandle = {};
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VkAccelerationStructureCreateInfoKHR createInfo = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR };
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@ -447,6 +518,7 @@ void GPURaytracer::CreateBottomLevelAccelerationStructure()
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sbuilder.setUsage(VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
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sbuilder.setSize(sizeInfo.buildScratchSize);
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blScratchBuffer = sbuilder.create(device.get());
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blScratchBuffer->SetDebugName("blScratchBuffer");
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info = { VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO };
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info.buffer = blScratchBuffer->buffer;
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@ -478,6 +550,7 @@ void GPURaytracer::CreateTopLevelAccelerationStructure()
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tbuilder.setUsage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
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tbuilder.setSize(sizeof(VkAccelerationStructureInstanceKHR));
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tlTransferBuffer = tbuilder.create(device.get());
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tlTransferBuffer->SetDebugName("tlTransferBuffer");
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auto data = (uint8_t*)tlTransferBuffer->Map(0, sizeof(VkAccelerationStructureInstanceKHR));
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memcpy(data, &instance, sizeof(VkAccelerationStructureInstanceKHR));
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tlTransferBuffer->Unmap();
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@ -486,6 +559,7 @@ void GPURaytracer::CreateTopLevelAccelerationStructure()
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instbufbuilder.setUsage(VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_DST_BIT);
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instbufbuilder.setSize(sizeof(VkAccelerationStructureInstanceKHR));
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tlInstanceBuffer = instbufbuilder.create(device.get());
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tlInstanceBuffer->SetDebugName("tlInstanceBuffer");
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cmdbuffer->copyBuffer(tlTransferBuffer.get(), tlInstanceBuffer.get());
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tlbufbuilder.setUsage(VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT);
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tlbufbuilder.setSize(sizeInfo.accelerationStructureSize);
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tlAccelStructBuffer = tlbufbuilder.create(device.get());
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tlAccelStructBuffer->SetDebugName("tlAccelStructBuffer");
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VkAccelerationStructureKHR tlAccelStructHandle = {};
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VkAccelerationStructureCreateInfoKHR createInfo = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR };
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sbuilder.setUsage(VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
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sbuilder.setSize(sizeInfo.buildScratchSize);
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tlScratchBuffer = sbuilder.create(device.get());
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tlScratchBuffer->SetDebugName("tlScratchBuffer");
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info = { VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO };
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info.buffer = tlScratchBuffer->buffer;
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@ -574,9 +650,11 @@ void GPURaytracer::CreateShaders()
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layout(location = 0) rayPayloadEXT hitPayload payload;
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layout(set = 0, binding = 0) uniform accelerationStructureEXT acc;
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layout(set = 0, binding = 1, rgba32f) uniform image2D image;
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layout(set = 0, binding = 1, rgba32f) uniform image2D positions;
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layout(set = 0, binding = 2, rgba32f) uniform image2D normals;
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layout(set = 0, binding = 3, rgba32f) uniform image2D outputs;
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layout(set = 0, binding = 2) uniform Uniforms
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layout(set = 0, binding = 4) uniform Uniforms
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{
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mat4 viewInverse;
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mat4 projInverse;
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@ -584,46 +662,21 @@ void GPURaytracer::CreateShaders()
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void main()
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{
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const vec2 pixelCenter = vec2(gl_LaunchIDEXT.xy) + vec2(0.5);
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const vec2 inUV = pixelCenter / vec2(gl_LaunchSizeEXT.xy);
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vec2 d = inUV * 2.0 - 1.0;
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ivec2 texelPos = ivec2(gl_LaunchIDEXT.xy);
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vec3 origin = imageLoad(positions, texelPos).xyz;
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vec3 normal = imageLoad(normals, texelPos).xyz;
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vec4 origin = viewInverse * vec4(0, 0, 0, 1);
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vec4 target = projInverse * vec4(d.x, d.y, 1, 1);
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vec4 direction = viewInverse * vec4(normalize(target.xyz), 0);
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vec3 direction = normal;
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traceRayEXT(acc, gl_RayFlagsOpaqueEXT, 0xff, 0, 0, 0, origin.xyz, 1.0, direction.xyz, 10000.0, 0);
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traceRayEXT(acc, gl_RayFlagsOpaqueEXT, 0xff, 0, 0, 0, origin.xyz, 0.001, direction.xyz, 10000.0, 0);
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imageStore(image, ivec2(gl_LaunchIDEXT.xy), vec4(payload.hitValue, 1.0));
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imageStore(outputs, texelPos, vec4(payload.hitValue, 42.0));
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}
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)";
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ShaderBuilder builder;
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builder.setRayGenShader(code);
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shaderRayGen = builder.create(device.get());
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}
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{
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std::string code = R"(
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#version 460
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#extension GL_EXT_ray_tracing : require
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struct hitPayload
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{
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vec3 hitValue;
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};
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layout(location = 0) rayPayloadEXT hitPayload payload;
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void main()
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{
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payload.hitValue = vec3(1.0);
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}
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)";
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ShaderBuilder builder;
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builder.setMissShader(code);
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shaderMiss = builder.create(device.get());
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shaderRayGen->SetDebugName("shaderRayGen");
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}
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{
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@ -644,9 +697,34 @@ void GPURaytracer::CreateShaders()
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}
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)";
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ShaderBuilder builder;
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builder.setMissShader(code);
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shaderMiss = builder.create(device.get());
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shaderMiss->SetDebugName("shaderMiss");
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}
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{
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std::string code = R"(
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#version 460
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#extension GL_EXT_ray_tracing : require
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struct hitPayload
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{
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vec3 hitValue;
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};
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|
||||
layout(location = 0) rayPayloadEXT hitPayload payload;
|
||||
|
||||
void main()
|
||||
{
|
||||
payload.hitValue = vec3(1.0);
|
||||
}
|
||||
)";
|
||||
|
||||
ShaderBuilder builder;
|
||||
builder.setClosestHitShader(code);
|
||||
shaderClosestHit = builder.create(device.get());
|
||||
shaderClosestHit->SetDebugName("shaderClosestHit");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -655,12 +733,16 @@ void GPURaytracer::CreatePipeline()
|
|||
DescriptorSetLayoutBuilder setbuilder;
|
||||
setbuilder.addBinding(0, VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 1, VK_SHADER_STAGE_RAYGEN_BIT_KHR);
|
||||
setbuilder.addBinding(1, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1, VK_SHADER_STAGE_RAYGEN_BIT_KHR);
|
||||
setbuilder.addBinding(2, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_RAYGEN_BIT_KHR);
|
||||
setbuilder.addBinding(2, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1, VK_SHADER_STAGE_RAYGEN_BIT_KHR);
|
||||
setbuilder.addBinding(3, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1, VK_SHADER_STAGE_RAYGEN_BIT_KHR);
|
||||
setbuilder.addBinding(4, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_RAYGEN_BIT_KHR);
|
||||
descriptorSetLayout = setbuilder.create(device.get());
|
||||
descriptorSetLayout->SetDebugName("descriptorSetLayout");
|
||||
|
||||
PipelineLayoutBuilder layoutbuilder;
|
||||
layoutbuilder.addSetLayout(descriptorSetLayout.get());
|
||||
pipelineLayout = layoutbuilder.create(device.get());
|
||||
pipelineLayout->SetDebugName("pipelineLayout");
|
||||
|
||||
RayTracingPipelineBuilder builder;
|
||||
builder.setLayout(pipelineLayout.get());
|
||||
|
@ -672,6 +754,7 @@ void GPURaytracer::CreatePipeline()
|
|||
builder.addMissGroup(1);
|
||||
builder.addTrianglesHitGroup(2);
|
||||
pipeline = builder.create(device.get());
|
||||
pipeline->SetDebugName("pipeline");
|
||||
|
||||
// OK, this is by far the WORST idea I've seen in vulkan yet. And that's saying a lot.
