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https://github.com/ZDoom/ZDRay.git
synced 2024-11-28 22:52:06 +00:00
Add automatically generating a grid of light probes
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parent
2f7b97854a
commit
4f3005de9e
5 changed files with 93 additions and 31 deletions
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@ -234,7 +234,7 @@ void FBlockmapBuilder::BuildBlockmap ()
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{
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if (bx > bx2)
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{
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swap (block, endblock);
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std::swap (block, endblock);
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}
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do
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{
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@ -246,7 +246,7 @@ void FBlockmapBuilder::BuildBlockmap ()
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{
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if (by > by2)
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{
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swap (block, endblock);
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std::swap (block, endblock);
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}
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do
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{
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@ -179,17 +179,3 @@ T clamp (const T in, const T min, const T max)
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{
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return in <= min ? min : in >= max ? max : in;
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}
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//==========================================================================
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//
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// swap
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//
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// Swaps the values of a and b.
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//==========================================================================
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template<class T>
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inline
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void swap (T &a, T &b)
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{
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T temp = a; a = b; b = temp;
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}
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@ -66,15 +66,14 @@ void LightmapBuilder::CreateLightmaps(FLevel &doomMap, int sampleDistance, int t
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CreateSurfaceLights();
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CreateTraceTasks();
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lightProbes.resize(map->ThingLightProbes.Size(), Vec3(0.0f, 0.0f, 0.0f));
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CreateLightProbes();
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SetupTaskProcessed("Tracing light probes", lightProbes.size());
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Worker::RunJob(lightProbes.size(), [=](int id) {
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LightProbe(id);
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PrintTaskProcessed();
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});
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printf("Probes traced: %i \n\n", tracedTexels);
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printf("Probes traced: %i \n\n", (int)lightProbes.size());
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SetupTaskProcessed("Tracing surfaces", traceTasks.size());
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Worker::RunJob(traceTasks.size(), [=](int id) {
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@ -638,6 +637,69 @@ void LightmapBuilder::CreateTraceTasks()
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}
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}
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void LightmapBuilder::CreateLightProbes()
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{
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float minX = std::floor(map->MinX / 65536.0f);
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float minY = std::floor(map->MinY / 65536.0f);
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float maxX = std::floor(map->MaxX / 65536.0f) + 1.0f;
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float maxY = std::floor(map->MaxY / 65536.0f) + 1.0f;
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float gridSize = 32.0f;
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float halfGridSize = gridSize * 0.5f;
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std::vector<std::vector<LightProbeSample>> probes; // order probes by subsector
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probes.resize(map->NumGLSubsectors);
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size_t totalProbes = 0;
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for (float y = minY; y < maxY; y += gridSize)
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{
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for (float x = minX; x < maxX; x += gridSize)
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{
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MapSubsectorEx* ssec = map->PointInSubSector((int)x, (int)y);
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IntSector* sec = ssec ? map->GetSectorFromSubSector(ssec) : nullptr;
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if (sec)
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{
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float z0 = sec->floorplane.zAt(x, y);
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float z1 = sec->ceilingplane.zAt(x, y);
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float startZ = (z1 - z0 < halfGridSize) ? (z0 + z1) * 0.5f : z0 + halfGridSize;
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for (float z = startZ; z < z1; z += gridSize)
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{
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LightProbeSample probe;
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probe.Position.x = x;
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probe.Position.y = y;
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probe.Position.z = z;
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size_t index = (ptrdiff_t)(ssec - map->GLSubsectors);
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probes[index].push_back(probe);
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totalProbes++;
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}
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}
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}
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}
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for (unsigned int i = 0; i < map->ThingLightProbes.Size(); i++)
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{
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Vec3 pos = map->GetLightProbePosition(i);
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MapSubsectorEx* ssec = map->PointInSubSector((int)pos.x, (int)pos.y);
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if (ssec)
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{
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LightProbeSample probe;
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probe.Position = pos;
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size_t index = (ptrdiff_t)(ssec - map->GLSubsectors);
