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https://github.com/ZDoom/ZDRay.git
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Merge pull request #50 from MrRaveYard/pr_portals
Initial portal support for sunlight
This commit is contained in:
commit
7503219d3e
7 changed files with 366 additions and 44 deletions
|
@ -153,11 +153,23 @@ struct IntSector
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struct { bool skyFloor, skyCeiling; };
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};
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inline const char* GetTextureName(int plane) const { return plane != PLANE_FLOOR ? data.ceilingpic : data.floorpic; }
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TArray<UDMFKey> props;
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TArray<IntLineDef*> lines;
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// Utility functions
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inline const char* GetTextureName(int plane) const { return plane != PLANE_FLOOR ? data.ceilingpic : data.floorpic; }
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inline bool HasTag(int sectorTag) const
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{
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if (tags.Size() <= 0 && sectorTag == 0)
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return true;
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for (auto tag : tags)
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{
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if (tag == sectorTag) return true;
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}
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return false;
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}
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};
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struct MapSubsector
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@ -445,6 +457,7 @@ struct FLevel
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FloatVertex GetSegVertex(int index);
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int FindFirstSectorFromTag(int tag);
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unsigned FindFirstLineId(int lineId);
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inline IntSector* PointInSector(const dvec2& pos) { return GetSectorFromSubSector(PointInSubSector(int(pos.x), int(pos.y))); }
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private:
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@ -551,6 +551,19 @@ int FLevel::FindFirstSectorFromTag(int tag)
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return -1;
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}
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unsigned FLevel::FindFirstLineId(int lineId)
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{
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for (unsigned i = 0; i < Lines.Size(); ++i)
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{
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for (const auto& e : Lines[i].ids)
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{
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if (e == lineId)
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return i;
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}
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}
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return -1;
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}
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void FProcessor::GetPolySpots ()
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{
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if (Extended && CheckPolyobjs)
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@ -39,7 +39,13 @@ struct SurfaceInfo
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vec3 Normal;
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float Sky;
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float SamplingDistance;
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float Padding1, Padding2, Padding3;
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uint PortalIndex;
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float Padding1, Padding2;
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};
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struct PortalInfo
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{
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mat4 Transformation;
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};
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struct LightInfo
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@ -59,6 +65,7 @@ struct LightInfo
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layout(set = 0, binding = 1) buffer SurfaceIndexBuffer { uint surfaceIndices[]; };
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layout(set = 0, binding = 2) buffer SurfaceBuffer { SurfaceInfo surfaces[]; };
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layout(set = 0, binding = 3) buffer LightBuffer { LightInfo lights[]; };
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layout(set = 0, binding = 4) buffer PortalBuffer { PortalInfo portals[]; };
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layout(push_constant) uniform PushConstants
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{
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@ -209,38 +216,7 @@ float RadicalInverse_VdC(uint bits)
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#if defined(USE_RAYQUERY)
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bool TraceAnyHit(vec3 origin, float tmin, vec3 dir, float tmax)
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{
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rayQueryEXT rayQuery;
