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https://github.com/ZDoom/ZDRay.git
synced 2024-11-22 03:51:26 +00:00
Clean up some code by moving it into functions
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parent
66124477b2
commit
59c58b75f1
2 changed files with 251 additions and 220 deletions
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@ -43,43 +43,47 @@ void GPURaytracer2::Raytrace(LevelMesh* level)
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printf("Ray tracing in progress...\n");
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CreateAtlasImages();
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BeginCommands();
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UploadUniforms();
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Uniforms2 uniforms = {};
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uniforms.SunDir = mesh->map->GetSunDirection();
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uniforms.SunColor = mesh->map->GetSunColor();
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uniforms.SunIntensity = 1.0f;
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mappedUniforms = (uint8_t*)uniformTransferBuffer->Map(0, uniformStructs * uniformStructStride);
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*reinterpret_cast<Uniforms2*>(mappedUniforms + uniformStructStride * uniformsIndex) = uniforms;
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uniformTransferBuffer->Unmap();
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cmdbuffer->copyBuffer(uniformTransferBuffer.get(), uniformBuffer.get());
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PipelineBarrier()
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.AddBuffer(uniformBuffer.get(), VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT)
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.Execute(cmdbuffer.get(), VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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const int atlasImageSize = 2048;
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const int spacing = 3; // Note: the spacing is here to avoid that the resolve sampler finds data from other surface tiles
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RectPacker packer(atlasImageSize, atlasImageSize, RectPacker::Spacing(spacing));
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for (size_t i = 0; i < mesh->surfaces.size(); i++)
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for (size_t pageIndex = 0; pageIndex < atlasImages.size(); pageIndex++)
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{
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Surface* surface = mesh->surfaces[i].get();
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auto result = packer.insert(surface->texWidth + 2, surface->texHeight + 2);
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surface->atlasX = result.pos.x + 1;
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surface->atlasY = result.pos.y + 1;
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surface->atlasPageIndex = (int)result.pageIndex;
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}
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std::vector<LightmapImage> atlasImages;
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for (size_t pageIndex = 0; pageIndex < packer.getNumPages(); pageIndex++)
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{
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atlasImages.push_back(CreateImage(atlasImageSize, atlasImageSize));
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RenderAtlasImage(pageIndex);
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}
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for (size_t pageIndex = 0; pageIndex < atlasImages.size(); pageIndex++)
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{
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ResolveAtlasImage(pageIndex);
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}
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#ifdef WIN32
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LARGE_INTEGER s;
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QueryPerformanceCounter(&s);
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#endif
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FinishCommands();
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#ifdef WIN32
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LARGE_INTEGER e, f;
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QueryPerformanceCounter(&e);
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QueryPerformanceFrequency(&f);
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printf("GPU ray tracing time was %.3f seconds.\n", double(e.QuadPart - s.QuadPart) / double(f.QuadPart));
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#endif
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for (size_t pageIndex = 0; pageIndex < atlasImages.size(); pageIndex++)
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{
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DownloadAtlasImage(pageIndex);
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}
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if (device->renderdoc)
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device->renderdoc->EndFrameCapture(0, 0);
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printf("Ray trace complete\n");
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}
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void GPURaytracer2::RenderAtlasImage(size_t pageIndex)
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{
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LightmapImage& img = atlasImages[pageIndex];
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@ -172,10 +176,49 @@ void GPURaytracer2::Raytrace(LevelMesh* level)
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cmdbuffer->draw(vertexCount, 1, firstVertex, 0);
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}
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}
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cmdbuffer->endRenderPass();
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}
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for (size_t i = 0; i < atlasImages.size(); i++)
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void GPURaytracer2::CreateAtlasImages()
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{
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const int spacing = 3; // Note: the spacing is here to avoid that the resolve sampler finds data from other surface tiles
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RectPacker packer(atlasImageSize, atlasImageSize, RectPacker::Spacing(spacing));
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for (size_t i = 0; i < mesh->surfaces.size(); i++)
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{
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Surface* surface = mesh->surfaces[i].get();
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auto result = packer.insert(surface->texWidth + 2, surface->texHeight + 2);
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surface->atlasX = result.pos.x + 1;
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surface->atlasY = result.pos.y + 1;