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probes[index].push_back(probe);
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totalProbes++;
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}
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}
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lightProbes.reserve(totalProbes);
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for (const std::vector<LightProbeSample>& ssprobes : probes)
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{
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lightProbes.insert(lightProbes.end(), ssprobes.begin(), ssprobes.cend());
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lightProbeSubsectorCounts.push_back((int)ssprobes.size());
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}
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}
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void LightmapBuilder::LightSurface(const int taskid)
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{
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const TraceTask &task = traceTasks[taskid];
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@ -692,7 +754,7 @@ void LightmapBuilder::CreateSurfaceLights()
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void LightmapBuilder::LightProbe(int id)
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{
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lightProbes[id] = LightTexelSample(map->GetLightProbePosition(id), nullptr);
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lightProbes[id].Color = LightTexelSample(lightProbes[id].Position, nullptr);
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}
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void LightmapBuilder::AddLightmapLump(FWadWriter &wadFile)
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@ -712,7 +774,7 @@ void LightmapBuilder::AddLightmapLump(FWadWriter &wadFile)
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}
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int version = 0;
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int headerSize = 4 * sizeof(uint32_t) + 2 * sizeof(uint16_t);
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int headerSize = 5 * sizeof(uint32_t) + 2 * sizeof(uint16_t);
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int surfacesSize = surfaces.size() * 5 * sizeof(uint32_t);
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int texCoordsSize = numTexCoords * 2 * sizeof(float);
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int texDataSize = textures.size() * textureWidth * textureHeight * 3 * 2;
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@ -731,17 +793,22 @@ void LightmapBuilder::AddLightmapLump(FWadWriter &wadFile)
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lumpFile.Write32(numSurfaces);
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lumpFile.Write32(numTexCoords);
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lumpFile.Write32(lightProbes.size());
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lumpFile.Write32(lightProbeSubsectorCounts.size());
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// Write light probes
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for (size_t i = 0; i < lightProbes.size(); i++)
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for (const LightProbeSample& probe : lightProbes)
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{
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Vec3 pos = map->GetLightProbePosition(i);
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lumpFile.WriteFloat(pos.x);
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lumpFile.WriteFloat(pos.y);
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lumpFile.WriteFloat(pos.z);
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lumpFile.WriteFloat(lightProbes[i].x);
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lumpFile.WriteFloat(lightProbes[i].y);
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lumpFile.WriteFloat(lightProbes[i].z);
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lumpFile.WriteFloat(probe.Position.x);
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lumpFile.WriteFloat(probe.Position.y);
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lumpFile.WriteFloat(probe.Position.z);
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lumpFile.WriteFloat(probe.Color.x);
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lumpFile.WriteFloat(probe.Color.y);
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lumpFile.WriteFloat(probe.Color.z);
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}
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for (int count : lightProbeSubsectorCounts)
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{
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lumpFile.Write32(count);
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}
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// Write surfaces
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@ -67,6 +67,13 @@ public:
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static const int tasksize = 64;
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};
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class LightProbeSample
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{
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public:
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Vec3 Position = Vec3(0.0f, 0.0f, 0.0f);
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Vec3 Color = Vec3(0.0f, 0.0f, 0.0f);
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};
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class LightmapBuilder
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{
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public:
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@ -92,6 +99,7 @@ private:
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void LightIndirect(const int taskid);
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void CreateSurfaceLights();
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void CreateLightProbes();
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void SetupTaskProcessed(const char *name, int total);
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void PrintTaskProcessed();
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@ -107,7 +115,8 @@ private:
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std::vector<std::unique_ptr<SurfaceLight>> surfaceLights;
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std::vector<std::unique_ptr<LightmapTexture>> textures;
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std::vector<TraceTask> traceTasks;
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std::vector<Vec3> lightProbes;
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std::vector<LightProbeSample> lightProbes;
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std::vector<int> lightProbeSubsectorCounts;
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int tracedTexels = 0;
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std::mutex mutex;
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@ -366,7 +366,7 @@ bool FNodeBuilder::CheckSubsectorOverlappingSegs (uint32_t set, node_t &node, ui
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{
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if (Segs[seg2].linedef == -1)
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{ // Do not put minisegs into a new subsector.
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swap (seg1, seg2);
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std::swap (seg1, seg2);
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}
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D(Printf("Need to synthesize a splitter for set %d on seg %d (ov)\n", set, seg2));
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splitseg = DWORD_MAX;
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