diff --git a/README.md b/README.md index 8267bc4..980f0a0 100644 --- a/README.md +++ b/README.md @@ -1,28 +1,35 @@ -# ZDRay UDMF properties + +# ZDRay baking utility for GZDoom + +ZDRay is a node and lightmap generator. It is based on zdbsp for the node generation and dlight for the lightmap generation. + +Special thanks to Randi Heit, Samuel Villarreal, Christoph Oelckers and anyone else involved in creating or maintaining those tools. + +## ZDRay UDMF properties
linedef { - lightcolor = >int< (color, default: white) - lightintensity = >float< (default: 1) - lightdistance = >float< (default: 0, no light) + lightcolor = <int> (color, default: white) + lightintensity = <float> (default: 1) + lightdistance = <float> (default: 0, no light) } thing { - lightcolor = >int< (color) - lightintensity = >float< (default: 1) - lightdistance = >float< (default: 0, no light) + lightcolor = <int> (color) + lightintensity = <float> (default: 1) + lightdistance = <float> (default: 0, no light) } sector { - lightcolorfloor = >int< (color, default: white) - lightintensityfloor = >float< (default: 1) - lightdistancefloor = >float< (default: 0, no light) + lightcolorfloor = <int> (color, default: white) + lightintensityfloor = <float> (default: 1) + lightdistancefloor = <float> (default: 0, no light) - lightcolorceiling = >int< (color, default: white) - lightintensityceiling = >float< (default: 1) - lightdistanceceiling = >float< (default: 0, no light) + lightcolorceiling = <int> (color, default: white) + lightintensityceiling = <float> (default: 1) + lightdistanceceiling = <float> (default: 0, no light) }