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Add support for Sector_SetPortal
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parent
4605f06308
commit
e9bf098195
4 changed files with 108 additions and 3 deletions
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@ -153,11 +153,23 @@ struct IntSector
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struct { bool skyFloor, skyCeiling; };
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};
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inline const char* GetTextureName(int plane) const { return plane != PLANE_FLOOR ? data.ceilingpic : data.floorpic; }
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TArray<UDMFKey> props;
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TArray<IntLineDef*> lines;
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// Utility functions
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inline const char* GetTextureName(int plane) const { return plane != PLANE_FLOOR ? data.ceilingpic : data.floorpic; }
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inline bool HasTag(int sectorTag) const
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{
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if (tags.Size() <= 0 && sectorTag == 0)
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return true;
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for (auto tag : tags)
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{
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if (tag == sectorTag) return true;
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}
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return false;
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}
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};
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struct MapSubsector
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@ -1015,7 +1015,7 @@ std::vector<PortalInfo> GPURaytracer::CreatePortalInfo()
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for (const auto& surface : mesh->surfaces)
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{
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if (surface->portalDestinationIndex >= 0)
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if (surface->portalIndex >= 0)
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{
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PortalInfo info;
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info.Transformation = mesh->portals[surface->portalIndex]->transformation;
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@ -510,6 +510,92 @@ int LevelMesh::CreateLinePortal(FLevel& doomMap, const IntLineDef& srcLine, cons
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return int(portals.size() - 1);
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}
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int LevelMesh::CheckAndMakePortal(FLevel& doomMap, MapSubsectorEx* sub, IntSector* sector, int typeIndex, int plane)
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{
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const auto& lines = doomMap.GetSectorFromSubSector(sub)->lines;
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for (const auto& line : lines)
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{
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if (line->special == Sector_SetPortal && line->args[0] && line->args[2] == plane && !line->args[3] && sector->HasTag(line->args[0]))
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{
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const IntLineDef* dstLine = nullptr;
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// Find the other portal line
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for (const auto &targetLine : doomMap.Lines)
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{
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if (targetLine.special == Sector_SetPortal && targetLine.args[2] == plane && targetLine.args[3] && line->args[0] == targetLine.args[0])
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{
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dstLine = &targetLine;
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break;
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}
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}
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if (dstLine)
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{
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return CreatePlanePortal(doomMap, *line, *dstLine);
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}
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}
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}
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return -1;
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}
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int LevelMesh::CreatePlanePortal(FLevel& doomMap, const IntLineDef& srcLine, const IntLineDef& dstLine)
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{
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auto portal = std::make_unique<Portal>();
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// Calculate portal transformation
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{
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FloatVertex srcV1 = doomMap.GetSegVertex(srcLine.v1);
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FloatVertex srcV2 = doomMap.GetSegVertex(srcLine.v2);
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FloatVertex dstV1 = doomMap.GetSegVertex(dstLine.v1);
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FloatVertex dstV2 = doomMap.GetSegVertex(dstLine.v2);
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int alignment = srcLine.args[2];
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double srcAZ = 0;
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double srcBZ = 0;
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double dstAZ = 0;
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double dstBZ = 0;
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const auto* srcFront = srcLine.frontsector;
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const auto* dstFront = dstLine.frontsector;
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if (alignment == 0) // floor
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{
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srcAZ = srcFront->floorplane.zAt(srcV1.x, srcV1.y);
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srcBZ = srcFront->floorplane.zAt(srcV2.x, srcV2.y);
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dstAZ = dstFront->ceilingplane.zAt(dstV1.x, dstV1.y);
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dstBZ = dstFront->ceilingplane.zAt(dstV2.x, dstV2.y);
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}
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else // ceiling
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{
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srcAZ = srcFront->ceilingplane.zAt(srcV1.x, srcV1.y);
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srcBZ = srcFront->ceilingplane.zAt(srcV2.x, srcV2.y);
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dstAZ = dstFront->floorplane.zAt(dstV1.x, dstV1.y);
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dstBZ = dstFront->floorplane.zAt(dstV2.x, dstV2.y);
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}
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const vec3 vecSrcA = vec3(vec2(srcV1.x, srcV1.y), srcAZ);
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const vec3 vecSrcB = vec3(vec2(srcV2.x, srcV2.y), srcAZ);
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const vec3 vecDstA = vec3(vec2(dstV1.x, dstV1.y), dstAZ);
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const vec3 vecDstB = vec3(vec2(dstV2.x, dstV2.y), dstBZ);
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// Translation
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vec3 originSrc = (vecSrcB + vecSrcA) * 0.5f;
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vec3 originDst = (vecDstB + vecDstA) * 0.5f;
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vec3 translation = originDst - originSrc;
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// printf("Portal translation: %.3f %.3f %.3f\n", translation.x, translation.y, translation.z);
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portal->transformation = mat4::translate(translation);
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}
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portals.push_back(std::move(portal));
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return int(portals.size() - 1);
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}
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void LevelMesh::CreateSideSurfaces(FLevel &doomMap, IntSideDef *side)
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{
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IntSector *front;
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@ -585,6 +671,8 @@ void LevelMesh::CreateSideSurfaces(FLevel &doomMap, IntSideDef *side)
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surf->portalDestinationIndex = destLineIndex;
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surf->portalIndex = CreateLinePortal(doomMap, *side->line, doomMap.Lines[destLineIndex]);
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surfaces.push_back(std::move(surf));
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return;
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}
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else
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@ -874,6 +962,7 @@ void LevelMesh::CreateFloorSurface(FLevel &doomMap, MapSubsectorEx *sub, IntSect
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if (!is3DFloor)
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{
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surf->plane = sector->floorplane;
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surf->portalIndex = CheckAndMakePortal(doomMap, sub, sector, typeIndex, PLANE_FLOOR);
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}
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else
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{
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@ -912,6 +1001,7 @@ void LevelMesh::CreateCeilingSurface(FLevel &doomMap, MapSubsectorEx *sub, IntSe
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if (!is3DFloor)
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{
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surf->plane = sector->ceilingplane;
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surf->portalIndex = CheckAndMakePortal(doomMap, sub, sector, typeIndex, PLANE_CEILING);
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}
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else
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{
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@ -160,5 +160,8 @@ private:
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static bool IsDegenerate(const vec3 &v0, const vec3 &v1, const vec3 &v2);
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int CheckAndMakePortal(FLevel& doomMap, MapSubsectorEx* sub, IntSector* sector, int typeIndex, int plane);
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int CreateLinePortal(FLevel &doomMap, const IntLineDef& srcLine, const IntLineDef& dstLine);
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int CreatePlanePortal(FLevel &doomMap, const IntLineDef& srcLine, const IntLineDef& dstLine);
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};
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