Discard GPU trace tasks that are out of surface bounds

This commit is contained in:
RaveYard 2022-07-04 11:52:38 +02:00
parent 020b053398
commit 866d02fc4a
2 changed files with 54 additions and 26 deletions

View file

@ -7,6 +7,7 @@
#include "framework/templates.h" #include "framework/templates.h"
#include "framework/halffloat.h" #include "framework/halffloat.h"
#include "vulkanbuilders.h" #include "vulkanbuilders.h"
#include "surfaceclip.h"
#include <map> #include <map>
#include <vector> #include <vector>
#include <algorithm> #include <algorithm>
@ -50,32 +51,7 @@ void GPURaytracer::Raytrace(LevelMesh* level)
CreateVulkanObjects(); CreateVulkanObjects();
std::vector<TraceTask> tasks; std::vector<TraceTask> tasks;
for (size_t i = 0; i < mesh->lightProbes.size(); i++) CreateTasks(tasks);
{
TraceTask task;
task.id = -(int)(i + 2);
task.x = 0;
task.y = 0;
tasks.push_back(task);
}
for (size_t i = 0; i < mesh->surfaces.size(); i++)
{
Surface* surface = mesh->surfaces[i].get();
int sampleWidth = surface->lightmapDims[0];
int sampleHeight = surface->lightmapDims[1];
for (int y = 0; y < sampleHeight; y++)
{
for (int x = 0; x < sampleWidth; x++)
{
TraceTask task;
task.id = (int)i;
task.x = x;
task.y = y;
tasks.push_back(task);
}
}
}
std::vector<vec3> HemisphereVectors; std::vector<vec3> HemisphereVectors;
HemisphereVectors.reserve(bounceSampleCount); HemisphereVectors.reserve(bounceSampleCount);
@ -152,6 +128,57 @@ void GPURaytracer::Raytrace(LevelMesh* level)
printf("Ray trace complete\n"); printf("Ray trace complete\n");
} }
void GPURaytracer::CreateTasks(std::vector<TraceTask>& tasks)
{
tasks.resize(mesh->lightProbes.size());
for (size_t i = 0; i < mesh->lightProbes.size(); i++)
{
TraceTask task;
task.id = -(int)(i + 2);
task.x = 0;
task.y = 0;
tasks.push_back(task);
}
size_t fullTaskCount = mesh->lightProbes.size();
for (size_t i = 0; i < mesh->surfaces.size(); i++)
{
if (i % 4096 == 0)
printf("\rGathering surface trace tasks: %llu / %llu", i, mesh->surfaces.size());
Surface* surface = mesh->surfaces[i].get();
if (!surface->bSky)
{
int sampleWidth = surface->lightmapDims[0];
int sampleHeight = surface->lightmapDims[1];
fullTaskCount += size_t(sampleHeight) * size_t(sampleWidth);
SurfaceClip surfaceClip(surface);
for (int y = 0; y < sampleHeight; y++)
{
for (int x = 0; x < sampleWidth; x++)
{
if (surfaceClip.SampleIsInBounds(float(x), float(y)))
{
TraceTask task;
task.id = (int)i;
task.x = x;
task.y = y;
tasks.push_back(task);
}
}
}
}
}
printf("\rGathering surface trace tasks: %llu / %llu\n", mesh->surfaces.size(), mesh->surfaces.size());
printf("\tDiscarded %.3f%% of all tasks\n", (1.0 - double(tasks.size()) / fullTaskCount) * 100.0);
}
void GPURaytracer::CreateVulkanObjects() void GPURaytracer::CreateVulkanObjects()
{ {
cmdpool = std::make_unique<VulkanCommandPool>(device.get(), device->graphicsFamily); cmdpool = std::make_unique<VulkanCommandPool>(device.get(), device->graphicsFamily);

View file

@ -66,6 +66,7 @@ public:
void Raytrace(LevelMesh* level); void Raytrace(LevelMesh* level);
private: private:
void CreateTasks(std::vector<TraceTask>& tasks);
void CreateVulkanObjects(); void CreateVulkanObjects();
void CreateVertexAndIndexBuffers(); void CreateVertexAndIndexBuffers();
void CreateBottomLevelAccelerationStructure(); void CreateBottomLevelAccelerationStructure();