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rayQueryInitializeEXT(rayQuery, acc, gl_RayFlagsTerminateOnFirstHitEXT, 0xFF, origin, tmin, dir, tmax);
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while(rayQueryProceedEXT(rayQuery)) { }
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return rayQueryGetIntersectionTypeEXT(rayQuery, true) != gl_RayQueryCommittedIntersectionNoneEXT;
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}
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int TraceFirstHitTriangle(vec3 origin, float tmin, vec3 dir, float tmax)
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{
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rayQueryEXT rayQuery;
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rayQueryInitializeEXT(rayQuery, acc, gl_RayFlagsTerminateOnFirstHitEXT, 0xFF, origin, tmin, dir, tmax);
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while(rayQueryProceedEXT(rayQuery))
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{
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if (rayQueryGetIntersectionTypeEXT(rayQuery, false) == gl_RayQueryCommittedIntersectionTriangleEXT)
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{
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rayQueryConfirmIntersectionEXT(rayQuery);
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}
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}
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if (rayQueryGetIntersectionTypeEXT(rayQuery, true) == gl_RayQueryCommittedIntersectionTriangleEXT)
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{
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return rayQueryGetIntersectionPrimitiveIndexEXT(rayQuery, true);
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}
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else
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{
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return -1;
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}
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}
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int TraceFirstHitTriangleT(vec3 origin, float tmin, vec3 dir, float tmax, out float t)
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int TraceFirstHitTriangleNoPortal(vec3 origin, float tmin, vec3 dir, float tmax, out float t)
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{
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rayQueryEXT rayQuery;
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rayQueryInitializeEXT(rayQuery, acc, gl_RayFlagsTerminateOnFirstHitEXT, 0xFF, origin, tmin, dir, tmax);
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@ -264,6 +240,16 @@ int TraceFirstHitTriangleT(vec3 origin, float tmin, vec3 dir, float tmax, out fl
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}
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}
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/*
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bool TraceAnyHit(vec3 origin, float tmin, vec3 dir, float tmax)
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{
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rayQueryEXT rayQuery;
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rayQueryInitializeEXT(rayQuery, acc, gl_RayFlagsTerminateOnFirstHitEXT, 0xFF, origin, tmin, dir, tmax);
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while(rayQueryProceedEXT(rayQuery)) { }
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return rayQueryGetIntersectionTypeEXT(rayQuery, true) != gl_RayQueryCommittedIntersectionNoneEXT;
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}
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*/
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#else
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struct RayBBox
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@ -376,6 +362,7 @@ bool is_leaf(int node_index)
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return nodes[node_index].element_index != -1;
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}
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/*
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bool TraceAnyHit(vec3 origin, float tmin, vec3 dir, float tmax)
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{
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if (tmax <= 0.0f)
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@ -410,6 +397,7 @@ bool TraceAnyHit(vec3 origin, float tmin, vec3 dir, float tmax)
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} while (stackIndex > 0);
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return false;
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}
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*/
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struct TraceHit
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{
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@ -457,13 +445,7 @@ TraceHit find_first_hit(RayBBox ray)
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return hit;
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}
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int TraceFirstHitTriangle(vec3 origin, float tmin, vec3 dir, float tmax)
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{
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float t;
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return TraceFirstHitTriangleT(origin, tmin, dir, tmax, t);
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}
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int TraceFirstHitTriangleT(vec3 origin, float tmin, vec3 dir, float tmax, out float hitFraction)
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int TraceFirstHitTriangleNoPortal(vec3 origin, float tmin, vec3 dir, float tmax, out float tparam)
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{
