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Add --preview switch that significantly reduces sample count
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parent
e97babc617
commit
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5 changed files with 18 additions and 7 deletions
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@ -17,6 +17,9 @@
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extern bool VKDebug;
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extern int NumThreads;
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extern int coverageSampleCount;
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extern int bounceSampleCount;
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CPURaytracer::CPURaytracer()
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{
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}
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@ -92,9 +92,6 @@ private:
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static void RunJob(int count, std::function<void(int i)> callback);
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const int coverageSampleCount = 256;
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const int bounceSampleCount = 2048;
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LevelMesh* mesh = nullptr;
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std::vector<vec3> HemisphereVectors;
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std::vector<CPULightInfo> Lights;
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@ -29,6 +29,10 @@
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extern bool VKDebug;
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extern int coverageSampleCount;
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extern int bounceSampleCount;
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extern int ambientSampleCount;
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GPURaytracer::GPURaytracer()
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{
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device = std::make_unique<VulkanDevice>(0, VKDebug);
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@ -90,9 +90,6 @@ private:
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static float RadicalInverse_VdC(uint32_t bits);
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static vec2 Hammersley(uint32_t i, uint32_t N);
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const int coverageSampleCount = 256;
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const int bounceSampleCount = 2048;
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const int ambientSampleCount = 2048;
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int rayTraceImageSize = 1024;
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LevelMesh* mesh = nullptr;
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12
src/main.cpp
12
src/main.cpp
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@ -119,6 +119,10 @@ bool CPURaytrace = false;
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bool VKDebug = false;
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bool DumpMesh = false;
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int coverageSampleCount = 256;
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int bounceSampleCount = 2048;
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int ambientSampleCount = 2048;
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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static option long_opts[] =
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@ -157,10 +161,11 @@ static option long_opts[] =
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{"cpu-raytrace", no_argument, 0, 'C'},
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{"vkdebug", no_argument, 0, 'D'},
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{"dump-mesh", no_argument, 0, 1004},
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{"preview", no_argument, 0, 1005},
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{0,0,0,0}
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};
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static const char short_opts[] = "wVgGvbNrReEm:o:f:p:s:d:PqtzZXx5cj:S:CD:";
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static const char short_opts[] = "wVgGvbNrReEm:o:f:p:s:d:PqtzZXx5cj:S:CD::";
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// CODE --------------------------------------------------------------------
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@ -457,6 +462,11 @@ static void ParseArgs(int argc, char **argv)
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case 1004:
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DumpMesh = true;
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break;
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case 1005:
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coverageSampleCount = 4;
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bounceSampleCount = 16;
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ambientSampleCount = 16;
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break;
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case 1000:
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ShowUsage();
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exit(0);
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