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surface->atlasPageIndex = (int)result.pageIndex;
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}
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for (size_t pageIndex = 0; pageIndex < packer.getNumPages(); pageIndex++)
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{
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atlasImages.push_back(CreateImage(atlasImageSize, atlasImageSize));
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}
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}
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void GPURaytracer2::UploadUniforms()
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{
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Uniforms2 uniforms = {};
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uniforms.SunDir = mesh->map->GetSunDirection();
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uniforms.SunColor = mesh->map->GetSunColor();
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uniforms.SunIntensity = 1.0f;
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mappedUniforms = (uint8_t*)uniformTransferBuffer->Map(0, uniformStructs * uniformStructStride);
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*reinterpret_cast<Uniforms2*>(mappedUniforms + uniformStructStride * uniformsIndex) = uniforms;
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uniformTransferBuffer->Unmap();
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cmdbuffer->copyBuffer(uniformTransferBuffer.get(), uniformBuffer.get());
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PipelineBarrier()
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.AddBuffer(uniformBuffer.get(), VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT)
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.Execute(cmdbuffer.get(), VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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}
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void GPURaytracer2::ResolveAtlasImage(size_t i)
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{
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LightmapImage& img = atlasImages[i];
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@ -241,28 +284,14 @@ void GPURaytracer2::Raytrace(LevelMesh* level)
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cmdbuffer->copyImageToBuffer(img.resolve.Image->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, img.Transfer->buffer, 1, ®ion);
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}
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#ifdef WIN32
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LARGE_INTEGER s;
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QueryPerformanceCounter(&s);
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#endif
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FinishCommands();
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#ifdef WIN32
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LARGE_INTEGER e, f;
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QueryPerformanceCounter(&e);
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QueryPerformanceFrequency(&f);
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printf("GPU ray tracing time was %.3f seconds.\n", double(e.QuadPart - s.QuadPart) / double(f.QuadPart));
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#endif
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void GPURaytracer2::DownloadAtlasImage(size_t pageIndex)
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{
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struct hvec4
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{
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unsigned short x, y, z, w;
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vec3 xyz() { return vec3(halfToFloat(x), halfToFloat(y), halfToFloat(z)); }
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};
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for (size_t pageIndex = 0; pageIndex < atlasImages.size(); pageIndex++)
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{
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hvec4* pixels = (hvec4*)atlasImages[pageIndex].Transfer->Map(0, atlasImageSize * atlasImageSize * sizeof(hvec4));
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for (size_t i = 0; i < mesh->surfaces.size(); i++)
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@ -276,7 +305,6 @@ void GPURaytracer2::Raytrace(LevelMesh* level)
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int sampleWidth = surface->texWidth;
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int sampleHeight = surface->texHeight;
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// Download
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for (int y = 0; y < sampleHeight; y++)
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{
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vec3* dest = &surface->texPixels[y * sampleWidth];
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@ -290,12 +318,6 @@ void GPURaytracer2::Raytrace(LevelMesh* level)
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atlasImages[pageIndex].Transfer->Unmap();
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}
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if (device->renderdoc)
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device->renderdoc->EndFrameCapture(0, 0);
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printf("Ray trace complete\n");
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}
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vec2 GPURaytracer2::ToUV(const vec3& vert, const Surface* targetSurface)
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{
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vec3 localPos = vert - targetSurface->translateWorldToLocal;
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@ -97,6 +97,12 @@ private:
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void CreateSceneVertexBuffer();
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void CreateSceneLightBuffer();
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void UploadUniforms();
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void CreateAtlasImages();
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void RenderAtlasImage(size_t pageIndex);
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void ResolveAtlasImage(size_t pageIndex);
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void DownloadAtlasImage(size_t pageIndex);
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LightmapImage CreateImage(int width, int height);
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void BeginCommands();
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@ -175,4 +181,7 @@ private:
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std::unique_ptr<VulkanFence> submitFence;
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std::unique_ptr<VulkanCommandPool> cmdpool;
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std::unique_ptr<VulkanCommandBuffer> cmdbuffer;
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std::vector<LightmapImage> atlasImages;
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static const int atlasImageSize = 2048;
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};
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