mirror of
https://github.com/ZDoom/ZDRay.git
synced 2024-11-25 21:31:32 +00:00
Create top level acceleration structure
This commit is contained in:
parent
0065d91f44
commit
1b29ef02b9
2 changed files with 218 additions and 111 deletions
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@ -31,123 +31,17 @@ void GPURaytracer::Raytrace(LevelMesh* level)
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{
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mesh = level;
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std::unique_ptr<VulkanCommandPool> cmdpool = std::make_unique<VulkanCommandPool>(device.get(), device->graphicsFamily);
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std::unique_ptr<VulkanCommandBuffer> cmdbuffer = cmdpool->createBuffer();
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cmdpool = std::make_unique<VulkanCommandPool>(device.get(), device->graphicsFamily);
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cmdbuffer = cmdpool->createBuffer();
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printf("Creating vertex and index buffers\n");
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size_t vertexbuffersize = (size_t)mesh->MeshVertices.Size() * sizeof(Vec3);
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size_t indexbuffersize = (size_t)mesh->MeshElements.Size() * sizeof(uint32_t);
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size_t transferbuffersize = vertexbuffersize + indexbuffersize;
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size_t vertexoffset = 0;
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size_t indexoffset = vertexoffset + vertexbuffersize;
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BufferBuilder vbuilder;
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vbuilder.setUsage(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT);
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vbuilder.setSize(vertexbuffersize);
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auto vertexBuffer = vbuilder.create(device.get());
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BufferBuilder ibuilder;
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ibuilder.setUsage(VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT);
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ibuilder.setSize(indexbuffersize);
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auto indexBuffer = ibuilder.create(device.get());
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BufferBuilder tbuilder;
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tbuilder.setUsage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
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tbuilder.setSize(transferbuffersize);
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auto transferBuffer = tbuilder.create(device.get());
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auto data = (uint8_t*)transferBuffer->Map(0, transferbuffersize);
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memcpy(data + vertexoffset, mesh->MeshVertices.Data(), vertexbuffersize);
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memcpy(data + indexoffset, mesh->MeshElements.Data(), indexbuffersize);
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transferBuffer->Unmap();
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cmdbuffer->copyBuffer(transferBuffer.get(), vertexBuffer.get(), vertexoffset);
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cmdbuffer->copyBuffer(transferBuffer.get(), indexBuffer.get(), indexoffset);
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CreateVertexAndIndexBuffers();
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printf("Creating bottom level acceleration structure\n");
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VkBufferDeviceAddressInfo info = { VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO };
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info.buffer = vertexBuffer->buffer;
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VkDeviceAddress vertexAddress = vkGetBufferDeviceAddress(device->device, &info);
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info = { VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO };
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info.buffer = indexBuffer->buffer;
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VkDeviceAddress indexAddress = vkGetBufferDeviceAddress(device->device, &info);
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VkAccelerationStructureGeometryTrianglesDataKHR triangles = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR };
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triangles.vertexFormat = VK_FORMAT_R32G32B32_SFLOAT;
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triangles.vertexData.deviceAddress = vertexAddress;
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triangles.vertexStride = sizeof(Vec3);
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triangles.indexType = VK_INDEX_TYPE_UINT32;
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triangles.indexData.deviceAddress = indexAddress;
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triangles.maxVertex = mesh->MeshVertices.Size();
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VkAccelerationStructureGeometryKHR accelStructBLDesc = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR };
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accelStructBLDesc.geometryType = VK_GEOMETRY_TYPE_TRIANGLES_KHR;
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accelStructBLDesc.flags = VK_GEOMETRY_OPAQUE_BIT_KHR;
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accelStructBLDesc.geometry.triangles = triangles;
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VkAccelerationStructureBuildRangeInfoKHR rangeInfo = {};
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rangeInfo.firstVertex = 0;
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rangeInfo.primitiveCount = mesh->MeshElements.Size() / 3;
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rangeInfo.primitiveOffset = 0;
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rangeInfo.transformOffset = 0;
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VkAccelerationStructureBuildGeometryInfoKHR buildInfo = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR };
