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README.md
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README.md
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# ZDRay UDMF properties
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# ZDRay baking utility for GZDoom
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ZDRay is a node and lightmap generator. It is based on zdbsp for the node generation and dlight for the lightmap generation.
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Special thanks to Randi Heit, Samuel Villarreal, Christoph Oelckers and anyone else involved in creating or maintaining those tools.
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## ZDRay UDMF properties
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<pre>
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linedef
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{
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lightcolor = >int< (color, default: white)
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lightintensity = >float< (default: 1)
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lightdistance = >float< (default: 0, no light)
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lightcolor = <int> (color, default: white)
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lightintensity = <float> (default: 1)
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lightdistance = <float> (default: 0, no light)
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}
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thing
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{
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lightcolor = >int< (color)
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lightintensity = >float< (default: 1)
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lightdistance = >float< (default: 0, no light)
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lightcolor = <int> (color)
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lightintensity = <float> (default: 1)
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lightdistance = <float> (default: 0, no light)
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}
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sector
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{
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lightcolorfloor = >int< (color, default: white)
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lightintensityfloor = >float< (default: 1)
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lightdistancefloor = >float< (default: 0, no light)
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lightcolorfloor = <int> (color, default: white)
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lightintensityfloor = <float> (default: 1)
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lightdistancefloor = <float> (default: 0, no light)
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lightcolorceiling = >int< (color, default: white)
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lightintensityceiling = >float< (default: 1)
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lightdistanceceiling = >float< (default: 0, no light)
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lightcolorceiling = <int> (color, default: white)
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lightintensityceiling = <float> (default: 1)
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lightdistanceceiling = <float> (default: 0, no light)
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}
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</pre>
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