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// Perform segmented tracing to keep the ray AABB box smaller
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vec3 ray_start = origin;
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@ -480,14 +462,54 @@ int TraceFirstHitTriangleT(vec3 origin, float tmin, vec3 dir, float tmax, out fl
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TraceHit hit = find_first_hit(ray);
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if (hit.fraction < 1.0)
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{
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hit.fraction = segstart * (1.0 - hit.fraction) + segend * hit.fraction;
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tparam = hit.fraction = segstart * (1.0 - hit.fraction) + segend * hit.fraction;
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return hit.triangle;
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}
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}
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return -1;
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}
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#endif
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int TraceFirstHitTriangleT(vec3 origin, float tmin, vec3 dir, float tmax, out float t)
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{
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int primitiveID;
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while(true)
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{
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primitiveID = TraceFirstHitTriangleNoPortal(origin, tmin, dir, tmax, t);
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if(primitiveID < 0)
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{
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break;
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}
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SurfaceInfo surface = surfaces[surfaceIndices[primitiveID]];
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if(surface.PortalIndex == 0)
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{
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break;
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}
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// Portal was hit: Apply transformation onto the ray
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mat4 transformationMatrix = portals[surface.PortalIndex].Transformation;
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origin = (transformationMatrix * vec4(origin + dir * t, 1.0)).xyz;
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dir = (transformationMatrix * vec4(dir, 0.0)).xyz;
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tmax -= t;
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}
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return primitiveID;
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}
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int TraceFirstHitTriangle(vec3 origin, float tmin, vec3 dir, float tmax)
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{
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float t;
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return TraceFirstHitTriangleT(origin, tmin, dir, tmax, t);
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}
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bool TraceAnyHit(vec3 origin, float tmin, vec3 dir, float tmax)
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{
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return TraceFirstHitTriangle(origin, tmin, dir, tmax) >= 0;
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}
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)glsl";
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@ -489,6 +489,7 @@ void GPURaytracer::FinishCommands()
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void GPURaytracer::CreateVertexAndIndexBuffers()
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{
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std::vector<SurfaceInfo> surfaces = CreateSurfaceInfo();
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std::vector<PortalInfo> portals = CreatePortalInfo();
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std::vector<CollisionNode> nodes = CreateCollisionNodes();
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// std430 alignment rules forces us to convert the vec3 to a vec4
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@ -536,6 +537,12 @@ void GPURaytracer::CreateVertexAndIndexBuffers()
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.DebugName("surfaceBuffer")
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.Create(device.get());
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portalBuffer = BufferBuilder()
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.Usage(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT)
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.Size(portals.size() * sizeof(PortalInfo))
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.DebugName("portalBuffer")
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.Create(device.get());
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nodesBuffer = BufferBuilder()
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.Usage(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT)
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.Size(sizeof(CollisionNodeBufferHeader) + nodes.size() * sizeof(CollisionNode))
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@ -547,6 +554,7 @@ void GPURaytracer::CreateVertexAndIndexBuffers()
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.AddBuffer(indexBuffer.get(), mesh->MeshElements.Data(), (size_t)mesh->MeshElements.Size() * sizeof(uint32_t))
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.AddBuffer(surfaceIndexBuffer.get(), mesh->MeshSurfaces.Data(), (size_t)mesh->MeshSurfaces.Size() * sizeof(uint32_t))
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.AddBuffer(surfaceBuffer.get(), surfaces.data(), surfaces.size() * sizeof(SurfaceInfo))
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.AddBuffer(portalBuffer.get(), portals.data(), portals.size() * sizeof(PortalInfo))
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.AddBuffer(nodesBuffer.get(), &nodesHeader, sizeof(CollisionNodeBufferHeader), nodes.data(), nodes.size() * sizeof(CollisionNode))
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.Execute(device.get(), cmdbuffer.get());
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@ -728,6 +736,7 @@ void GPURaytracer::CreateRaytracePipeline()
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.AddBinding(1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT)
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.AddBinding(2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT)
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.AddBinding(3, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT)
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.AddBinding(4, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT)
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.DebugName("raytrace.descriptorSetLayout0")
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.Create(device.get());
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@ -838,6 +847,7 @@ void GPURaytracer::CreateRaytracePipeline()
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.AddBuffer(raytrace.descriptorSet0.get(), 1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, surfaceIndexBuffer.get())
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.AddBuffer(raytrace.descriptorSet0.get(), 2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, surfaceBuffer.get())
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.AddBuffer(raytrace.descriptorSet0.get(), 3, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, sceneLightBuffer.get())
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.AddBuffer(raytrace.descriptorSet0.get(), 4, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, portalBuffer.get())
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.Execute(device.get());
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}
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@ -977,6 +987,16 @@ std::vector<SurfaceInfo> GPURaytracer::CreateSurfaceInfo()
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info.Sky = surface->bSky ? 1.0f : 0.0f;
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info.Normal = surface->plane.Normal();
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info.SamplingDistance = float(surface->sampleDimension);
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if (surface->portalIndex >= 0)
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{
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info.PortalIndex = surface->portalIndex + 1; // Index 0 is already occupied. See GPURaytracer::CreatePortalInfo()
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}
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else
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{
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info.PortalIndex = 0;
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}
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surfaces.push_back(info);
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}
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if (surfaces.empty()) // vulkan doesn't support zero byte buffers
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@ -984,6 +1004,28 @@ std::vector<SurfaceInfo> GPURaytracer::CreateSurfaceInfo()
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return surfaces;
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}
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std::vector<PortalInfo> GPURaytracer::CreatePortalInfo()
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{
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std::vector<PortalInfo> portals;
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{
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PortalInfo noPortal;
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noPortal.Transformation = mat4::identity(); // index 0 will always contain identity matrix (for convenience)
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portals.push_back(noPortal);
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}
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for (const auto& surface : mesh->surfaces)
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{
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if (surface->portalIndex >= 0)
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{
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PortalInfo info;
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info.Transformation = mesh->portals[surface->portalIndex]->transformation;
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portals.push_back(info);
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}
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}
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return portals;
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}
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std::vector<CollisionNode> GPURaytracer::CreateCollisionNodes()
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{
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std::vector<CollisionNode> nodes;
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|
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@ -33,9 +33,19 @@ struct SurfaceInfo
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vec3 Normal;
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float Sky;