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buildInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR;
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buildInfo.mode = VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR;
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buildInfo.flags = accelStructBLDesc.flags | VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR;
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buildInfo.geometryCount = 1;
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buildInfo.pGeometries = &accelStructBLDesc;
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uint32_t maxPrimitiveCount = rangeInfo.primitiveCount;
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VkAccelerationStructureBuildSizesInfoKHR sizeInfo = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR };
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vkGetAccelerationStructureBuildSizesKHR(device->device, VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR, &buildInfo, &maxPrimitiveCount, &sizeInfo);
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BufferBuilder sbuilder;
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sbuilder.setUsage(VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
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sbuilder.setSize(sizeInfo.buildScratchSize);
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auto scratchBuffer = sbuilder.create(device.get());
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info = { VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO };
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info.buffer = scratchBuffer->buffer;
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VkDeviceAddress scratchAddress = vkGetBufferDeviceAddress(device->device, &info);
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BufferBuilder blbufbuilder;
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blbufbuilder.setUsage(VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT);
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blbufbuilder.setSize(sizeInfo.accelerationStructureSize);
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auto blAccelStructBuffer = blbufbuilder.create(device.get());
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VkAccelerationStructureKHR blAccelStructHandle = {};
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VkAccelerationStructureCreateInfoKHR createInfo = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR };
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createInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR;
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createInfo.buffer = blAccelStructBuffer->buffer;
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createInfo.size = sizeInfo.accelerationStructureSize;
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VkResult result = vkCreateAccelerationStructureKHR(device->device, &createInfo, nullptr, &blAccelStructHandle);
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if (result != VK_SUCCESS)
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throw std::runtime_error("vkCreateAccelerationStructureKHR failed");
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auto blAccelStruct = std::make_unique<VulkanAccelerationStructure>(device.get(), blAccelStructHandle);
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buildInfo.dstAccelerationStructure = blAccelStruct->accelstruct;
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buildInfo.scratchData.deviceAddress = scratchAddress;
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VkAccelerationStructureBuildRangeInfoKHR* rangeInfos[] = { &rangeInfo };
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vkCmdBuildAccelerationStructuresKHR(cmdbuffer->buffer, 1, &buildInfo, rangeInfos);
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CreateBottomLevelAccelerationStructure();
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printf("Creating top level acceleration structure\n");
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/*
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Vec3 aabbs[2] = { mesh->MeshVertices[0], mesh->MeshVertices[1] };
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for (Vec3& v : mesh->MeshVertices)
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{
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aabbs[0].x = std::min(aabbs[0].x, v.x);
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aabbs[0].y = std::min(aabbs[0].y, v.y);
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aabbs[0].z = std::min(aabbs[0].z, v.z);
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aabbs[1].x = std::max(aabbs[1].x, v.x);
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aabbs[1].y = std::max(aabbs[1].y, v.y);
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aabbs[1].z = std::max(aabbs[1].z, v.z);
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}
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*/
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CreateTopLevelAccelerationStructure();
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printf("Tracing light probes\n");
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@ -376,3 +270,195 @@ Vec3 GPURaytracer::GetSurfaceEmittance(Surface* surface, float distance)
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return Vec3(0.0f);
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}
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}
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void GPURaytracer::CreateVertexAndIndexBuffers()
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{
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size_t vertexbuffersize = (size_t)mesh->MeshVertices.Size() * sizeof(Vec3);
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size_t indexbuffersize = (size_t)mesh->MeshElements.Size() * sizeof(uint32_t);
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size_t transferbuffersize = vertexbuffersize + indexbuffersize;
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size_t vertexoffset = 0;
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size_t indexoffset = vertexoffset + vertexbuffersize;
