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Fix wall facing the wrong way
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1 changed files with 2 additions and 2 deletions
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@ -279,12 +279,12 @@ void DoomLevelMesh::AddWallVertices(DoomLevelMeshSurface& surf, FFlatVertex* ver
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Mesh.Vertices.Push(verts[3]);
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Mesh.Vertices.Push(verts[3]);
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unsigned int startVertIndex = surf.MeshLocation.StartVertIndex;
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unsigned int startVertIndex = surf.MeshLocation.StartVertIndex;
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Mesh.Indexes.Push(startVertIndex + 2);
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Mesh.Indexes.Push(startVertIndex + 1);
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Mesh.Indexes.Push(startVertIndex + 0);
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Mesh.Indexes.Push(startVertIndex + 0);
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Mesh.Indexes.Push(startVertIndex + 1);
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Mesh.Indexes.Push(startVertIndex + 1);
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Mesh.Indexes.Push(startVertIndex + 2);
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Mesh.Indexes.Push(startVertIndex + 2);
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Mesh.Indexes.Push(startVertIndex + 3);
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Mesh.Indexes.Push(startVertIndex + 3);
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Mesh.Indexes.Push(startVertIndex + 2);
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Mesh.Indexes.Push(startVertIndex + 1);
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surf.Bounds = GetBoundsFromSurface(surf);
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surf.Bounds = GetBoundsFromSurface(surf);
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}
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}
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