|
||||
//
|
||||
|
@ -712,11 +795,13 @@ void GPURaytracer::CreatePipeline()
|
|||
bufbuilder.setUsage(VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT);
|
||||
bufbuilder.setSize(sbtBufferSize);
|
||||
shaderBindingTable = bufbuilder.create(device.get());
|
||||
shaderBindingTable->SetDebugName("shaderBindingTable");
|
||||
|
||||
BufferBuilder tbuilder;
|
||||
tbuilder.setUsage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
|
||||
tbuilder.setSize(sbtBufferSize);
|
||||
sbtTransferBuffer = tbuilder.create(device.get());
|
||||
sbtTransferBuffer->SetDebugName("sbtTransferBuffer");
|
||||
uint8_t* src = (uint8_t*)pipeline->shaderGroupHandles.data();
|
||||
uint8_t* dest = (uint8_t*)sbtTransferBuffer->Map(0, sbtBufferSize);
|
||||
memcpy(dest + rgenOffset, src, handleSize);
|
||||
|
@ -743,38 +828,67 @@ void GPURaytracer::CreateDescriptorSet()
|
|||
uniformbuilder.setUsage(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT);
|
||||
uniformbuilder.setSize(sizeof(Uniforms));
|
||||
uniformBuffer = uniformbuilder.create(device.get());
|
||||
uniformBuffer->SetDebugName("uniformBuffer");
|
||||
|
||||
BufferBuilder uniformtransferbuilder;
|
||||
uniformtransferbuilder.setUsage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_TO_GPU);
|
||||
uniformtransferbuilder.setSize(sizeof(Uniforms));
|
||||
uniformTransferBuffer = uniformtransferbuilder.create(device.get());
|
||||
uniformTransferBuffer->SetDebugName("uniformTransferBuffer");
|
||||
|
||||
ImageBuilder builder;
|
||||
builder.setUsage(VK_IMAGE_USAGE_STORAGE_BIT);
|
||||
builder.setFormat(VK_FORMAT_R32G32B32A32_SFLOAT);
|
||||
builder.setSize(1024, 1024);
|
||||
outputImage = builder.create(device.get());
|
||||
BufferBuilder itbuilder;
|
||||
itbuilder.setUsage(VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
|
||||
itbuilder.setSize(16LL * 2 * rayTraceImageSize * rayTraceImageSize);
|
||||
imageTransferBuffer = itbuilder.create(device.get());
|
||||
imageTransferBuffer->SetDebugName("imageTransferBuffer");
|
||||
|
||||
ImageViewBuilder viewbuilder;
|
||||
viewbuilder.setImage(outputImage.get(), VK_FORMAT_R32G32B32A32_SFLOAT);
|
||||
outputImageView = viewbuilder.create(device.get());
|
||||
ImageBuilder imgbuilder1;
|
||||
imgbuilder1.setUsage(VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT);
|
||||
imgbuilder1.setFormat(VK_FORMAT_R32G32B32A32_SFLOAT);
|
||||
imgbuilder1.setSize(rayTraceImageSize, rayTraceImageSize);
|
||||
positionsImage = imgbuilder1.create(device.get());
|
||||
positionsImage->SetDebugName("positionsImage");
|
||||
normalsImage = imgbuilder1.create(device.get());
|
||||
normalsImage->SetDebugName("normalsImage");
|
||||
|
||||
PipelineBarrier barrier;
|
||||
barrier.addImage(outputImage.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL, 0, VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT);
|
||||
barrier.execute(cmdbuffer.get(), VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR);
|
||||
ImageBuilder imgbuilder2;
|
||||
imgbuilder2.setUsage(VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT);
|
||||
imgbuilder2.setFormat(VK_FORMAT_R32G32B32A32_SFLOAT);
|
||||
imgbuilder2.setSize(rayTraceImageSize, rayTraceImageSize);
|
||||
outputImage = imgbuilder2.create(device.get());
|
||||
outputImage->SetDebugName("outputImage");
|
||||
|
||||
ImageViewBuilder viewbuilder1;
|
||||
viewbuilder1.setImage(positionsImage.get(), VK_FORMAT_R32G32B32A32_SFLOAT);
|
||||
positionsImageView = viewbuilder1.create(device.get());
|
||||
positionsImageView->SetDebugName("positionsImageView");
|
||||
|
||||
ImageViewBuilder viewbuilder2;
|
||||
viewbuilder2.setImage(normalsImage.get(), VK_FORMAT_R32G32B32A32_SFLOAT);
|
||||
normalsImageView = viewbuilder2.create(device.get());
|
||||
normalsImageView->SetDebugName("normalsImageView");
|
||||
|
||||
ImageViewBuilder viewbuilder3;
|
||||
viewbuilder3.setImage(outputImage.get(), VK_FORMAT_R32G32B32A32_SFLOAT);
|
||||
outputImageView = viewbuilder3.create(device.get());
|
||||
outputImageView->SetDebugName("outputImageView");
|
||||
|
||||
DescriptorPoolBuilder poolbuilder;
|
||||
poolbuilder.addPoolSize(VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 1);
|
||||
poolbuilder.addPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1);
|
||||
poolbuilder.addPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 3);
|
||||
poolbuilder.addPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1);
|
||||
poolbuilder.setMaxSets(1);
|
||||
descriptorPool = poolbuilder.create(device.get());
|
||||
descriptorPool->SetDebugName("descriptorPool");
|
||||
|
||||
descriptorSet = descriptorPool->allocate(descriptorSetLayout.get());
|
||||
descriptorSet->SetDebugName("descriptorSet");
|
||||
|
||||
WriteDescriptors write;
|
||||
write.addAccelerationStructure(descriptorSet.get(), 0, tlAccelStruct.get());
|
||||
write.addStorageImage(descriptorSet.get(), 1, outputImageView.get(), VK_IMAGE_LAYOUT_GENERAL);