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BufferBuilder vbuilder;
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vbuilder.setUsage(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT);
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vbuilder.setSize(vertexbuffersize);
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vertexBuffer = vbuilder.create(device.get());
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BufferBuilder ibuilder;
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ibuilder.setUsage(VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT);
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ibuilder.setSize(indexbuffersize);
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indexBuffer = ibuilder.create(device.get());
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BufferBuilder tbuilder;
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tbuilder.setUsage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
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tbuilder.setSize(transferbuffersize);
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transferBuffer = tbuilder.create(device.get());
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uint8_t* data = (uint8_t*)transferBuffer->Map(0, transferbuffersize);
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memcpy(data + vertexoffset, mesh->MeshVertices.Data(), vertexbuffersize);
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memcpy(data + indexoffset, mesh->MeshElements.Data(), indexbuffersize);
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transferBuffer->Unmap();
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cmdbuffer->copyBuffer(transferBuffer.get(), vertexBuffer.get(), vertexoffset);
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cmdbuffer->copyBuffer(transferBuffer.get(), indexBuffer.get(), indexoffset);
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VkMemoryBarrier barrier = { VK_STRUCTURE_TYPE_MEMORY_BARRIER };
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barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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barrier.dstAccessMask = VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR;
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vkCmdPipelineBarrier(cmdbuffer->buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, 0, 1, &barrier, 0, nullptr, 0, nullptr);
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}
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void GPURaytracer::CreateBottomLevelAccelerationStructure()
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{
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VkBufferDeviceAddressInfo info = { VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO };
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info.buffer = vertexBuffer->buffer;
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VkDeviceAddress vertexAddress = vkGetBufferDeviceAddress(device->device, &info);
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info = { VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO };
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info.buffer = indexBuffer->buffer;
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VkDeviceAddress indexAddress = vkGetBufferDeviceAddress(device->device, &info);
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VkAccelerationStructureGeometryTrianglesDataKHR triangles = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR };
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triangles.vertexFormat = VK_FORMAT_R32G32B32_SFLOAT;
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triangles.vertexData.deviceAddress = vertexAddress;
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triangles.vertexStride = sizeof(Vec3);
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triangles.indexType = VK_INDEX_TYPE_UINT32;
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triangles.indexData.deviceAddress = indexAddress;
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triangles.maxVertex = mesh->MeshVertices.Size();
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VkAccelerationStructureGeometryKHR accelStructBLDesc = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR };
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accelStructBLDesc.geometryType = VK_GEOMETRY_TYPE_TRIANGLES_KHR;
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accelStructBLDesc.flags = VK_GEOMETRY_OPAQUE_BIT_KHR;
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accelStructBLDesc.geometry.triangles = triangles;
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VkAccelerationStructureBuildRangeInfoKHR rangeInfo = {};
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rangeInfo.primitiveCount = mesh->MeshElements.Size() / 3;
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VkAccelerationStructureBuildGeometryInfoKHR buildInfo = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR };
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buildInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR;
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buildInfo.mode = VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR;
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buildInfo.flags = accelStructBLDesc.flags | VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR;
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buildInfo.geometryCount = 1;
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buildInfo.pGeometries = &accelStructBLDesc;
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uint32_t maxPrimitiveCount = rangeInfo.primitiveCount;
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VkAccelerationStructureBuildSizesInfoKHR sizeInfo = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR };
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vkGetAccelerationStructureBuildSizesKHR(device->device, VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR, &buildInfo, &maxPrimitiveCount, &sizeInfo);
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BufferBuilder blbufbuilder;
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blbufbuilder.setUsage(VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT);
