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Some stats code for knowing how many lights are touching surfaces
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@ -173,6 +173,15 @@ LevelMesh::LevelMesh(FLevel &doomMap, int sampleDistance, int textureSize)
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surface->LightList.push_back(&light);
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}
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}
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/*
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std::map<int, int> lightStats;
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for (auto& surface : surfaces)
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lightStats[surface->LightList.size()]++;
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for (auto& it : lightStats)
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printf("%d lights: %d surfaces\n", it.first, it.second);
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printf("\n");
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*/
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}
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// Determines a lightmap block in which to map to the lightmap texture.
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