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Forgot to add the filesystem files
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2 changed files with 315 additions and 0 deletions
273
src/framework/filesystem.cpp
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273
src/framework/filesystem.cpp
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#include "filesystem.h"
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#include "zipreader.h"
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#include "file.h"
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#include <map>
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#include <stdexcept>
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FFileSystem fileSystem;
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/////////////////////////////////////////////////////////////////////////////
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class ZipFileSystemSource : public IFileSystemSource
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{
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public:
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ZipFileSystemSource(const FString& filename)
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{
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zip = ZipReader::open(filename.GetChars());
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}
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int GetLumpCount() override
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{
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return zip->get_num_files();
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}
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int CheckNumForFullName(const FString& fullname) override
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{
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return zip->locate_file(fullname.GetChars());
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}
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int FileLength(int lump) override
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{
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uint64_t size = zip->get_uncompressed_size(lump);
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// For safety. The filesystem API clearly wasn't designed to handle large files.
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if (size >= 0x7fffffff) throw std::runtime_error("File is too big");
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return (int)size;
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}
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FileData ReadFile(int lump) override
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{
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FileData data;
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data.Buffer = zip->read_all_bytes(lump);
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return data;
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}
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const char* GetFileFullName(int lump, bool returnshort) override
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{
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static std::string tempstring;
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tempstring = zip->get_filename(lump);
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return tempstring.c_str();
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}
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std::unique_ptr<ZipReader> zip;
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};
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/////////////////////////////////////////////////////////////////////////////
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class FolderFileSystemSource : public IFileSystemSource
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{
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public:
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FolderFileSystemSource(const FString& foldername)
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{
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ScanFolder(foldername.GetChars());
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}
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int GetLumpCount() override
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{
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return (int)Filenames.size();
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}
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int CheckNumForFullName(const FString& fullname) override
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{
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auto it = FilenameKeyToIndex.find(fullname.GetChars());
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if (it == FilenameKeyToIndex.end())
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return -1;
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return (int)it->second;
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}
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int FileLength(int lump) override
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{
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int64_t size = File::open_existing(Filenames[lump])->size();
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// For safety. The filesystem API clearly wasn't designed to handle large files.
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if (size >= 0x7fffffff) throw std::runtime_error("File is too big");
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return (int)size;
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}
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FileData ReadFile(int lump) override
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{
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FileData data;
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data.Buffer = File::read_all_bytes(Filenames[lump]);
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return data;
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}
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const char* GetFileFullName(int lump, bool returnshort) override
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{
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return Filenames[lump].c_str();
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}
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void ScanFolder(const std::string& foldername, int depth = 0)
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{
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for (const std::string& filename : Directory::files(foldername))
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{
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std::string fullname = FilePath::combine(foldername, filename);
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FilenameKeyToIndex[fullname] = Filenames.size();
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Filenames.push_back(fullname);
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}
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if (depth < 16)
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{
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for (const std::string& subfolder : Directory::folders(foldername))
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{
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ScanFolder(FilePath::combine(foldername, subfolder), depth + 1);
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}
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}
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}
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std::vector<std::string> Filenames;
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std::map<std::string, size_t> FilenameKeyToIndex;
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};
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/////////////////////////////////////////////////////////////////////////////
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class WadFileEntry
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{
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public:
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uint32_t offset = 0;
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uint32_t size = 0;
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std::string name;
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void *data = nullptr;
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};
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class WadFileSystemSource : public IFileSystemSource
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{
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public:
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WadFileSystemSource(const FString& filename)
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{
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file = File::open_existing(filename.GetChars());
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char magic[4];
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file->read(magic, 4);
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pwad = memcmp(magic, "PWAD", 4) == 0;
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iwad = memcmp(magic, "IWAD", 4) == 0;
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if (!pwad && !iwad)
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throw std::runtime_error("Not a valid WAD file");
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uint32_t num_entries = file->read_uint32();
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uint32_t directory_offset = file->read_uint32();
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file->seek(directory_offset);
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for (uint32_t i = 0; i < num_entries; i++)
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{
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WadFileEntry entry;
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entry.offset = file->read_uint32();
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entry.size = file->read_uint32();
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char name[9];
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name[8] = 0;
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file->read(name, 8);
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entry.name = name;