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blbufbuilder.setSize(sizeInfo.accelerationStructureSize);
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blAccelStructBuffer = blbufbuilder.create(device.get());
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VkAccelerationStructureKHR blAccelStructHandle = {};
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VkAccelerationStructureCreateInfoKHR createInfo = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR };
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createInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR;
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createInfo.buffer = blAccelStructBuffer->buffer;
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createInfo.size = sizeInfo.accelerationStructureSize;
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VkResult result = vkCreateAccelerationStructureKHR(device->device, &createInfo, nullptr, &blAccelStructHandle);
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if (result != VK_SUCCESS)
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throw std::runtime_error("vkCreateAccelerationStructureKHR failed");
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blAccelStruct = std::make_unique<VulkanAccelerationStructure>(device.get(), blAccelStructHandle);
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BufferBuilder sbuilder;
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sbuilder.setUsage(VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
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sbuilder.setSize(sizeInfo.buildScratchSize);
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blScratchBuffer = sbuilder.create(device.get());
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info = { VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO };
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info.buffer = blScratchBuffer->buffer;
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VkDeviceAddress scratchAddress = vkGetBufferDeviceAddress(device->device, &info);
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buildInfo.dstAccelerationStructure = blAccelStruct->accelstruct;
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buildInfo.scratchData.deviceAddress = scratchAddress;
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VkAccelerationStructureBuildRangeInfoKHR* rangeInfos[] = { &rangeInfo };
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vkCmdBuildAccelerationStructuresKHR(cmdbuffer->buffer, 1, &buildInfo, rangeInfos);
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}
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void GPURaytracer::CreateTopLevelAccelerationStructure()
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{
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VkAccelerationStructureDeviceAddressInfoKHR addressInfo = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_DEVICE_ADDRESS_INFO_KHR };
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addressInfo.accelerationStructure = blAccelStruct->accelstruct;
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VkDeviceAddress blAccelStructAddress = vkGetAccelerationStructureDeviceAddressKHR(device->device, &addressInfo);
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VkAccelerationStructureInstanceKHR instance = {};
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instance.transform.matrix[0][0] = 1.0f;
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instance.transform.matrix[1][1] = 1.0f;
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instance.transform.matrix[2][2] = 1.0f;
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instance.instanceCustomIndex = 0;
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instance.accelerationStructureReference = blAccelStructAddress;
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instance.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
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instance.mask = 0xffffffff;
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instance.instanceShaderBindingTableRecordOffset = 0;
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BufferBuilder tbuilder;
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tbuilder.setUsage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
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tbuilder.setSize(sizeof(VkAccelerationStructureInstanceKHR));
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tlTransferBuffer = tbuilder.create(device.get());
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auto data = (uint8_t*)tlTransferBuffer->Map(0, sizeof(VkAccelerationStructureInstanceKHR));
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memcpy(data, &instance, sizeof(VkAccelerationStructureInstanceKHR));
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tlTransferBuffer->Unmap();
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BufferBuilder instbufbuilder;
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instbufbuilder.setUsage(VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_DST_BIT);
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instbufbuilder.setSize(sizeof(VkAccelerationStructureInstanceKHR));
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tlInstanceBuffer = instbufbuilder.create(device.get());
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cmdbuffer->copyBuffer(tlTransferBuffer.get(), tlInstanceBuffer.get());
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VkMemoryBarrier barrier = { VK_STRUCTURE_TYPE_MEMORY_BARRIER };
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barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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barrier.dstAccessMask = VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR;
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vkCmdPipelineBarrier(cmdbuffer->buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, 0, 1, &barrier, 0, nullptr, 0, nullptr);
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VkBufferDeviceAddressInfo info = { VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO };
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info.buffer = tlInstanceBuffer->buffer;