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float SamplingDistance;
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float Padding1, Padding2, Padding3;
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uint32_t PortalIndex;
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float Padding1, Padding2;
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};
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static_assert(sizeof(SurfaceInfo) == sizeof(float) * 8);
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struct PortalInfo
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{
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mat4 Transformation;
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};
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static_assert(sizeof(PortalInfo) == sizeof(float) * 16);
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struct LightInfo
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{
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vec3 Origin;
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|
@ -128,6 +138,7 @@ private:
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void PrintVulkanInfo();
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std::vector<SurfaceInfo> CreateSurfaceInfo();
|
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std::vector<PortalInfo> CreatePortalInfo();
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std::vector<CollisionNode> CreateCollisionNodes();
|
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|
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static vec2 ToUV(const vec3& vert, const Surface* targetSurface);
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|
@ -158,6 +169,7 @@ private:
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std::unique_ptr<VulkanBuffer> transferBuffer;
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std::unique_ptr<VulkanBuffer> surfaceIndexBuffer;
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std::unique_ptr<VulkanBuffer> surfaceBuffer;
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std::unique_ptr<VulkanBuffer> portalBuffer;
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std::unique_ptr<VulkanBuffer> nodesBuffer;
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std::unique_ptr<VulkanBuffer> blScratchBuffer;
|
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|
|
|
@ -451,6 +451,151 @@ void LevelMesh::FinishSurface(RectPacker& packer, Surface* surface)
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}
|
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}
|
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int LevelMesh::CreateLinePortal(FLevel& doomMap, const IntLineDef& srcLine, const IntLineDef& dstLine)
|
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{
|
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auto portal = std::make_unique<Portal>();
|
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|
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// Calculate portal transformation
|
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{
|
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FloatVertex srcV1 = doomMap.GetSegVertex(srcLine.v1);
|
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FloatVertex srcV2 = doomMap.GetSegVertex(srcLine.v2);
|
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FloatVertex dstV1 = doomMap.GetSegVertex(dstLine.v1);
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FloatVertex dstV2 = doomMap.GetSegVertex(dstLine.v2);
|
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|
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int alignment = srcLine.args[3];
|
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|
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double srcAZ = 0;
|
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double srcBZ = 0;
|
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double dstAZ = 0;
|
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double dstBZ = 0;
|
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|
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const auto* srcFront = srcLine.frontsector;
|
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const auto* dstFront = dstLine.frontsector;
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|
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if (alignment == 1) // floor
|
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{
|
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srcAZ = srcFront->floorplane.zAt(srcV1.x, srcV1.y);
|
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srcBZ = srcFront->floorplane.zAt(srcV2.x, srcV2.y);
|
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dstAZ = dstFront->floorplane.zAt(dstV1.x, dstV1.y);
|
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dstBZ = dstFront->floorplane.zAt(dstV2.x, dstV2.y);
|
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}
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else if (alignment == 2) // ceiling
|
||||
{
|
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srcAZ = srcFront->ceilingplane.zAt(srcV1.x, srcV1.y);
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srcBZ = srcFront->ceilingplane.zAt(srcV2.x, srcV2.y);
|
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dstAZ = dstFront->ceilingplane.zAt(dstV1.x, dstV1.y);
|
||||
dstBZ = dstFront->ceilingplane.zAt(dstV2.x, dstV2.y);
|
||||
}
|
||||
|
||||
const vec3 vecSrcA = vec3(vec2(srcV1.x, srcV1.y), srcAZ);
|
||||
const vec3 vecSrcB = vec3(vec2(srcV2.x, srcV2.y), srcAZ);
|
||||
const vec3 vecDstA = vec3(vec2(dstV1.x, dstV1.y), dstAZ);
|
||||
const vec3 vecDstB = vec3(vec2(dstV2.x, dstV2.y), dstBZ);
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||||
|
||||
// Translation
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||||
vec3 originSrc = (vecSrcB + vecSrcA) * 0.5f;
|
||||
