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Update README.md
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@ -34,7 +34,8 @@ Usage: zdray [options] sourcefile.wad
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-d, --diagonal-cost=NNN Cost for avoiding diagonal splitters (default 16)
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-P, --no-polyobjs Do not check for polyobject subsector splits
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-j, --threads=NNN Number of threads used for raytracing (default 64)
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-S, --size=NNN lightmap texture dimensions for width and height must be in powers of two (1, 2, 4, 8, 16, etc)
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-S, --size=NNN lightmap texture dimensions for width and height must
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be in powers of two (1, 2, 4, 8, 16, etc)
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-C, --cpu-raytrace Use the CPU for ray tracing
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-D, --vkdebug Print messages from the vulkan validation layer
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-w, --warn Show warning messages
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