mirror of
https://github.com/ZDoom/ZDRay.git
synced 2024-11-29 15:12:25 +00:00
Merge pull request #6 from nashmuhandes/SunlightEdNumProposal
Change the sunlight DoomEdNum to 9890, to prevent clash with PointLightStatic
This commit is contained in:
commit
b61fbe7032
2 changed files with 2 additions and 2 deletions
|
@ -24,7 +24,7 @@ thing // LightProbe (light sampling point for actors)
|
||||||
|
|
||||||
thing // Sunlight (sunlight properties for the map)
|
thing // Sunlight (sunlight properties for the map)
|
||||||
{
|
{
|
||||||
type = 9876;
|
type = 9890;
|
||||||
suncolor = <int> (color)
|
suncolor = <int> (color)
|
||||||
sundirx = <float> (X direction for the sun)
|
sundirx = <float> (X direction for the sun)
|
||||||
sundiry = <float> (Y direction for the sun)
|
sundiry = <float> (Y direction for the sun)
|
||||||
|
|
|
@ -91,7 +91,7 @@ void FLevel::SetupLights()
|
||||||
{
|
{
|
||||||
ThingLightProbes.Push(i);
|
ThingLightProbes.Push(i);
|
||||||
}
|
}
|
||||||
else if (thing->type == 9876) // Sunlight
|
else if (thing->type == 9890) // Sunlight
|
||||||
{
|
{
|
||||||
uint32_t lightcolor = 0xffffff;
|
uint32_t lightcolor = 0xffffff;
|
||||||
Vec3 sundir(0.0f, 0.0f, 0.0f);
|
Vec3 sundir(0.0f, 0.0f, 0.0f);
|
||||||
|
|
Loading…
Reference in a new issue