- remove unused Pluecker and Rand classes

This commit is contained in:
Magnus Norddahl 2018-11-09 21:28:03 +01:00
parent 4ceab7cec7
commit 7756bba61f
4 changed files with 0 additions and 237 deletions

View file

@ -159,9 +159,7 @@ set( SOURCES
src/math/mathlib.cpp src/math/mathlib.cpp
src/math/matrix.cpp src/math/matrix.cpp
src/math/plane.cpp src/math/plane.cpp
src/math/pluecker.cpp
src/math/quaternion.cpp src/math/quaternion.cpp
src/math/random.cpp
src/math/vector.cpp src/math/vector.cpp
) )

View file

@ -82,20 +82,6 @@ public:
const Vec3 &pt1, const Vec3 &pt2, Vec3 *vec); const Vec3 &pt1, const Vec3 &pt2, Vec3 *vec);
}; };
class kexRand
{
public:
static void SetSeed(const int randSeed);
static int SysRand();
static int Int();
static int Max(const int max);
static float Float();
static float CFloat();
private:
static int seed;
};
class Quat class Quat
{ {
public: public:
@ -362,20 +348,6 @@ public:
Vec4 vectors[4]; Vec4 vectors[4];
}; };
class kexPluecker
{
public:
kexPluecker();
kexPluecker(const Vec3 &start, const Vec3 &end, bool bRay = false);
void Clear();
void SetLine(const Vec3 &start, const Vec3 &end);
void SetRay(const Vec3 &start, const Vec3 &dir);
float InnerProduct(const kexPluecker &pluecker) const;
float p[6];
};
class Plane class Plane
{ {
public: public:

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@ -1,107 +0,0 @@
//-----------------------------------------------------------------------------
// Note: this is a modified version of dlight. It is not the original software.
//-----------------------------------------------------------------------------
//
// Copyright (c) 2013-2014 Samuel Villarreal
// svkaiser@gmail.com
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//-----------------------------------------------------------------------------
//
// DESCRIPTION: Pluecker operations
// This stuff makes my brain hurt...
//
//-----------------------------------------------------------------------------
#include <math.h>
#include "mathlib.h"
//
// kexPluecker::kexPluecker
//
kexPluecker::kexPluecker()
{
Clear();
}
//
// kexPluecker::kexPluecker
//
kexPluecker::kexPluecker(const Vec3 &start, const Vec3 &end, bool bRay)
{
bRay ? SetRay(start, end) : SetLine(start, end);
}
//
// kexPluecker::Clear
//
void kexPluecker::Clear()
{
p[0] = p[1] = p[2] = p[3] = p[4] = p[5] = 0;
}
//
// kexPluecker::SetLine
//
void kexPluecker::SetLine(const Vec3 &start, const Vec3 &end)
{
p[0] = start.x * end.y - end.x * start.y;
p[1] = start.x * end.z - end.x * start.z;
p[3] = start.y * end.z - end.y * start.z;
p[2] = start.x - end.x;
p[5] = end.y - start.y;
p[4] = start.z - end.z;
}
//
// kexPluecker::SetRay
//
void kexPluecker::SetRay(const Vec3 &start, const Vec3 &dir)
{
p[0] = start.x * dir.y - dir.x * start.y;
p[1] = start.x * dir.z - dir.x * start.z;
p[3] = start.y * dir.z - dir.y * start.z;
p[2] = -dir.x;
p[5] = dir.y;
p[4] = -dir.z;
}
//
// kexPluecker::InnerProduct
//
float kexPluecker::InnerProduct(const kexPluecker &pluecker) const
{
return
p[0] * pluecker.p[4] +
p[1] * pluecker.p[5] +
p[2] * pluecker.p[3] +
p[4] * pluecker.p[0] +
p[5] * pluecker.p[1] +
p[3] * pluecker.p[2];
}

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@ -1,100 +0,0 @@
//-----------------------------------------------------------------------------
// Note: this is a modified version of dlight. It is not the original software.
//-----------------------------------------------------------------------------
//
// Copyright (c) 2013-2014 Samuel Villarreal
// svkaiser@gmail.com
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//-----------------------------------------------------------------------------
//
// DESCRIPTION: Random operations
//
//-----------------------------------------------------------------------------
#include <math.h>
#include "mathlib.h"
#include <cstdlib>
#define RANDOM_MAX 0x7FFF
int kexRand::seed = 0;
//
// kexRand::SetSeed
//
void kexRand::SetSeed(const int randSeed)
{
seed = randSeed;
}
//
// kexRand::SysRand
//
int kexRand::SysRand()
{
return rand();
}
//
// kexRand::Int
//
int kexRand::Int()
{
seed = 1479838765 - 1471521965 * seed;
return seed & RANDOM_MAX;
}
//
// kexRand::Max
//
int kexRand::Max(const int max)
{
if (max == 0)
{
return 0;
}
return Int() % max;
}
//
// kexRand::Float
//
float kexRand::Float()
{
return (float)Max(RANDOM_MAX + 1) / ((float)RANDOM_MAX + 1);
}
//
// kexRand::CFloat
//
float kexRand::CFloat()
{
return (float)(Max(20000) - 10000) * 0.0001f;
}