diff --git a/README.md b/README.md index 8267bc4..980f0a0 100644 --- a/README.md +++ b/README.md @@ -1,28 +1,35 @@ -# ZDRay UDMF properties + +# ZDRay baking utility for GZDoom + +ZDRay is a node and lightmap generator. It is based on zdbsp for the node generation and dlight for the lightmap generation. + +Special thanks to Randi Heit, Samuel Villarreal, Christoph Oelckers and anyone else involved in creating or maintaining those tools. + +## ZDRay UDMF properties
 linedef
 {
-	lightcolor = >int< (color, default: white)
-	lightintensity = >float< (default: 1)
-	lightdistance = >float< (default: 0, no light)
+	lightcolor = <int> (color, default: white)
+	lightintensity = <float> (default: 1)
+	lightdistance = <float> (default: 0, no light)
 }
 
 thing
 {
-	lightcolor = >int< (color)
-	lightintensity = >float< (default: 1)
-	lightdistance = >float< (default: 0, no light)
+	lightcolor = <int> (color)
+	lightintensity = <float> (default: 1)
+	lightdistance = <float> (default: 0, no light)
 }
 
 sector
 {
-	lightcolorfloor = >int< (color, default: white)
-	lightintensityfloor = >float< (default: 1)
-	lightdistancefloor = >float< (default: 0, no light)
+	lightcolorfloor = <int> (color, default: white)
+	lightintensityfloor = <float> (default: 1)
+	lightdistancefloor = <float> (default: 0, no light)
 
-	lightcolorceiling = >int< (color, default: white)
-	lightintensityceiling = >float< (default: 1)
-	lightdistanceceiling = >float< (default: 0, no light)
+	lightcolorceiling = <int> (color, default: white)
+	lightintensityceiling = <float> (default: 1)
+	lightdistanceceiling = <float> (default: 0, no light)
 }