|
||||
write.addBuffer(descriptorSet.get(), 2, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, uniformBuffer.get());
|
||||
write.addStorageImage(descriptorSet.get(), 1, positionsImageView.get(), VK_IMAGE_LAYOUT_GENERAL);
|
||||
write.addStorageImage(descriptorSet.get(), 2, normalsImageView.get(), VK_IMAGE_LAYOUT_GENERAL);
|
||||
write.addStorageImage(descriptorSet.get(), 3, outputImageView.get(), VK_IMAGE_LAYOUT_GENERAL);
|
||||
write.addBuffer(descriptorSet.get(), 4, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, uniformBuffer.get());
|
||||
write.updateSets(device.get());
|
||||
}
|
||||
|
|
|
@ -75,8 +75,9 @@ private:
|
|||
VkStridedDeviceAddressRegionKHR hitRegion = {};
|
||||
VkStridedDeviceAddressRegionKHR callRegion = {};
|
||||
|
||||
std::unique_ptr<VulkanImage> outputImage;
|
||||
std::unique_ptr<VulkanImageView> outputImageView;
|
||||
std::unique_ptr<VulkanImage> positionsImage, normalsImage, outputImage;
|
||||
std::unique_ptr<VulkanImageView> positionsImageView, normalsImageView, outputImageView;
|
||||
std::unique_ptr<VulkanBuffer> imageTransferBuffer;
|
||||
|
||||
std::unique_ptr<VulkanBuffer> uniformBuffer;
|
||||
std::unique_ptr<VulkanBuffer> uniformTransferBuffer;
|
||||
|
@ -86,4 +87,6 @@ private:
|
|||
|
||||
std::unique_ptr<VulkanCommandPool> cmdpool;
|
||||
std::unique_ptr<VulkanCommandBuffer> cmdbuffer;
|
||||
|
||||
int rayTraceImageSize = 512;
|
||||
};
|
||||
|
|
692
src/lightmap/renderdoc_app.h
Normal file
692
src/lightmap/renderdoc_app.h
Normal file
|
@ -0,0 +1,692 @@
|
|||
/******************************************************************************
|
||||
* The MIT License (MIT)
|
||||
*
|
||||
* Copyright (c) 2019-2021 Baldur Karlsson
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
******************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Documentation for the API is available at https://renderdoc.org/docs/in_application_api.html
|
||||
//
|
||||
|
||||
#if !defined(RENDERDOC_NO_STDINT)
|
||||
#include <stdint.h>
|
||||
#endif
|
||||
|
||||
#if defined(WIN32) || defined(__WIN32__) || defined(_WIN32) || defined(_MSC_VER)
|
||||
#define RENDERDOC_CC __cdecl
|
||||
#elif defined(__linux__)
|
||||
#define RENDERDOC_CC
|
||||
#elif defined(__APPLE__)
|
||||
#define RENDERDOC_CC
|
||||
#else
|
||||
#error "Unknown platform"
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Constants not used directly in below API
|
||||
|
||||
// This is a GUID/magic value used for when applications pass a path where shader debug
|
||||
// information can be found to match up with a stripped shader.
|
||||
// the define can be used like so: const GUID RENDERDOC_ShaderDebugMagicValue =
|
||||
// RENDERDOC_ShaderDebugMagicValue_value
|
||||
#define RENDERDOC_ShaderDebugMagicValue_struct \
|
||||
{ \
|
||||
0xeab25520, 0x6670, 0x4865, 0x84, 0x29, 0x6c, 0x8, 0x51, 0x54, 0x00, 0xff \
|
||||
}
|
||||
|
||||
// as an alternative when you want a byte array (assuming x86 endianness):
|
||||
#define RENDERDOC_ShaderDebugMagicValue_bytearray \
|
||||
{ \
|
||||
0x20, 0x55, 0xb2, 0xea, 0x70, 0x66, 0x65, 0x48, 0x84, 0x29, 0x6c, 0x8, 0x51, 0x54, 0x00, 0xff \
|
||||
}
|
||||
|
||||
// truncated version when only a uint64_t is available (e.g. Vulkan tags):
|
||||
#define RENDERDOC_ShaderDebugMagicValue_truncated 0x48656670eab25520ULL
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// RenderDoc capture options
|
||||
//
|
||||
|
||||
typedef enum RENDERDOC_CaptureOption {
|
||||
// Allow the application to enable vsync
|
||||
//
|
||||
// Default - enabled
|
||||
//
|
||||
// 1 - The application can enable or disable vsync at will
|
||||
// 0 - vsync is force disabled
|
||||
eRENDERDOC_Option_AllowVSync = 0,
|
||||
|
||||
// Allow the application to enable fullscreen
|
||||
//
|
||||
// Default - enabled
|
||||
//
|
||||
// 1 - The application can enable or disable fullscreen at will
|
||||
// 0 - fullscreen is force disabled
|
||||
eRENDERDOC_Option_AllowFullscreen = 1,
|
||||
|
||||
// Record API debugging events and messages
|
||||
//
|
||||
// Default - disabled
|
||||
//
|
||||
// 1 - Enable built-in API debugging features and records the results into
|
||||
// the capture, which is matched up with events on replay
|
||||
// 0 - no API debugging is forcibly enabled
|
||||
eRENDERDOC_Option_APIValidation = 2,
|
||||
eRENDERDOC_Option_DebugDeviceMode = 2, // deprecated name of this enum
|
||||
|
||||
// Capture CPU callstacks for API events
|
||||
//
|
||||
// Default - disabled
|
||||
//
|
||||
// 1 - Enables capturing of callstacks
|
||||
// 0 - no callstacks are captured
|
||||
eRENDERDOC_Option_CaptureCallstacks = 3,
|
||||
|
||||
// When capturing CPU callstacks, only capture them from actions.
|
||||
// This option does nothing without the above option being enabled
|
||||
//
|
||||
// Default - disabled
|
||||
//
|
||||
// 1 - Only captures callstacks for actions.
