mirror of
https://github.com/ZDoom/ZDRay.git
synced 2025-02-19 18:01:10 +00:00
Minor adjustments
This commit is contained in:
parent
a9d1999b46
commit
3572d81010
1 changed files with 29 additions and 1 deletions
|
@ -24,7 +24,35 @@ void GPURaytracer::Raytrace(DoomLevelMesh* levelMesh)
|
||||||
{
|
{
|
||||||
if (rdoc_api) rdoc_api->StartFrameCapture(nullptr, nullptr);
|
if (rdoc_api) rdoc_api->StartFrameCapture(nullptr, nullptr);
|
||||||
|
|
||||||
// To do raytrace stuff here!
|
#ifdef WIN32
|
||||||
|
LARGE_INTEGER s;
|
||||||
|
QueryPerformanceCounter(&s);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
printf(" Ray tracing in progress\n");
|
||||||
|
printf(" [");
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// To do raytrace here
|
||||||
|
printf(".");
|
||||||
|
printf(".");
|
||||||
|
printf(".");
|
||||||
|
}
|
||||||
|
catch (...)
|
||||||
|
{
|
||||||
|
printf("]\n");
|
||||||
|
throw;
|
||||||
|
}
|
||||||
|
printf("]\n");
|
||||||
|
|
||||||
|
#ifdef WIN32
|
||||||
|
LARGE_INTEGER e, f;
|
||||||
|
QueryPerformanceCounter(&e);
|
||||||
|
QueryPerformanceFrequency(&f);
|
||||||
|
printf(" GPU ray tracing time was %.3f seconds.\n", double(e.QuadPart - s.QuadPart) / double(f.QuadPart));
|
||||||
|
#endif
|
||||||
|
printf(" Ray trace complete\n");
|
||||||
|
|
||||||
if (rdoc_api) rdoc_api->EndFrameCapture(nullptr, nullptr);
|
if (rdoc_api) rdoc_api->EndFrameCapture(nullptr, nullptr);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue