From 6f779c0351960ea9a13909af730ec5a4c85951e7 Mon Sep 17 00:00:00 2001 From: nashmuhandes Date: Fri, 8 Mar 2024 04:28:17 +0800 Subject: [PATCH] Highlight ZDRayInfo being a requirement for lightmaps, add VKDoom to the readme --- README.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index fa7b224..588e342 100644 --- a/README.md +++ b/README.md @@ -1,5 +1,5 @@ -# ZDRay baking utility for GZDoom +# ZDRay baking utility for VKDoom/GZDoom ZDRay is a node and lightmap generator for GZDoom. ZDRay is intended as a drop-in replacement for zdbsp, with the additional feature that it can also bake lightmap lights. Once ZDRay has processed the level WAD it is ready to be used by GZDoom. @@ -9,6 +9,8 @@ The ray tracing code has been completely rewritten since. ZDRay has two paths fo ## ZDRay Usage +**ATTENTION: You MUST place down a ZDRayInfo actor somewhere in the map for the lightmaps to appear at all!** +
 Usage: zdray [options] sourcefile.wad
   -m, --map=MAP            Only affect the specified map