#pragma once

#include "model.h"

struct FRenderStyle
{
};

struct VSMatrix
{
};

class FModelRenderer
{
public:
	virtual ~FModelRenderer() = default;

	virtual ModelRendererType GetType() const = 0;

	virtual void BeginDrawModel(FRenderStyle style, FSpriteModelFrame *smf, const VSMatrix &objectToWorldMatrix, bool mirrored) = 0;
	virtual void EndDrawModel(FRenderStyle style, FSpriteModelFrame *smf) = 0;

	virtual IModelVertexBuffer *CreateVertexBuffer(bool needindex, bool singleframe) = 0;

	virtual VSMatrix GetViewToWorldMatrix() = 0;

	virtual void BeginDrawHUDModel(FRenderStyle style, const VSMatrix &objectToWorldMatrix, bool mirrored) = 0;
	virtual void EndDrawHUDModel(FRenderStyle style) = 0;

	virtual void SetInterpolation(double interpolation) = 0;
	virtual void SetMaterial(FGameTexture *skin, bool clampNoFilter, int translation) = 0;
	virtual void DrawArrays(int start, int count) = 0;
	virtual void DrawElements(int numIndices, size_t offset) = 0;
	virtual void SetupFrame(FModel *model, unsigned int frame1, unsigned int frame2, unsigned int size) = 0;
};

