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- fix null pointer crash
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@ -334,6 +334,8 @@ bool FLevel::PointInsideSubSector(const float x, const float y, const MapSubsect
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kexVec2 pt1, pt2;
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kexVec2 pt1, pt2;
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surf = leafSurfaces[0][sub - GLSubsectors];
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surf = leafSurfaces[0][sub - GLSubsectors];
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if (!surf)
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return false;
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// check to see if the point is inside the subsector leaf
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// check to see if the point is inside the subsector leaf
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for (i = 0; i < surf->numVerts; i++)
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for (i = 0; i < surf->numVerts; i++)
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