Highlight ZDRayInfo being a requirement for lightmaps, add VKDoom to the readme

This commit is contained in:
nashmuhandes 2024-03-08 04:28:17 +08:00
parent 522833c591
commit 6f779c0351

View file

@ -1,5 +1,5 @@
# ZDRay baking utility for GZDoom
# ZDRay baking utility for VKDoom/GZDoom
ZDRay is a node and lightmap generator for GZDoom. ZDRay is intended as a drop-in replacement for zdbsp, with the additional feature that it can also bake lightmap lights. Once ZDRay has processed the level WAD it is ready to be used by GZDoom.
@ -9,6 +9,8 @@ The ray tracing code has been completely rewritten since. ZDRay has two paths fo
## ZDRay Usage
**ATTENTION: You MUST place down a ZDRayInfo actor somewhere in the map for the lightmaps to appear at all!**
<pre>
Usage: zdray [options] sourcefile.wad
-m, --map=MAP Only affect the specified map