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Fix closest hit and miss shaders not working
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1 changed files with 2 additions and 2 deletions
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@ -689,7 +689,7 @@ void GPURaytracer::CreateShaders()
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vec3 hitValue;
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};
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layout(location = 0) rayPayloadEXT hitPayload payload;
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layout(location = 0) rayPayloadInEXT hitPayload payload;
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void main()
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{
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@ -713,7 +713,7 @@ void GPURaytracer::CreateShaders()
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vec3 hitValue;
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};
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layout(location = 0) rayPayloadEXT hitPayload payload;
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layout(location = 0) rayPayloadInEXT hitPayload payload;
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void main()
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{
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