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VkDeviceAddress instanceBufferAddress = vkGetBufferDeviceAddress(device->device, &info);
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VkAccelerationStructureGeometryInstancesDataKHR instances = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_INSTANCES_DATA_KHR };
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instances.data.deviceAddress = instanceBufferAddress;
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VkAccelerationStructureGeometryKHR accelStructTLDesc = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR };
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accelStructTLDesc.geometryType = VK_GEOMETRY_TYPE_INSTANCES_KHR;
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accelStructTLDesc.geometry.instances = instances;
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VkAccelerationStructureBuildRangeInfoKHR rangeInfo = {};
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rangeInfo.primitiveCount = 1;
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VkAccelerationStructureBuildGeometryInfoKHR buildInfo = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR };
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buildInfo.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR;
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buildInfo.geometryCount = 1;
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buildInfo.pGeometries = &accelStructTLDesc;
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buildInfo.mode = VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR;
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buildInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR;
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buildInfo.srcAccelerationStructure = VK_NULL_HANDLE;
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uint32_t maxInstanceCount = 1;
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VkAccelerationStructureBuildSizesInfoKHR sizeInfo = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR };
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vkGetAccelerationStructureBuildSizesKHR(device->device, VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR, &buildInfo, &maxInstanceCount, &sizeInfo);
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VkAccelerationStructureKHR tlAccelStructHandle = {};
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VkAccelerationStructureCreateInfoKHR createInfo = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR };
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createInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR;
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createInfo.size = sizeInfo.accelerationStructureSize;
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VkResult result = vkCreateAccelerationStructureKHR(device->device, &createInfo, nullptr, &tlAccelStructHandle);
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if (result != VK_SUCCESS)
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throw std::runtime_error("vkCreateAccelerationStructureKHR failed");
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tlAccelStruct = std::make_unique<VulkanAccelerationStructure>(device.get(), tlAccelStructHandle);
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BufferBuilder sbuilder;
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sbuilder.setUsage(VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
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sbuilder.setSize(sizeInfo.buildScratchSize);
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tlScratchBuffer = sbuilder.create(device.get());
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info = { VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO };
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info.buffer = tlScratchBuffer->buffer;
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VkDeviceAddress scratchAddress = vkGetBufferDeviceAddress(device->device, &info);
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buildInfo.dstAccelerationStructure = tlAccelStruct->accelstruct;
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buildInfo.scratchData.deviceAddress = scratchAddress;
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VkAccelerationStructureBuildRangeInfoKHR* rangeInfos[] = { &rangeInfo };
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vkCmdBuildAccelerationStructuresKHR(cmdbuffer->buffer, 1, &buildInfo, rangeInfos);
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}
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@ -2,6 +2,7 @@
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#pragma once
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#include "vulkandevice.h"
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#include "vulkanobjects.h"
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class LevelMesh;
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@ -14,6 +15,10 @@ public:
|
|||
void Raytrace(LevelMesh* level);
|
||||
|
||||
private:
|
||||
void CreateVertexAndIndexBuffers();
|
||||
void CreateBottomLevelAccelerationStructure();
|
||||
void CreateTopLevelAccelerationStructure();
|
||||
|
||||
void RaytraceProbeSample(LightProbeSample* probe);
|
||||
void RaytraceSurfaceSample(Surface* surface, int x, int y);
|
||||
Vec3 TracePath(const Vec3& pos, const Vec3& dir, int sampleIndex, int depth = 0);
|
||||
|
@ -30,4 +35,20 @@ private:
|
|||
LevelMesh* mesh = nullptr;
|
||||
|
||||
std::unique_ptr<VulkanDevice> device;
|
||||
|
||||
std::unique_ptr<VulkanBuffer> vertexBuffer;
|
||||
std::unique_ptr<VulkanBuffer> indexBuffer;
|
||||
std::unique_ptr<VulkanBuffer> transferBuffer;
|
||||
|
||||
std::unique_ptr<VulkanBuffer> blScratchBuffer;
|
||||
std::unique_ptr<VulkanBuffer> blAccelStructBuffer;
|
||||
std::unique_ptr<VulkanAccelerationStructure> blAccelStruct;
|
||||
|
||||
std::unique_ptr<VulkanBuffer> tlTransferBuffer;
|
||||
std::unique_ptr<VulkanBuffer> tlScratchBuffer;
|
||||
std::unique_ptr<VulkanBuffer> tlInstanceBuffer;
|
||||
std::unique_ptr<VulkanAccelerationStructure> tlAccelStruct;
|
||||
|
||||
std::unique_ptr<VulkanCommandPool> cmdpool;
|
||||
std::unique_ptr<VulkanCommandBuffer> cmdbuffer;
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue