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Only create lights for the actual static light things
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parent
c5d09682a0
commit
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1 changed files with 6 additions and 2 deletions
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@ -289,6 +289,10 @@ void FLevel::CreateLights()
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{
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{
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IntThing *thing = &Things[i];
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IntThing *thing = &Things[i];
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// skip things that aren't actually static point lights or static spotlights
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if (thing->type != 9876 && thing->type != 9881)
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continue;
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uint32_t lightcolor = 0xffffff;
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uint32_t lightcolor = 0xffffff;
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float lightintensity = 1.0f;
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float lightintensity = 1.0f;
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float lightdistance = 0.0f;
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float lightdistance = 0.0f;
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@ -310,11 +314,11 @@ void FLevel::CreateLights()
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{
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{
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lightdistance = atof(key.value);
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lightdistance = atof(key.value);
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}
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}
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else if (!stricmp(key.key, "lightinnerangle"))
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else if (!stricmp(key.key, "lightinnerangle") && thing->type == 9881)
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{
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{
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innerAngleCos = std::cos(atof(key.value) * 3.14159265359f / 180.0f);
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innerAngleCos = std::cos(atof(key.value) * 3.14159265359f / 180.0f);
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}
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}
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else if (!stricmp(key.key, "lightouterangle"))
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else if (!stricmp(key.key, "lightouterangle") && thing->type == 9881)
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{
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{
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outerAngleCos = std::cos(atof(key.value) * 3.14159265359f / 180.0f);
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outerAngleCos = std::cos(atof(key.value) * 3.14159265359f / 180.0f);
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}
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}
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