- Misc UDMF fixes

This commit is contained in:
Magnus Norddahl 2018-10-28 18:59:55 +01:00
parent fde2a69ce6
commit 16ba8f8619
4 changed files with 72 additions and 5 deletions

View File

@ -596,6 +596,11 @@ void FProcessor::BuildNodes()
void FProcessor::BuildLightmaps(const char *configFile) void FProcessor::BuildLightmaps(const char *configFile)
{ {
LMBuilder.ambience = 0.0f;
LMBuilder.samples = 64;
LMBuilder.textureWidth = LIGHTMAP_MAX_SIZE;
LMBuilder.textureHeight = LIGHTMAP_MAX_SIZE;
Level.ParseConfigFile(configFile); Level.ParseConfigFile(configFile);
Level.SetupDlight(); Level.SetupDlight();
Surface_AllocateFromMap(Level); Surface_AllocateFromMap(Level);

View File

@ -182,6 +182,7 @@ void FProcessor::ParseLinedef(IntLineDef *ld)
{ {
SC_MustGetStringName("{"); SC_MustGetStringName("{");
ld->v1 = ld->v2 = ld->sidenum[0] = ld->sidenum[1] = NO_INDEX; ld->v1 = ld->v2 = ld->sidenum[0] = ld->sidenum[1] = NO_INDEX;
ld->flags = 0;
ld->special = 0; ld->special = 0;
while (!SC_CheckString("}")) while (!SC_CheckString("}"))
{ {
@ -206,6 +207,19 @@ void FProcessor::ParseLinedef(IntLineDef *ld)
{ {
ld->args[0] = CheckInt(key); ld->args[0] = CheckInt(key);
} }
else if (!stricmp(key, "blocking") && !stricmp(value, "true"))
{
ld->flags |= ML_BLOCKING;
}
else if (!stricmp(key, "blockmonsters") && !stricmp(value, "true"))
{
ld->flags |= ML_BLOCKMONSTERS;
}
else if (!stricmp(key, "twosided") && !stricmp(value, "true"))
{
ld->flags |= ML_TWOSIDED;
}
if (!stricmp(key, "sidefront")) if (!stricmp(key, "sidefront"))
{ {
ld->sidenum[0] = CheckInt(key); ld->sidenum[0] = CheckInt(key);
@ -256,16 +270,64 @@ void FProcessor::ParseSidedef(IntSideDef *sd)
// //
//=========================================================================== //===========================================================================
static void CopyUDMFString(char *dest, int destlen, const char *udmfvalue)
{
destlen--;
char endchar = 0;
if (udmfvalue[0] == '"' || udmfvalue[0] == '\'')
{
endchar = udmfvalue[0];
udmfvalue++;
}
for (int i = 0; i < destlen && udmfvalue[i] != 0 && udmfvalue[i] != endchar; i++)
{
*(dest++) = udmfvalue[i];
}
*dest = 0;
}
void FProcessor::ParseSector(IntSector *sec) void FProcessor::ParseSector(IntSector *sec)
{ {
memset(&sec->data, 0, sizeof(sec->data));
sec->data.lightlevel = 160;
SC_MustGetStringName("{"); SC_MustGetStringName("{");
while (!SC_CheckString("}")) while (!SC_CheckString("}"))
{ {
const char *value; const char *value;
const char *key = ParseKey(value); const char *key = ParseKey(value);
// No specific sector properties are ever used by the node builder if (stricmp(key, "textureceiling") == 0)
// so everything can go directly to the props array. {
CopyUDMFString(sec->data.ceilingpic, 8, value);
}
else if (stricmp(key, "texturefloor") == 0)
{
CopyUDMFString(sec->data.floorpic, 8, value);
}
else if (stricmp(key, "heightceiling") == 0)
{
sec->data.ceilingheight = CheckFloat(key);
}
else if (stricmp(key, "heightfloor") == 0)
{
sec->data.floorheight = CheckFloat(key);
}
else if (stricmp(key, "lightlevel") == 0)
{
sec->data.lightlevel = CheckInt(key);
}
else if (stricmp(key, "special") == 0)
{
sec->data.special = CheckInt(key);
}
else if (stricmp(key, "id") == 0)
{
sec->data.tag = CheckInt(key);
}
// now store the key in its unprocessed form // now store the key in its unprocessed form
UDMFKey k = {key, value}; UDMFKey k = {key, value};

View File

@ -902,8 +902,8 @@ void kexLightmapBuilder::CreateLightGrid()
// determine the size of the grid block // determine the size of the grid block
for(int i = 0; i < 3; ++i) for(int i = 0; i < 3; ++i)
{ {
mins[i] = gridSize[i] * kexMath::Ceil(worldGrid.min[i] / gridSize[i]); mins[i] = gridSize[i] * kexMath::Floor(worldGrid.min[i] / gridSize[i]);
maxs[i] = gridSize[i] * kexMath::Floor(worldGrid.max[i] / gridSize[i]); maxs[i] = gridSize[i] * kexMath::Ceil(worldGrid.max[i] / gridSize[i]);
gridBlock[i] = (maxs[i] - mins[i]) / gridSize[i] + 1; gridBlock[i] = (maxs[i] - mins[i]) / gridSize[i] + 1;
} }

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@ -259,7 +259,7 @@ IntSector *FLevel::GetBackSector(const MapSegGLEx *seg)
IntLineDef *line = &Lines[seg->linedef]; IntLineDef *line = &Lines[seg->linedef];
if (line->flags & ML_TWOSIDED) if ((line->flags & ML_TWOSIDED) && line->sidenum[seg->side ^ 1] != 0xffffffff)
{ {
IntSideDef *backSide = &Sides[line->sidenum[seg->side ^ 1]]; IntSideDef *backSide = &Sides[line->sidenum[seg->side ^ 1]];
return &Sectors[backSide->sector]; return &Sectors[backSide->sector];