|
||||
// Ignored if CaptureCallstacks is disabled
|
||||
// 0 - Callstacks, if enabled, are captured for every event.
|
||||
eRENDERDOC_Option_CaptureCallstacksOnlyDraws = 4,
|
||||
eRENDERDOC_Option_CaptureCallstacksOnlyActions = 4,
|
||||
|
||||
// Specify a delay in seconds to wait for a debugger to attach, after
|
||||
// creating or injecting into a process, before continuing to allow it to run.
|
||||
//
|
||||
// 0 indicates no delay, and the process will run immediately after injection
|
||||
//
|
||||
// Default - 0 seconds
|
||||
//
|
||||
eRENDERDOC_Option_DelayForDebugger = 5,
|
||||
|
||||
// Verify buffer access. This includes checking the memory returned by a Map() call to
|
||||
// detect any out-of-bounds modification, as well as initialising buffers with undefined contents
|
||||
// to a marker value to catch use of uninitialised memory.
|
||||
//
|
||||
// NOTE: This option is only valid for OpenGL and D3D11. Explicit APIs such as D3D12 and Vulkan do
|
||||
// not do the same kind of interception & checking and undefined contents are really undefined.
|
||||
//
|
||||
// Default - disabled
|
||||
//
|
||||
// 1 - Verify buffer access
|
||||
// 0 - No verification is performed, and overwriting bounds may cause crashes or corruption in
|
||||
// RenderDoc.
|
||||
eRENDERDOC_Option_VerifyBufferAccess = 6,
|
||||
|
||||
// The old name for eRENDERDOC_Option_VerifyBufferAccess was eRENDERDOC_Option_VerifyMapWrites.
|
||||
// This option now controls the filling of uninitialised buffers with 0xdddddddd which was
|
||||
// previously always enabled
|
||||
eRENDERDOC_Option_VerifyMapWrites = eRENDERDOC_Option_VerifyBufferAccess,
|
||||
|
||||
// Hooks any system API calls that create child processes, and injects
|
||||
// RenderDoc into them recursively with the same options.
|
||||
//
|
||||
// Default - disabled
|
||||
//
|
||||
// 1 - Hooks into spawned child processes
|
||||
// 0 - Child processes are not hooked by RenderDoc
|
||||
eRENDERDOC_Option_HookIntoChildren = 7,
|
||||
|
||||
// By default RenderDoc only includes resources in the final capture necessary
|
||||
// for that frame, this allows you to override that behaviour.
|
||||
//
|
||||
// Default - disabled
|
||||
//
|
||||
// 1 - all live resources at the time of capture are included in the capture
|
||||
// and available for inspection
|
||||
// 0 - only the resources referenced by the captured frame are included
|
||||
eRENDERDOC_Option_RefAllResources = 8,
|
||||
|
||||
// **NOTE**: As of RenderDoc v1.1 this option has been deprecated. Setting or
|
||||
// getting it will be ignored, to allow compatibility with older versions.
|
||||
// In v1.1 the option acts as if it's always enabled.
|
||||
//
|
||||
// By default RenderDoc skips saving initial states for resources where the
|
||||
// previous contents don't appear to be used, assuming that writes before
|
||||
// reads indicate previous contents aren't used.
|
||||
//
|
||||
// Default - disabled
|
||||
//
|
||||
// 1 - initial contents at the start of each captured frame are saved, even if
|
||||
// they are later overwritten or cleared before being used.
|
||||
// 0 - unless a read is detected, initial contents will not be saved and will
|
||||
// appear as black or empty data.
|
||||
eRENDERDOC_Option_SaveAllInitials = 9,
|
||||
|
||||
// In APIs that allow for the recording of command lists to be replayed later,
|
||||
// RenderDoc may choose to not capture command lists before a frame capture is
|
||||
// triggered, to reduce overheads. This means any command lists recorded once
|
||||
// and replayed many times will not be available and may cause a failure to
|
||||
// capture.
|
||||
//
|
||||
// NOTE: This is only true for APIs where multithreading is difficult or
|
||||
// discouraged. Newer APIs like Vulkan and D3D12 will ignore this option
|
||||
// and always capture all command lists since the API is heavily oriented
|
||||
// around it and the overheads have been reduced by API design.
|
||||
//
|
||||
// 1 - All command lists are captured from the start of the application
|
||||
// 0 - Command lists are only captured if their recording begins during
|
||||
// the period when a frame capture is in progress.
|
||||
eRENDERDOC_Option_CaptureAllCmdLists = 10,
|
||||
|
||||
// Mute API debugging output when the API validation mode option is enabled
|
||||
//
|
||||
// Default - enabled
|
||||
//
|
||||
// 1 - Mute any API debug messages from being displayed or passed through
|
||||
// 0 - API debugging is displayed as normal
|
||||
eRENDERDOC_Option_DebugOutputMute = 11,
|
||||
|
||||
// Option to allow vendor extensions to be used even when they may be
|
||||
// incompatible with RenderDoc and cause corrupted replays or crashes.
|
||||
//
|
||||
// Default - inactive
|
||||
//
|
||||
// No values are documented, this option should only be used when absolutely
|
||||
// necessary as directed by a RenderDoc developer.
|
||||
eRENDERDOC_Option_AllowUnsupportedVendorExtensions = 12,
|
||||
|
||||
} RENDERDOC_CaptureOption;
|
||||
|
||||
// Sets an option that controls how RenderDoc behaves on capture.
|
||||
//
|
||||
// Returns 1 if the option and value are valid
|
||||
// Returns 0 if either is invalid and the option is unchanged
|
||||
typedef int(RENDERDOC_CC *pRENDERDOC_SetCaptureOptionU32)(RENDERDOC_CaptureOption opt, uint32_t val);
|
||||
typedef int(RENDERDOC_CC *pRENDERDOC_SetCaptureOptionF32)(RENDERDOC_CaptureOption opt, float val);
|
||||
|
||||
// Gets the current value of an option as a uint32_t
|
||||
//
|
||||
// If the option is invalid, 0xffffffff is returned
|
||||
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetCaptureOptionU32)(RENDERDOC_CaptureOption opt);
|
||||
|
||||
// Gets the current value of an option as a float
|
||||
//
|
||||
// If the option is invalid, -FLT_MAX is returned
|
||||
typedef float(RENDERDOC_CC *pRENDERDOC_GetCaptureOptionF32)(RENDERDOC_CaptureOption opt);
|
||||
|
||||
typedef enum RENDERDOC_InputButton {
|
||||
// '0' - '9' matches ASCII values
|
||||
eRENDERDOC_Key_0 = 0x30,
|
||||
eRENDERDOC_Key_1 = 0x31,
|
||||
eRENDERDOC_Key_2 = 0x32,
|
||||
eRENDERDOC_Key_3 = 0x33,
|
||||
eRENDERDOC_Key_4 = 0x34,
|
||||
eRENDERDOC_Key_5 = 0x35,
|
||||
eRENDERDOC_Key_6 = 0x36,
|
||||
eRENDERDOC_Key_7 = 0x37,
|
||||
eRENDERDOC_Key_8 = 0x38,
|
||||
eRENDERDOC_Key_9 = 0x39,
|
||||
|
||||
// 'A' - 'Z' matches ASCII values
|
||||
eRENDERDOC_Key_A = 0x41,
|
||||
eRENDERDOC_Key_B = 0x42,
|
||||
eRENDERDOC_Key_C = 0x43,
|
||||
eRENDERDOC_Key_D = 0x44,
|
||||
eRENDERDOC_Key_E = 0x45,
|
||||
eRENDERDOC_Key_F = 0x46,
|
||||
eRENDERDOC_Key_G = 0x47,
|
||||
eRENDERDOC_Key_H = 0x48,
|
||||
eRENDERDOC_Key_I = 0x49,
|
||||
eRENDERDOC_Key_J = 0x4A,
|
||||
eRENDERDOC_Key_K = 0x4B,
|
||||
eRENDERDOC_Key_L = 0x4C,
|
||||
eRENDERDOC_Key_M = 0x4D,
|
||||
eRENDERDOC_Key_N = 0x4E,
|
||||
eRENDERDOC_Key_O = 0x4F,
|
||||
eRENDERDOC_Key_P = 0x50,
|
||||
eRENDERDOC_Key_Q = 0x51,
|
||||
eRENDERDOC_Key_R = 0x52,
|
||||
eRENDERDOC_Key_S = 0x53,
|
||||
eRENDERDOC_Key_T = 0x54,
|
||||
eRENDERDOC_Key_U = 0x55,
|
||||
eRENDERDOC_Key_V = 0x56,
|
||||
eRENDERDOC_Key_W = 0x57,
|
||||
eRENDERDOC_Key_X = 0x58,
|
||||
eRENDERDOC_Key_Y = 0x59,
|
||||
eRENDERDOC_Key_Z = 0x5A,
|
||||
|
||||
// leave the rest of the ASCII range free
|
||||
// in case we want to use it later
|
||||
eRENDERDOC_Key_NonPrintable = 0x100,
|
||||
|
||||
eRENDERDOC_Key_Divide,
|
||||
eRENDERDOC_Key_Multiply,
|
||||
eRENDERDOC_Key_Subtract,
|
||||
eRENDERDOC_Key_Plus,
|
||||
|
||||
eRENDERDOC_Key_F1,
|
||||
eRENDERDOC_Key_F2,
|
||||
eRENDERDOC_Key_F3,
|
||||
eRENDERDOC_Key_F4,
|
||||
eRENDERDOC_Key_F5,
|
||||
eRENDERDOC_Key_F6,
|
||||
eRENDERDOC_Key_F7,
|
||||
eRENDERDOC_Key_F8,
|
||||
eRENDERDOC_Key_F9,
|
||||
eRENDERDOC_Key_F10,
|
||||
eRENDERDOC_Key_F11,
|
||||
eRENDERDOC_Key_F12,
|
||||
|
||||
eRENDERDOC_Key_Home,
|
||||
eRENDERDOC_Key_End,
|
||||
eRENDERDOC_Key_Insert,
|
||||
eRENDERDOC_Key_Delete,
|
||||
eRENDERDOC_Key_PageUp,
|
||||
eRENDERDOC_Key_PageDn,
|
||||
|
||||
eRENDERDOC_Key_Backspace,
|
||||
eRENDERDOC_Key_Tab,
|
||||
eRENDERDOC_Key_PrtScrn,
|
||||
eRENDERDOC_Key_Pause,
|
||||
|
||||
eRENDERDOC_Key_Max,
|
||||
} RENDERDOC_InputButton;
|
||||
|
||||
// Sets which key or keys can be used to toggle focus between multiple windows
|
||||
//
|
||||
// If keys is NULL or num is 0, toggle keys will be disabled
|
||||
typedef void(RENDERDOC_CC *pRENDERDOC_SetFocusToggleKeys)(RENDERDOC_InputButton *keys, int num);
|
||||
|
||||
// Sets which key or keys can be used to capture the next frame
|
||||
//
|
||||
// If keys is NULL or num is 0, captures keys will be disabled
|
||||
typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureKeys)(RENDERDOC_InputButton *keys, int num);
|
||||
|
||||
typedef enum RENDERDOC_OverlayBits {
|
||||
// This single bit controls whether the overlay is enabled or disabled globally
|
||||
eRENDERDOC_Overlay_Enabled = 0x1,
|
||||
|
||||
// Show the average framerate over several seconds as well as min/max
|
||||
eRENDERDOC_Overlay_FrameRate = 0x2,
|
||||
|
||||
// Show the current frame number
|
||||
eRENDERDOC_Overlay_FrameNumber = 0x4,
|
||||
|
||||
// Show a list of recent captures, and how many captures have been made
|
||||
eRENDERDOC_Overlay_CaptureList = 0x8,
|
||||
|
||||
// Default values for the overlay mask
|
||||
eRENDERDOC_Overlay_Default = (eRENDERDOC_Overlay_Enabled | eRENDERDOC_Overlay_FrameRate |
|
||||
eRENDERDOC_Overlay_FrameNumber | eRENDERDOC_Overlay_CaptureList),
|
||||
|
||||
// Enable all bits
|
||||
eRENDERDOC_Overlay_All = ~0U,
|
||||
|
||||
// Disable all bits
|
||||
eRENDERDOC_Overlay_None = 0,
|
||||
} RENDERDOC_OverlayBits;
|
||||
|
||||
// returns the overlay bits that have been set
|
||||
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetOverlayBits)();
|
||||
// sets the overlay bits with an and & or mask
|
||||
typedef void(RENDERDOC_CC *pRENDERDOC_MaskOverlayBits)(uint32_t And, uint32_t Or);
|
||||
|
||||
// this function will attempt to remove RenderDoc's hooks in the application.
|
||||
//
|
||||
// Note: that this can only work correctly if done immediately after
|
||||
// the module is loaded, before any API work happens. RenderDoc will remove its
|
||||
// injected hooks and shut down. Behaviour is undefined if this is called
|
||||
// after any API functions have been called, and there is still no guarantee of
|
||||
// success.
|
||||
typedef void(RENDERDOC_CC *pRENDERDOC_RemoveHooks)();
|
||||
|
||||
// DEPRECATED: compatibility for code compiled against pre-1.4.1 headers.
|
||||
typedef pRENDERDOC_RemoveHooks pRENDERDOC_Shutdown;
|
||||
|
||||
// This function will unload RenderDoc's crash handler.
|
||||
//
|
||||
// If you use your own crash handler and don't want RenderDoc's handler to
|
||||
// intercede, you can call this function to unload it and any unhandled
|
||||
// exceptions will pass to the next handler.
|
||||
typedef void(RENDERDOC_CC *pRENDERDOC_UnloadCrashHandler)();
|
||||
|
||||
// Sets the capture file path template
|
||||
//
|
||||
// pathtemplate is a UTF-8 string that gives a template for how captures will be named
|
||||
// and where they will be saved.
|
||||
//
|
||||
// Any extension is stripped off the path, and captures are saved in the directory
|
||||
// specified, and named with the filename and the frame number appended. If the
|
||||
// directory does not exist it will be created, including any parent directories.
|
||||
//
|
||||
// If pathtemplate is NULL, the template will remain unchanged
|
||||
//
|
||||
// Example:
|
||||
//
|
||||
// SetCaptureFilePathTemplate("my_captures/example");
|
||||
//
|
||||
// Capture #1 -> my_captures/example_frame123.rdc
|
||||
// Capture #2 -> my_captures/example_frame456.rdc
|
||||
typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureFilePathTemplate)(const char *pathtemplate);
|
||||
|
||||
// returns the current capture path template, see SetCaptureFileTemplate above, as a UTF-8 string
|
||||
typedef const char *(RENDERDOC_CC *pRENDERDOC_GetCaptureFilePathTemplate)();
|
||||
|
||||
// DEPRECATED: compatibility for code compiled against pre-1.1.2 headers.
|
||||
typedef pRENDERDOC_SetCaptureFilePathTemplate pRENDERDOC_SetLogFilePathTemplate;
|
||||
typedef pRENDERDOC_GetCaptureFilePathTemplate pRENDERDOC_GetLogFilePathTemplate;
|
||||
|
||||
// returns the number of captures that have been made
|
||||
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetNumCaptures)();
|
||||
|
||||
// This function returns the details of a capture, by index. New captures are added
|
||||
// to the end of the list.
|
||||
//
|
||||
// filename will be filled with the absolute path to the capture file, as a UTF-8 string
|
||||
// pathlength will be written with the length in bytes of the filename string
|
||||
// timestamp will be written with the time of the capture, in seconds since the Unix epoch
|
||||
//
|
||||
// Any of the parameters can be NULL and they'll be skipped.
|
||||
//
|
||||
// The function will return 1 if the capture index is valid, or 0 if the index is invalid
|
||||
// If the index is invalid, the values will be unchanged
|
||||
//
|
||||
// Note: when captures are deleted in the UI they will remain in this list, so the
|
||||
// capture path may not exist anymore.
|
||||
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetCapture)(uint32_t idx, char *filename,
|
||||
uint32_t *pathlength, uint64_t *timestamp);
|
||||
|
||||
// Sets the comments associated with a capture file. These comments are displayed in the
|
||||
// UI program when opening.
|
||||
//
|
||||
// filePath should be a path to the capture file to add comments to. If set to NULL or ""
|
||||
// the most recent capture file created made will be used instead.
|
||||
// comments should be a NULL-terminated UTF-8 string to add as comments.
|
||||
//
|
||||
// Any existing comments will be overwritten.
|
||||
typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureFileComments)(const char *filePath,
|
||||
const char *comments);
|
||||
|
||||
// returns 1 if the RenderDoc UI is connected to this application, 0 otherwise
|
||||
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_IsTargetControlConnected)();
|
||||
|
||||
// DEPRECATED: compatibility for code compiled against pre-1.1.1 headers.
|
||||
// This was renamed to IsTargetControlConnected in API 1.1.1, the old typedef is kept here for
|
||||
// backwards compatibility with old code, it is castable either way since it's ABI compatible
|
||||
// as the same function pointer type.
|
||||
typedef pRENDERDOC_IsTargetControlConnected pRENDERDOC_IsRemoteAccessConnected;
|
||||
|
||||
// This function will launch the Replay UI associated with the RenderDoc library injected
|
||||
// into the running application.
|
||||
//
|
||||
// if connectTargetControl is 1, the Replay UI will be launched with a command line parameter
|
||||
// to connect to this application
|
||||
// cmdline is the rest of the command line, as a UTF-8 string. E.g. a captures to open
|
||||
// if cmdline is NULL, the command line will be empty.
|
||||
//
|
||||
// returns the PID of the replay UI if successful, 0 if not successful.
|
||||
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_LaunchReplayUI)(uint32_t connectTargetControl,
|
||||
const char *cmdline);
|
||||
|
||||
// RenderDoc can return a higher version than requested if it's backwards compatible,
|
||||
// this function returns the actual version returned. If a parameter is NULL, it will be
|
||||
// ignored and the others will be filled out.
|
||||
typedef void(RENDERDOC_CC *pRENDERDOC_GetAPIVersion)(int *major, int *minor, int *patch);
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Capturing functions
|
||||
//
|
||||
|
||||
// A device pointer is a pointer to the API's root handle.
|
||||
//
|
||||
// This would be an ID3D11Device, HGLRC/GLXContext, ID3D12Device, etc
|
||||
typedef void *RENDERDOC_DevicePointer;
|
||||
|
||||
// A window handle is the OS's native window handle
|
||||
//
|
||||
// This would be an HWND, GLXDrawable, etc
|
||||
typedef void *RENDERDOC_WindowHandle;
|
||||
|
||||
// A helper macro for Vulkan, where the device handle cannot be used directly.
|
||||
//
|
||||
// Passing the VkInstance to this macro will return the RENDERDOC_DevicePointer to use.
|
||||
//
|
||||
// Specifically, the value needed is the dispatch table pointer, which sits as the first
|
||||
// pointer-sized object in the memory pointed to by the VkInstance. Thus we cast to a void** and
|
||||
// indirect once.
