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Fix triangle strip not covering the entire tile
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1 changed files with 2 additions and 2 deletions
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@ -22,9 +22,9 @@ layout(location = 0) out vec3 worldpos;
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vec2 positions[4] = vec2[](
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vec2(0.0, 0.0),
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vec2(1.0, 0.0),
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vec2(0.0, 1.0),
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vec2(1.0, 1.0),
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vec2(1.0, 0.0)
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vec2(1.0, 1.0)
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);
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void main()
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