Update the readme

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nashmuhandes 2024-09-15 16:27:24 +08:00
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# ZDRay baking utility for GZDoom
# ZDRay baking utility for DISDAIN (demo version)
## NOTE: This branch of ZDRay specifically only works for the demo version of DISDAIN! Do not use this branch outside of the DISDAIN demo.
ZDRay is a node and lightmap generator for GZDoom. ZDRay is intended as a drop-in replacement for zdbsp, with the additional feature
that it can also bake lights. Once ZDRay has processed the level WAD it is ready to be used by GZDoom.
@ -54,16 +56,16 @@ thing // ZDRayInfo (ZDRay properties for the map)
{
type = 9890;
lm_suncolor = <string> (default: "FFFFFF", hex color value of the sun)
lm_sampledistance = <int> (default: 8, map units each lightmap texel covers, must be in powers of two)
lm_sampledist = <int> (default: 8, map units each lightmap texel covers, must be in powers of two)
lm_gridsize = <float> (default: 32, grid density for the automatic light probes)
}
thing // Static point light (Light color and distance properties use the same args as dynamic lights)
thing // Lightmap point light (Light color and distance properties use the same args as dynamic lights)
{
type = 9876;
}
thing // Static spotlight (Light color, distance and angle properties use the same args as dynamic lights)
thing // Lightmap spotlight (Light color, distance and angle properties use the same args as dynamic lights)
{
type = 9881;
}