|
||||
#define RENDERDOC_DEVICEPOINTER_FROM_VKINSTANCE(inst) (*((void **)(inst)))
|
||||
|
||||
// This sets the RenderDoc in-app overlay in the API/window pair as 'active' and it will
|
||||
// respond to keypresses. Neither parameter can be NULL
|
||||
typedef void(RENDERDOC_CC *pRENDERDOC_SetActiveWindow)(RENDERDOC_DevicePointer device,
|
||||
RENDERDOC_WindowHandle wndHandle);
|
||||
|
||||
// capture the next frame on whichever window and API is currently considered active
|
||||
typedef void(RENDERDOC_CC *pRENDERDOC_TriggerCapture)();
|
||||
|
||||
// capture the next N frames on whichever window and API is currently considered active
|
||||
typedef void(RENDERDOC_CC *pRENDERDOC_TriggerMultiFrameCapture)(uint32_t numFrames);
|
||||
|
||||
// When choosing either a device pointer or a window handle to capture, you can pass NULL.
|
||||
// Passing NULL specifies a 'wildcard' match against anything. This allows you to specify
|
||||
// any API rendering to a specific window, or a specific API instance rendering to any window,
|
||||
// or in the simplest case of one window and one API, you can just pass NULL for both.
|
||||
//
|
||||
// In either case, if there are two or more possible matching (device,window) pairs it
|
||||
// is undefined which one will be captured.
|
||||
//
|
||||
// Note: for headless rendering you can pass NULL for the window handle and either specify
|
||||
// a device pointer or leave it NULL as above.
|
||||
|
||||
// Immediately starts capturing API calls on the specified device pointer and window handle.
|
||||
//
|
||||
// If there is no matching thing to capture (e.g. no supported API has been initialised),
|
||||
// this will do nothing.
|
||||
//
|
||||
// The results are undefined (including crashes) if two captures are started overlapping,
|
||||
// even on separate devices and/oror windows.
|
||||
typedef void(RENDERDOC_CC *pRENDERDOC_StartFrameCapture)(RENDERDOC_DevicePointer device,
|
||||
RENDERDOC_WindowHandle wndHandle);
|
||||
|
||||
// Returns whether or not a frame capture is currently ongoing anywhere.
|
||||
//
|
||||
// This will return 1 if a capture is ongoing, and 0 if there is no capture running
|
||||
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_IsFrameCapturing)();
|
||||
|
||||
// Ends capturing immediately.
|
||||
//
|
||||
// This will return 1 if the capture succeeded, and 0 if there was an error capturing.
|
||||
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_EndFrameCapture)(RENDERDOC_DevicePointer device,
|
||||
RENDERDOC_WindowHandle wndHandle);
|
||||
|
||||
// Ends capturing immediately and discard any data stored without saving to disk.
|
||||
//
|
||||
// This will return 1 if the capture was discarded, and 0 if there was an error or no capture
|
||||
// was in progress
|
||||
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_DiscardFrameCapture)(RENDERDOC_DevicePointer device,
|
||||
RENDERDOC_WindowHandle wndHandle);
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// RenderDoc API versions
|
||||
//
|
||||
|
||||
// RenderDoc uses semantic versioning (http://semver.org/).
|
||||
//
|
||||
// MAJOR version is incremented when incompatible API changes happen.
|
||||
// MINOR version is incremented when functionality is added in a backwards-compatible manner.
|
||||
// PATCH version is incremented when backwards-compatible bug fixes happen.
|
||||
//
|
||||
// Note that this means the API returned can be higher than the one you might have requested.
|
||||
// e.g. if you are running against a newer RenderDoc that supports 1.0.1, it will be returned
|
||||
// instead of 1.0.0. You can check this with the GetAPIVersion entry point
|
||||
typedef enum RENDERDOC_Version {
|
||||
eRENDERDOC_API_Version_1_0_0 = 10000, // RENDERDOC_API_1_0_0 = 1 00 00
|
||||
eRENDERDOC_API_Version_1_0_1 = 10001, // RENDERDOC_API_1_0_1 = 1 00 01
|
||||
eRENDERDOC_API_Version_1_0_2 = 10002, // RENDERDOC_API_1_0_2 = 1 00 02
|
||||
eRENDERDOC_API_Version_1_1_0 = 10100, // RENDERDOC_API_1_1_0 = 1 01 00
|
||||
eRENDERDOC_API_Version_1_1_1 = 10101, // RENDERDOC_API_1_1_1 = 1 01 01
|
||||
eRENDERDOC_API_Version_1_1_2 = 10102, // RENDERDOC_API_1_1_2 = 1 01 02
|
||||
eRENDERDOC_API_Version_1_2_0 = 10200, // RENDERDOC_API_1_2_0 = 1 02 00
|
||||
eRENDERDOC_API_Version_1_3_0 = 10300, // RENDERDOC_API_1_3_0 = 1 03 00
|
||||
eRENDERDOC_API_Version_1_4_0 = 10400, // RENDERDOC_API_1_4_0 = 1 04 00
|
||||
eRENDERDOC_API_Version_1_4_1 = 10401, // RENDERDOC_API_1_4_1 = 1 04 01
|
||||
eRENDERDOC_API_Version_1_4_2 = 10402, // RENDERDOC_API_1_4_2 = 1 04 02
|
||||
} RENDERDOC_Version;
|
||||
|
||||
// API version changelog:
|
||||
//
|
||||
// 1.0.0 - initial release
|
||||
// 1.0.1 - Bugfix: IsFrameCapturing() was returning false for captures that were triggered
|
||||
// by keypress or TriggerCapture, instead of Start/EndFrameCapture.
|
||||
// 1.0.2 - Refactor: Renamed eRENDERDOC_Option_DebugDeviceMode to eRENDERDOC_Option_APIValidation
|
||||
// 1.1.0 - Add feature: TriggerMultiFrameCapture(). Backwards compatible with 1.0.x since the new
|
||||
// function pointer is added to the end of the struct, the original layout is identical
|
||||
// 1.1.1 - Refactor: Renamed remote access to target control (to better disambiguate from remote
|
||||
// replay/remote server concept in replay UI)
|
||||
// 1.1.2 - Refactor: Renamed "log file" in function names to just capture, to clarify that these
|
||||
// are captures and not debug logging files. This is the first API version in the v1.0
|
||||
// branch.
|
||||
// 1.2.0 - Added feature: SetCaptureFileComments() to add comments to a capture file that will be
|
||||
// displayed in the UI program on load.
|
||||
// 1.3.0 - Added feature: New capture option eRENDERDOC_Option_AllowUnsupportedVendorExtensions
|
||||
// which allows users to opt-in to allowing unsupported vendor extensions to function.
|
||||
// Should be used at the user's own risk.
|
||||
// Refactor: Renamed eRENDERDOC_Option_VerifyMapWrites to
|
||||
// eRENDERDOC_Option_VerifyBufferAccess, which now also controls initialisation to
|
||||
// 0xdddddddd of uninitialised buffer contents.
