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https://github.com/ZDoom/ZDRay.git
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- remove unused Pluecker and Rand classes
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parent
4ceab7cec7
commit
7756bba61f
4 changed files with 0 additions and 237 deletions
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@ -159,9 +159,7 @@ set( SOURCES
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src/math/mathlib.cpp
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src/math/matrix.cpp
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src/math/plane.cpp
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src/math/pluecker.cpp
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src/math/quaternion.cpp
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src/math/random.cpp
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src/math/vector.cpp
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)
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@ -82,20 +82,6 @@ public:
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const Vec3 &pt1, const Vec3 &pt2, Vec3 *vec);
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};
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class kexRand
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{
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public:
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static void SetSeed(const int randSeed);
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static int SysRand();
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static int Int();
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static int Max(const int max);
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static float Float();
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static float CFloat();
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private:
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static int seed;
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};
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class Quat
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{
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public:
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@ -362,20 +348,6 @@ public:
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Vec4 vectors[4];
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};
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class kexPluecker
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{
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public:
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kexPluecker();
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kexPluecker(const Vec3 &start, const Vec3 &end, bool bRay = false);
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void Clear();
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void SetLine(const Vec3 &start, const Vec3 &end);
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void SetRay(const Vec3 &start, const Vec3 &dir);
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float InnerProduct(const kexPluecker &pluecker) const;
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float p[6];
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};
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class Plane
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{
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public:
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@ -1,107 +0,0 @@
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//-----------------------------------------------------------------------------
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// Note: this is a modified version of dlight. It is not the original software.
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//-----------------------------------------------------------------------------
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//
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// Copyright (c) 2013-2014 Samuel Villarreal
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// svkaiser@gmail.com
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//-----------------------------------------------------------------------------
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//
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// DESCRIPTION: Pluecker operations
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// This stuff makes my brain hurt...
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//
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//-----------------------------------------------------------------------------
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#include <math.h>
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#include "mathlib.h"
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//
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// kexPluecker::kexPluecker
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//
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kexPluecker::kexPluecker()
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{
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Clear();
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}
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//
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// kexPluecker::kexPluecker
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//
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kexPluecker::kexPluecker(const Vec3 &start, const Vec3 &end, bool bRay)
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{
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bRay ? SetRay(start, end) : SetLine(start, end);
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}
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//
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// kexPluecker::Clear
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//
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void kexPluecker::Clear()
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{
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p[0] = p[1] = p[2] = p[3] = p[4] = p[5] = 0;
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}
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//
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// kexPluecker::SetLine
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//
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void kexPluecker::SetLine(const Vec3 &start, const Vec3 &end)
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{
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p[0] = start.x * end.y - end.x * start.y;
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p[1] = start.x * end.z - end.x * start.z;
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p[3] = start.y * end.z - end.y * start.z;
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p[2] = start.x - end.x;
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p[5] = end.y - start.y;
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p[4] = start.z - end.z;
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}
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//
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// kexPluecker::SetRay
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//
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void kexPluecker::SetRay(const Vec3 &start, const Vec3 &dir)
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{
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p[0] = start.x * dir.y - dir.x * start.y;
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p[1] = start.x * dir.z - dir.x * start.z;
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p[3] = start.y * dir.z - dir.y * start.z;
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p[2] = -dir.x;
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p[5] = dir.y;
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p[4] = -dir.z;
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}
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//
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// kexPluecker::InnerProduct
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//
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float kexPluecker::InnerProduct(const kexPluecker &pluecker) const
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{
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return
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p[0] * pluecker.p[4] +
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p[1] * pluecker.p[5] +
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p[2] * pluecker.p[3] +
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p[4] * pluecker.p[0] +
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p[5] * pluecker.p[1] +
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p[3] * pluecker.p[2];
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}
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@ -1,100 +0,0 @@
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//-----------------------------------------------------------------------------
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// Note: this is a modified version of dlight. It is not the original software.
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//-----------------------------------------------------------------------------
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//
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// Copyright (c) 2013-2014 Samuel Villarreal
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// svkaiser@gmail.com
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//-----------------------------------------------------------------------------
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//
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// DESCRIPTION: Random operations
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//
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//-----------------------------------------------------------------------------
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#include <math.h>
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#include "mathlib.h"
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#include <cstdlib>
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#define RANDOM_MAX 0x7FFF
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int kexRand::seed = 0;
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//
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// kexRand::SetSeed
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//
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void kexRand::SetSeed(const int randSeed)
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{
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seed = randSeed;
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}
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//
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// kexRand::SysRand
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//
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int kexRand::SysRand()
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{
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return rand();
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}
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//
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// kexRand::Int
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//
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int kexRand::Int()
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{
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seed = 1479838765 - 1471521965 * seed;
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return seed & RANDOM_MAX;
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}
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//
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// kexRand::Max
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//
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int kexRand::Max(const int max)
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{
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if (max == 0)
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{
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return 0;
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}
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return Int() % max;
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}
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//
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// kexRand::Float
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//
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float kexRand::Float()
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{
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return (float)Max(RANDOM_MAX + 1) / ((float)RANDOM_MAX + 1);
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}
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//
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// kexRand::CFloat
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//
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float kexRand::CFloat()
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{
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return (float)(Max(20000) - 10000) * 0.0001f;
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}
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