vec3 originDst = (vecDstB + vecDstA) * 0.5f;
|
||||
|
||||
vec3 translation = originDst - originSrc;
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||||
|
||||
// Rotation
|
||||
// TODO :(
|
||||
|
||||
// printf("Portal translation: %.3f %.3f %.3f\n", translation.x, translation.y, translation.z);
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||||
|
||||
portal->transformation = mat4::translate(translation);
|
||||
}
|
||||
|
||||
portals.push_back(std::move(portal));
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||||
return int(portals.size() - 1);
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||||
}
|
||||
|
||||
int LevelMesh::CheckAndMakePortal(FLevel& doomMap, MapSubsectorEx* sub, IntSector* sector, int typeIndex, int plane)
|
||||
{
|
||||
const auto& lines = doomMap.GetSectorFromSubSector(sub)->lines;
|
||||
|
||||
for (const auto& line : lines)
|
||||
{
|
||||
if (line->special == Sector_SetPortal && line->args[0] && line->args[2] == plane && !line->args[3] && sector->HasTag(line->args[0]))
|
||||
{
|
||||
const IntLineDef* dstLine = nullptr;
|
||||
|
||||
// Find the other portal line
|
||||
for (const auto &targetLine : doomMap.Lines)
|
||||
{
|
||||
if (targetLine.special == Sector_SetPortal && targetLine.args[2] == plane && targetLine.args[3] && line->args[0] == targetLine.args[0])
|
||||
{
|
||||
dstLine = &targetLine;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (dstLine)
|
||||
{
|
||||
return CreatePlanePortal(doomMap, *line, *dstLine);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
int LevelMesh::CreatePlanePortal(FLevel& doomMap, const IntLineDef& srcLine, const IntLineDef& dstLine)
|
||||
{
|
||||
auto portal = std::make_unique<Portal>();
|
||||
|
||||
// Calculate portal transformation
|
||||
{
|
||||
FloatVertex srcV1 = doomMap.GetSegVertex(srcLine.v1);
|
||||
FloatVertex srcV2 = doomMap.GetSegVertex(srcLine.v2);
|
||||
FloatVertex dstV1 = doomMap.GetSegVertex(dstLine.v1);
|
||||
FloatVertex dstV2 = doomMap.GetSegVertex(dstLine.v2);
|
||||
|
||||
int alignment = srcLine.args[2];
|
||||
|
||||
double srcAZ = 0;
|
||||
double srcBZ = 0;
|
||||
double dstAZ = 0;
|
||||
double dstBZ = 0;
|
||||
|
||||
const auto* srcFront = srcLine.frontsector;
|
||||
const auto* dstFront = dstLine.frontsector;
|
||||
|
||||
if (alignment == 0) // floor
|
||||
{
|
||||
srcAZ = srcFront->floorplane.zAt(srcV1.x, srcV1.y);
|
||||
srcBZ = srcFront->floorplane.zAt(srcV2.x, srcV2.y);
|
||||
dstAZ = dstFront->ceilingplane.zAt(dstV1.x, dstV1.y);
|
||||
dstBZ = dstFront->ceilingplane.zAt(dstV2.x, dstV2.y);
|
||||
}
|
||||
else // ceiling
|
||||
{
|
||||
srcAZ = srcFront->ceilingplane.zAt(srcV1.x, srcV1.y);
|
||||
srcBZ = srcFront->ceilingplane.zAt(srcV2.x, srcV2.y);
|
||||
dstAZ = dstFront->floorplane.zAt(dstV1.x, dstV1.y);
|
||||
dstBZ = dstFront->floorplane.zAt(dstV2.x, dstV2.y);
|
||||
}
|
||||
|
||||
const vec3 vecSrcA = vec3(vec2(srcV1.x, srcV1.y), srcAZ);
|
||||
const vec3 vecSrcB = vec3(vec2(srcV2.x, srcV2.y), srcAZ);
|
||||
const vec3 vecDstA = vec3(vec2(dstV1.x, dstV1.y), dstAZ);
|
||||
const vec3 vecDstB = vec3(vec2(dstV2.x, dstV2.y), dstBZ);
|
||||
|
||||
// Translation
|
||||
vec3 originSrc = (vecSrcB + vecSrcA) * 0.5f;
|
||||
vec3 originDst = (vecDstB + vecDstA) * 0.5f;
|
||||
|
||||
vec3 translation = originDst - originSrc;
|
||||
|
||||
// printf("Portal translation: %.3f %.3f %.3f\n", translation.x, translation.y, translation.z);
|
||||
|
||||
portal->transformation = mat4::translate(translation);
|
||||
}
|
||||
|
||||
portals.push_back(std::move(portal));
|
||||
return int(portals.size() - 1);
|
||||
}
|
||||
|
||||
void LevelMesh::CreateSideSurfaces(FLevel &doomMap, IntSideDef *side)
|
||||
{
|
||||
IntSector *front;
|
||||
|
@ -480,6 +625,62 @@ void LevelMesh::CreateSideSurfaces(FLevel &doomMap, IntSideDef *side)
|
|||
vec2 dx(v2.x - v1.x, v2.y - v1.y);
|
||||
float distance = length(dx);
|
||||
|
||||
// line portal
|
||||
if (side->line->special == Line_SetPortal && side->line->frontsector == front)
|
||||
{
|
||||
const unsigned destLineIndex = doomMap.FindFirstLineId(side->line->args[0]);
|
||||
|
||||
if (destLineIndex < doomMap.Lines.Size())
|
||||
{
|
||||
float texWidth = 128.0f;
|
||||
float texHeight = 128.0f;
|
||||
|
||||
auto surf = std::make_unique<Surface>();
|
||||
surf->material = side->midtexture;
|
||||
surf->verts.resize(4);
|
||||
surf->bSky = false;
|
||||
|
||||
surf->verts[0].x = surf->verts[2].x = v1.x;
|
||||
surf->verts[0].y = surf->verts[2].y = v1.y;
|
||||
surf->verts[1].x = surf->verts[3].x = v2.x;
|
||||
surf->verts[1].y = surf->verts[3].y = v2.y;
|
||||
surf->verts[0].z = v1Bottom;
|
||||
surf->verts[1].z = v2Bottom;
|
||||
surf->verts[2].z = v1Top;
|
||||
surf->verts[3].z = v2Top;
|
||||
|
||||
surf->plane.SetNormal(surf->verts[0], surf->verts[1], surf->verts[2], surf->verts[3]);
|
||||
surf->plane.SetDistance(surf->verts[0]);
|
||||
surf->type = ST_MIDDLESIDE;
|
||||
surf->typeIndex = typeIndex;
|
||||
surf->controlSector = nullptr;
|
||||
surf->sampleDimension = (surf->sampleDimension = side->GetSampleDistanceMiddle()) ? surf->sampleDimension : defaultSamples;
|
||||
|
||||
float texZ = surf->verts[0].z;
|
||||
|
||||
surf->texUV.resize(4);
|
||||
surf->texUV[0].x = 0.0f;
|
||||
surf->texUV[1].x = distance / texWidth;
|
||||
surf->texUV[2].x = 0.0f;
|
||||
surf->texUV[3].x = distance / texWidth;
|
||||
surf->texUV[0].y = (surf->verts[0].z - texZ) / texHeight;
|
||||
surf->texUV[1].y = (surf->verts[1].z - texZ) / texHeight;
|
||||
surf->texUV[2].y = (surf->verts[2].z - texZ) / texHeight;
|
||||
surf->texUV[3].y = (surf->verts[3].z - texZ) / texHeight;
|
||||
|
||||
surf->portalDestinationIndex = destLineIndex;
|
||||
|
||||
surf->portalIndex = CreateLinePortal(doomMap, *side->line, doomMap.Lines[destLineIndex]);
|
||||
|
||||
surfaces.push_back(std::move(surf));
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Warn about broken portal?