|
||||
// 1.4.0 - Added feature: DiscardFrameCapture() to discard a frame capture in progress and stop
|
||||
// capturing without saving anything to disk.
|
||||
// 1.4.1 - Refactor: Renamed Shutdown to RemoveHooks to better clarify what is happening
|
||||
// 1.4.2 - Refactor: Renamed 'draws' to 'actions' in callstack capture option.
|
||||
|
||||
typedef struct RENDERDOC_API_1_4_1
|
||||
{
|
||||
pRENDERDOC_GetAPIVersion GetAPIVersion;
|
||||
|
||||
pRENDERDOC_SetCaptureOptionU32 SetCaptureOptionU32;
|
||||
pRENDERDOC_SetCaptureOptionF32 SetCaptureOptionF32;
|
||||
|
||||
pRENDERDOC_GetCaptureOptionU32 GetCaptureOptionU32;
|
||||
pRENDERDOC_GetCaptureOptionF32 GetCaptureOptionF32;
|
||||
|
||||
pRENDERDOC_SetFocusToggleKeys SetFocusToggleKeys;
|
||||
pRENDERDOC_SetCaptureKeys SetCaptureKeys;
|
||||
|
||||
pRENDERDOC_GetOverlayBits GetOverlayBits;
|
||||
pRENDERDOC_MaskOverlayBits MaskOverlayBits;
|
||||
|
||||
// Shutdown was renamed to RemoveHooks in 1.4.1.
|
||||
// These unions allow old code to continue compiling without changes
|
||||
union
|
||||
{
|
||||
pRENDERDOC_Shutdown Shutdown;
|
||||
pRENDERDOC_RemoveHooks RemoveHooks;
|
||||
};
|
||||
pRENDERDOC_UnloadCrashHandler UnloadCrashHandler;
|
||||
|
||||
// Get/SetLogFilePathTemplate was renamed to Get/SetCaptureFilePathTemplate in 1.1.2.
|
||||
// These unions allow old code to continue compiling without changes
|
||||
union
|
||||
{
|
||||
// deprecated name
|
||||
pRENDERDOC_SetLogFilePathTemplate SetLogFilePathTemplate;
|
||||
// current name
|
||||
pRENDERDOC_SetCaptureFilePathTemplate SetCaptureFilePathTemplate;
|
||||
};
|
||||
union
|
||||
{
|
||||
// deprecated name
|
||||
pRENDERDOC_GetLogFilePathTemplate GetLogFilePathTemplate;
|
||||
// current name
|
||||
pRENDERDOC_GetCaptureFilePathTemplate GetCaptureFilePathTemplate;
|
||||
};
|
||||
|
||||
pRENDERDOC_GetNumCaptures GetNumCaptures;
|
||||
pRENDERDOC_GetCapture GetCapture;
|
||||
|
||||
pRENDERDOC_TriggerCapture TriggerCapture;
|
||||
|
||||
// IsRemoteAccessConnected was renamed to IsTargetControlConnected in 1.1.1.
|
||||
// This union allows old code to continue compiling without changes
|
||||
union
|
||||
{
|
||||
// deprecated name
|
||||
pRENDERDOC_IsRemoteAccessConnected IsRemoteAccessConnected;
|
||||
// current name
|
||||
pRENDERDOC_IsTargetControlConnected IsTargetControlConnected;
|
||||
};
|
||||
pRENDERDOC_LaunchReplayUI LaunchReplayUI;
|
||||
|
||||
pRENDERDOC_SetActiveWindow SetActiveWindow;
|
||||
|
||||
pRENDERDOC_StartFrameCapture StartFrameCapture;
|
||||
pRENDERDOC_IsFrameCapturing IsFrameCapturing;
|
||||
pRENDERDOC_EndFrameCapture EndFrameCapture;
|
||||
|
||||
// new function in 1.1.0
|
||||
pRENDERDOC_TriggerMultiFrameCapture TriggerMultiFrameCapture;
|
||||
|
||||
// new function in 1.2.0
|
||||
pRENDERDOC_SetCaptureFileComments SetCaptureFileComments;
|
||||
|
||||
// new function in 1.4.0
|
||||
pRENDERDOC_DiscardFrameCapture DiscardFrameCapture;
|
||||
} RENDERDOC_API_1_4_2;
|
||||
|
||||
typedef RENDERDOC_API_1_4_2 RENDERDOC_API_1_0_0;
|
||||
typedef RENDERDOC_API_1_4_2 RENDERDOC_API_1_0_1;
|
||||
typedef RENDERDOC_API_1_4_2 RENDERDOC_API_1_0_2;
|
||||
typedef RENDERDOC_API_1_4_2 RENDERDOC_API_1_1_0;
|
||||
typedef RENDERDOC_API_1_4_2 RENDERDOC_API_1_1_1;
|
||||
typedef RENDERDOC_API_1_4_2 RENDERDOC_API_1_1_2;
|
||||
typedef RENDERDOC_API_1_4_2 RENDERDOC_API_1_2_0;
|
||||
typedef RENDERDOC_API_1_4_2 RENDERDOC_API_1_3_0;
|
||||
typedef RENDERDOC_API_1_4_2 RENDERDOC_API_1_4_0;
|
||||
typedef RENDERDOC_API_1_4_2 RENDERDOC_API_1_4_0;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// RenderDoc API entry point
|
||||
//
|
||||
// This entry point can be obtained via GetProcAddress/dlsym if RenderDoc is available.
|
||||
//
|
||||
// The name is the same as the typedef - "RENDERDOC_GetAPI"
|
||||
//
|
||||
// This function is not thread safe, and should not be called on multiple threads at once.
|
||||
// Ideally, call this once as early as possible in your application's startup, before doing
|
||||
// any API work, since some configuration functionality etc has to be done also before
|
||||
// initialising any APIs.
|
||||
//
|
||||
// Parameters:
|
||||
// version is a single value from the RENDERDOC_Version above.
|
||||
//
|
||||
// outAPIPointers will be filled out with a pointer to the corresponding struct of function
|
||||
// pointers.
|
||||
//
|
||||
// Returns:
|
||||
// 1 - if the outAPIPointers has been filled with a pointer to the API struct requested
|
||||
// 0 - if the requested version is not supported or the arguments are invalid.
|
||||
//
|
||||
typedef int(RENDERDOC_CC *pRENDERDOC_GetAPI)(RENDERDOC_Version version, void **outAPIPointers);
|
||||
|
||||
#ifdef __cplusplus
|
||||
} // extern "C"
|
||||
#endif
|
Loading…
Reference in a new issue