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FilenameKeyToIndex[entry.name] = entries.size();
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entries.push_back(entry);
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}
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}
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int GetLumpCount() override
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{
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return (int)entries.size();
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}
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int CheckNumForFullName(const FString& fullname) override
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{
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auto it = FilenameKeyToIndex.find(fullname.GetChars());
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if (it == FilenameKeyToIndex.end())
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return -1;
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return (int)it->second;
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}
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int FileLength(int lump) override
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{
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return entries[lump].size;
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}
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FileData ReadFile(int lump) override
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{
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FileData data;
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data.Buffer.resize(entries[lump].size);
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file->seek(entries[lump].offset);
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file->read(data.Buffer.data(), data.Buffer.size());
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return data;
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}
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const char* GetFileFullName(int lump, bool returnshort) override
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{
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return entries[lump].name.c_str();
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}
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std::shared_ptr<File> file;
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bool pwad = false;
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bool iwad = false;
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std::vector<WadFileEntry> entries;
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std::map<std::string, size_t> FilenameKeyToIndex;
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};
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/////////////////////////////////////////////////////////////////////////////
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void FFileSystem::AddZipSource(const FString& filename)
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{
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Sources.push_back(std::make_unique<ZipFileSystemSource>(filename));
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}
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void FFileSystem::AddFolderSource(const FString& foldername)
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{
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Sources.push_back(std::make_unique<FolderFileSystemSource>(foldername));
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}
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void FFileSystem::AddWadSource(const FString& filename)
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{
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Sources.push_back(std::make_unique<WadFileSystemSource>(filename));
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}
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int FFileSystem::CheckNumForFullName(const FString& fullname)
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{
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int pos = 0;
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for (auto& source : Sources)
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{
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int index = source->CheckNumForFullName(fullname);
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if (index != -1)
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return pos + index;
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pos += source->GetLumpCount();
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}
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return -1;
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}
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int FFileSystem::FileLength(int lump)
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{
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int pos = 0;
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for (auto& source : Sources)
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{
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if (lump - pos < source->GetLumpCount())
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{
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return source->FileLength(lump - pos);
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}
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pos += source->GetLumpCount();
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}
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return 0;
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}
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FileData FFileSystem::ReadFile(int lump)
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{
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int pos = 0;
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for (auto& source : Sources)
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{
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if (lump - pos < source->GetLumpCount())
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{
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return source->ReadFile(lump - pos);
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}
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pos += source->GetLumpCount();
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}
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return {};
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}
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const char* FFileSystem::GetFileFullName(int lump, bool returnshort) const
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{
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int pos = 0;
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for (auto& source : Sources)
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{
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if (lump - pos < source->GetLumpCount())
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{
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return source->GetFileFullName(lump - pos, returnshort);
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}
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pos += source->GetLumpCount();
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}
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return {};
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}
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42
src/framework/filesystem.h
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42
src/framework/filesystem.h
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#pragma once
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#include "framework/tarray.h"
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#include "framework/templates.h"
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#include "framework/zstring.h"
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#include <memory>
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#include <vector>
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struct FileData
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{
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char* GetMem() { return (char*)Buffer.data(); }
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std::vector<uint8_t> Buffer;
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};
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class IFileSystemSource
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{
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public:
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virtual ~IFileSystemSource() = default;
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virtual int GetLumpCount() = 0;
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virtual int CheckNumForFullName(const FString& fullname) = 0;
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virtual int FileLength(int lump) = 0;
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virtual FileData ReadFile(int lump) = 0;
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virtual const char* GetFileFullName(int lump, bool returnshort) = 0;
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};
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class FFileSystem
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{
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public:
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void AddZipSource(const FString& filename);
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void AddFolderSource(const FString& foldername);
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void AddWadSource(const FString& filename);
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int CheckNumForFullName(const FString& fullname);
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int FileLength(int lump);
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FileData ReadFile(int lump);
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const char* GetFileFullName(int lump, bool returnshort = true) const;
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private:
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std::vector<std::unique_ptr<IFileSystemSource>> Sources;
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};
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extern FFileSystem fileSystem;
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