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Fix out of descriptor pool error
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526110e188
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2d1c0acff2
1 changed files with 4 additions and 3 deletions
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@ -118,7 +118,7 @@ void VkLightmap::SelectSurfaces(const TArray<LevelMeshSurface*>& surfaces)
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selectedSurfaces.Clear();
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const int spacing = 5; // Note: the spacing is here to avoid that the resolve sampler finds data from other surface tiles
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RectPacker packer(bakeImageSize - 2, bakeImageSize - 2, RectPacker::Spacing(spacing));
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RectPacker packer(bakeImageSize - spacing, bakeImageSize - spacing, RectPacker::Spacing(spacing));
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for (int i = 0, count = surfaces.Size(); i < count; i++)
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{
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@ -991,8 +991,9 @@ void VkLightmap::CreateCopyPipeline()
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.Create(fb->GetDevice());
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copy.descriptorPool = DescriptorPoolBuilder()
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.AddPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 256)
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.MaxSets(256)
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.AddPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1)
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.AddPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1)
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.MaxSets(1)
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.DebugName("copy.descriptorPool")
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.Create(fb->GetDevice());
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