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https://github.com/ZDoom/ZDRay.git
synced 2025-02-03 13:11:04 +00:00
- Report sun vector
- Various styling fixes to the messages
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parent
25345c2477
commit
bfb23302ef
3 changed files with 8 additions and 7 deletions
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@ -111,7 +111,8 @@ void FLevel::SetupLights()
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sundir.x = -sdx;
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sundir.x = -sdx;
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sundir.y = -sdy;
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sundir.y = -sdy;
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sundir.z = -sdz;
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sundir.z = -sdz;
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//printf("sun vector: %f, %f, %f\n", sundir.x, sundir.y, sundir.z);
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printf("Sun vector: %f, %f, %f\n", sundir.x, sundir.y, sundir.z);
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// sun color
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// sun color
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lightcolor = thing->args[0];
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lightcolor = thing->args[0];
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@ -42,7 +42,7 @@ void GPURaytracer::Raytrace(LevelMesh* level)
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{
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{
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mesh = level;
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mesh = level;
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printf("Building vulkan acceleration structures\n");
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printf("Building Vulkan acceleration structures\n");
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if (device->renderdoc)
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if (device->renderdoc)
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device->renderdoc->StartFrameCapture(0, 0);
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device->renderdoc->StartFrameCapture(0, 0);
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@ -46,12 +46,12 @@ LevelMesh::LevelMesh(FLevel &doomMap, int sampleDistance, int textureSize)
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textureWidth = textureSize;
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textureWidth = textureSize;
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textureHeight = textureSize;
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textureHeight = textureSize;
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printf("------------- Building side surfaces -------------\n");
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printf("\n------------- Building side surfaces -------------\n");
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for (unsigned int i = 0; i < doomMap.Sides.Size(); i++)
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for (unsigned int i = 0; i < doomMap.Sides.Size(); i++)
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{
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{
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CreateSideSurfaces(doomMap, &doomMap.Sides[i]);
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CreateSideSurfaces(doomMap, &doomMap.Sides[i]);
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printf("sides: %i / %i\r", i + 1, doomMap.Sides.Size());
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printf("Sides: %i / %i\r", i + 1, doomMap.Sides.Size());
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}
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}
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printf("\nSide surfaces: %i\n", (int)surfaces.size());
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printf("\nSide surfaces: %i\n", (int)surfaces.size());
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@ -60,7 +60,7 @@ LevelMesh::LevelMesh(FLevel &doomMap, int sampleDistance, int textureSize)
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printf("Surfaces total: %i\n\n", (int)surfaces.size());
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printf("Surfaces total: %i\n\n", (int)surfaces.size());
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printf("Building level mesh..\n\n");
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printf("Building level mesh...\n\n");
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for (size_t i = 0; i < surfaces.size(); i++)
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for (size_t i = 0; i < surfaces.size(); i++)
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{
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{
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@ -786,11 +786,11 @@ void LevelMesh::CreateCeilingSurface(FLevel &doomMap, MapSubsectorEx *sub, IntSe
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void LevelMesh::CreateSubsectorSurfaces(FLevel &doomMap)
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void LevelMesh::CreateSubsectorSurfaces(FLevel &doomMap)
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{
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{
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printf("------------- Building subsector surfaces -------------\n");
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printf("\n------------- Building subsector surfaces -------------\n");
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for (int i = 0; i < doomMap.NumGLSubsectors; i++)
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for (int i = 0; i < doomMap.NumGLSubsectors; i++)
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{
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{
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printf("subsectors: %i / %i\r", i + 1, doomMap.NumGLSubsectors);
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printf("Subsectors: %i / %i\r", i + 1, doomMap.NumGLSubsectors);
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MapSubsectorEx *sub = &doomMap.GLSubsectors[i];
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MapSubsectorEx *sub = &doomMap.GLSubsectors[i];
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