|
||||
}
|
||||
}
|
||||
|
||||
// line_horizont consumes everything
|
||||
if (side->line->special == Line_Horizon && front != back)
|
||||
{
|
||||
|
@ -761,6 +962,7 @@ void LevelMesh::CreateFloorSurface(FLevel &doomMap, MapSubsectorEx *sub, IntSect
|
|||
if (!is3DFloor)
|
||||
{
|
||||
surf->plane = sector->floorplane;
|
||||
surf->portalIndex = CheckAndMakePortal(doomMap, sub, sector, typeIndex, PLANE_FLOOR);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -799,6 +1001,7 @@ void LevelMesh::CreateCeilingSurface(FLevel &doomMap, MapSubsectorEx *sub, IntSe
|
|||
if (!is3DFloor)
|
||||
{
|
||||
surf->plane = sector->ceilingplane;
|
||||
surf->portalIndex = CheckAndMakePortal(doomMap, sub, sector, typeIndex, PLANE_CEILING);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -45,6 +45,7 @@ typedef dp::rect_pack::RectPacker<int> RectPacker;
|
|||
struct MapSubsectorEx;
|
||||
struct IntSector;
|
||||
struct IntSideDef;
|
||||
struct IntLineDef;
|
||||
struct FLevel;
|
||||
struct ThingLight;
|
||||
class FWadWriter;
|
||||
|
@ -59,6 +60,11 @@ enum SurfaceType
|
|||
ST_FLOOR
|
||||
};
|
||||
|
||||
struct Portal
|
||||
{
|
||||
mat4 transformation = mat4::identity();
|
||||
};
|
||||
|
||||
struct Surface
|
||||
{
|
||||
// Surface geometry
|
||||
|
@ -77,6 +83,10 @@ struct Surface
|
|||
int sampleDimension = 0;
|
||||
bool bSky = false;
|
||||
|
||||
// Portal
|
||||
int portalDestinationIndex = -1; // line or sector index
|
||||
int portalIndex = -1;
|
||||
|
||||
// Touching light sources
|
||||
std::vector<ThingLight*> LightList;
|
||||
|
||||
|
@ -124,6 +134,8 @@ public:
|
|||
|
||||
std::vector<Plane> smoothingGroups;
|
||||
|
||||
std::vector<std::unique_ptr<Portal>> portals;
|
||||
|
||||
int defaultSamples = 16;
|
||||
int textureWidth = 128;
|
||||
int textureHeight = 128;
|
||||
|
@ -147,4 +159,9 @@ private:
|
|||
void FinishSurface(RectPacker& packer, Surface* surface);
|
||||
|
||||
static bool IsDegenerate(const vec3 &v0, const vec3 &v1, const vec3 &v2);
|
||||
|
||||
int CheckAndMakePortal(FLevel& doomMap, MapSubsectorEx* sub, IntSector* sector, int typeIndex, int plane);
|
||||
|
||||
int CreateLinePortal(FLevel &doomMap, const IntLineDef& srcLine, const IntLineDef& dstLine);
|
||||
int CreatePlanePortal(FLevel &doomMap, const IntLineDef& srcLine, const IntLineDef& dstLine);
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue