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Fix non-rtx version of TraceFirstHitTriangleT
This fixes sunlight
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1 changed files with 2 additions and 2 deletions
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@ -473,8 +473,8 @@ int TraceFirstHitTriangleT(vec3 origin, float tmin, vec3 dir, float tmax, out fl
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float segmentlen = max(200.0, tracedist / 20.0);
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for (float t = 0.0; t < tracedist; t += segmentlen)
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{
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float segstart = t / tracedist;
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float segend = min(t + segmentlen, tracedist) / tracedist;
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float segstart = t;
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float segend = min(t + segmentlen, tracedist);
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RayBBox ray = create_ray(ray_start + ray_dir * segstart, ray_start + ray_dir * segend);
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TraceHit hit = find_first_hit(ray);
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