mirror of
https://github.com/ZDoom/ZDRay.git
synced 2024-11-21 11:40:55 +00:00
Highlight ZDRayInfo being a requirement for lightmaps, add VKDoom to the readme
This commit is contained in:
parent
522833c591
commit
6f779c0351
1 changed files with 3 additions and 1 deletions
|
@ -1,5 +1,5 @@
|
|||
|
||||
# ZDRay baking utility for GZDoom
|
||||
# ZDRay baking utility for VKDoom/GZDoom
|
||||
|
||||
ZDRay is a node and lightmap generator for GZDoom. ZDRay is intended as a drop-in replacement for zdbsp, with the additional feature that it can also bake lightmap lights. Once ZDRay has processed the level WAD it is ready to be used by GZDoom.
|
||||
|
||||
|
@ -9,6 +9,8 @@ The ray tracing code has been completely rewritten since. ZDRay has two paths fo
|
|||
|
||||
## ZDRay Usage
|
||||
|
||||
**ATTENTION: You MUST place down a ZDRayInfo actor somewhere in the map for the lightmaps to appear at all!**
|
||||
|
||||
<pre>
|
||||
Usage: zdray [options] sourcefile.wad
|
||||
-m, --map=MAP Only affect the specified map
|
||||
|
|
Loading…
Reference in a new issue