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Update the readme
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README.md
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README.md
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# ZDRay baking utility for GZDoom
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# ZDRay baking utility for DISDAIN (demo version)
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## NOTE: This branch of ZDRay specifically only works for the demo version of DISDAIN! Do not use this branch outside of the DISDAIN demo.
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ZDRay is a node and lightmap generator for GZDoom. ZDRay is intended as a drop-in replacement for zdbsp, with the additional feature
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that it can also bake lights. Once ZDRay has processed the level WAD it is ready to be used by GZDoom.
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@ -54,16 +56,16 @@ thing // ZDRayInfo (ZDRay properties for the map)
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{
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type = 9890;
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lm_suncolor = <string> (default: "FFFFFF", hex color value of the sun)
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lm_sampledistance = <int> (default: 8, map units each lightmap texel covers, must be in powers of two)
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lm_sampledist = <int> (default: 8, map units each lightmap texel covers, must be in powers of two)
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lm_gridsize = <float> (default: 32, grid density for the automatic light probes)
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}
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thing // Static point light (Light color and distance properties use the same args as dynamic lights)
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thing // Lightmap point light (Light color and distance properties use the same args as dynamic lights)
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{
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type = 9876;
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}
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thing // Static spotlight (Light color, distance and angle properties use the same args as dynamic lights)
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thing // Lightmap spotlight (Light color, distance and angle properties use the same args as dynamic lights)
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{
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type = 9881;
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}
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