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Update CheckSkySectors to consider floors
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parent
3e701313dc
commit
867af9edcc
3 changed files with 42 additions and 19 deletions
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@ -120,6 +120,12 @@ struct MapSector
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short tag;
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short tag;
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};
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};
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enum SecPlaneType
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{
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PLANE_FLOOR,
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PLANE_CEILING,
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};
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struct IntSector
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struct IntSector
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{
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{
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// none of the sector properties are used by the node builder
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// none of the sector properties are used by the node builder
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@ -140,7 +146,14 @@ struct IntSector
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bool controlsector;
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bool controlsector;
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TArray<IntSector*> x3dfloors;
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TArray<IntSector*> x3dfloors;
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bool skySector;
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union
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{
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bool skyPlanes[2];
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struct { bool skyFloor, skyCeiling; };
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};
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inline const char* GetTextureName(int plane) const { return plane != PLANE_FLOOR ? data.ceilingpic : data.floorpic; }
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TArray<UDMFKey> props;
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TArray<UDMFKey> props;
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@ -124,23 +124,21 @@ void FLevel::SetupLights()
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void FLevel::CheckSkySectors()
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void FLevel::CheckSkySectors()
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{
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{
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char name[65];
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for (auto& sector : Sectors)
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for (int i = 0; i < (int)Sectors.Size(); ++i)
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{
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{
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//if (mapDef && mapDef->sunIgnoreTag != 0 && Sectors[i].data.tag == mapDef->sunIgnoreTag)
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for (int i = 0; i < 2; ++i)
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{
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sector.skyPlanes[i] = false;
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//if (mapDef && mapDef->sunIgnoreTag != 0 && sector.data.tag == mapDef->sunIgnoreTag)
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// continue;
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// continue;
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strncpy(name, Sectors[i].data.ceilingpic, 64);
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const auto name = sector.GetTextureName(i);
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name[64] = 0;
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if (!strncmp(name, "F_SKY001", 64) || !strncmp(name, "F_SKY1", 64) || !strncmp(name, "F_SKY", 64))
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if (!strncmp(name, "F_SKY001", 64) || !strncmp(name, "F_SKY1", 64) || !strncmp(name, "F_SKY", 64))
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{
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{
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Sectors[i].skySector = true;
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sector.skyPlanes[i] = true;
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}
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}
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else
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{
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Sectors[i].skySector = false;
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}
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}
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}
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}
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}
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}
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@ -570,7 +570,17 @@ void LevelMesh::CreateSideSurfaces(FLevel &doomMap, IntSideDef *side)
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// bottom seg
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// bottom seg
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if (v1Bottom < v1BottomBack || v2Bottom < v2BottomBack)
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if (v1Bottom < v1BottomBack || v2Bottom < v2BottomBack)
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{
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{
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if (side->bottomtexture[0] != '-')
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bool bSky = false;
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if (front->skyFloor && back->skyFloor)
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{
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if (front->data.floorheight != back->data.floorheight && side->bottomtexture[0] == '-')
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{
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bSky = true;
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}
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}
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if (side->bottomtexture[0] != '-' || bSky)
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{
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{
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float texWidth = 128.0f;
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float texWidth = 128.0f;
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float texHeight = 128.0f;
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float texHeight = 128.0f;
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@ -593,6 +603,7 @@ void LevelMesh::CreateSideSurfaces(FLevel &doomMap, IntSideDef *side)
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surf->plane.SetDistance(surf->verts[0]);
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surf->plane.SetDistance(surf->verts[0]);
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surf->type = ST_LOWERSIDE;
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surf->type = ST_LOWERSIDE;
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surf->typeIndex = typeIndex;
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surf->typeIndex = typeIndex;
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surf->bSky = bSky;
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surf->controlSector = nullptr;
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surf->controlSector = nullptr;
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surf->sampleDimension = (surf->sampleDimension = side->GetSampleDistanceBottom()) ? surf->sampleDimension : defaultSamples;
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surf->sampleDimension = (surf->sampleDimension = side->GetSampleDistanceBottom()) ? surf->sampleDimension : defaultSamples;
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@ -620,7 +631,7 @@ void LevelMesh::CreateSideSurfaces(FLevel &doomMap, IntSideDef *side)
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{
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{
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bool bSky = false;
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bool bSky = false;
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if (front->skySector && back->skySector)
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if (front->skyCeiling && back->skyCeiling)
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{
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{
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if (front->data.ceilingheight != back->data.ceilingheight && side->toptexture[0] == '-')
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if (front->data.ceilingheight != back->data.ceilingheight && side->toptexture[0] == '-')
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{
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{
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@ -726,6 +737,7 @@ void LevelMesh::CreateFloorSurface(FLevel &doomMap, MapSubsectorEx *sub, IntSect
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surf->numVerts = sub->numlines;
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surf->numVerts = sub->numlines;
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surf->verts.resize(surf->numVerts);
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surf->verts.resize(surf->numVerts);
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surf->uvs.resize(surf->numVerts);
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surf->uvs.resize(surf->numVerts);
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surf->bSky = sector->skyFloor;
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if (!is3DFloor)
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if (!is3DFloor)
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{
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{
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@ -764,7 +776,7 @@ void LevelMesh::CreateCeilingSurface(FLevel &doomMap, MapSubsectorEx *sub, IntSe
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surf->numVerts = sub->numlines;
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surf->numVerts = sub->numlines;
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surf->verts.resize(surf->numVerts);
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surf->verts.resize(surf->numVerts);
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surf->uvs.resize(surf->numVerts);
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surf->uvs.resize(surf->numVerts);
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surf->bSky = sector->skySector;
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surf->bSky = sector->skyCeiling;
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if (!is3DFloor)
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if (!is3DFloor)
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{
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{
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