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1042 lines
37 KiB
C
1042 lines
37 KiB
C
/*
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SDL_net: An example cross-platform network library for use with SDL
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_NET_H_
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#define SDL_NET_H_
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#ifdef WITHOUT_SDL
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#include <stdint.h>
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typedef uint8_t Uint8;
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typedef uint16_t Uint16;
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typedef uint32_t Uint32;
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typedef struct SDLNet_version {
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Uint8 major;
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Uint8 minor;
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Uint8 patch;
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} SDLNet_version;
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#else /* WITHOUT_SDL */
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#include "SDL.h"
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#include "SDL_endian.h"
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#include "SDL_version.h"
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typedef SDL_version SDLNet_version;
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#endif /* WITHOUT_SDL */
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
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*/
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#define SDL_NET_MAJOR_VERSION 2
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#define SDL_NET_MINOR_VERSION 2
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#define SDL_NET_PATCHLEVEL 0
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/* This macro can be used to fill a version structure with the compile-time
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* version of the SDL_net library.
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*/
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#define SDL_NET_VERSION(X) \
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{ \
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(X)->major = SDL_NET_MAJOR_VERSION; \
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(X)->minor = SDL_NET_MINOR_VERSION; \
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(X)->patch = SDL_NET_PATCHLEVEL; \
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}
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#if SDL_NET_MAJOR_VERSION < 3 && SDL_MAJOR_VERSION < 3
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/**
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* This is the version number macro for the current SDL_net version.
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*
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* In versions higher than 2.9.0, the minor version overflows into
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* the thousands digit: for example, 2.23.0 is encoded as 4300.
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* This macro will not be available in SDL 3.x or SDL_net 3.x.
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*
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* Deprecated, use SDL_NET_VERSION_ATLEAST or SDL_NET_VERSION instead.
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*/
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#define SDL_NET_COMPILEDVERSION \
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SDL_VERSIONNUM(SDL_NET_MAJOR_VERSION, SDL_NET_MINOR_VERSION, SDL_NET_PATCHLEVEL)
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#endif /* SDL_NET_MAJOR_VERSION < 3 && SDL_MAJOR_VERSION < 3 */
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/**
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* This macro will evaluate to true if compiled with SDL_net at least X.Y.Z.
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*/
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#define SDL_NET_VERSION_ATLEAST(X, Y, Z) \
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((SDL_NET_MAJOR_VERSION >= X) && \
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(SDL_NET_MAJOR_VERSION > X || SDL_NET_MINOR_VERSION >= Y) && \
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(SDL_NET_MAJOR_VERSION > X || SDL_NET_MINOR_VERSION > Y || SDL_NET_PATCHLEVEL >= Z))
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/**
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* Query the version of SDL_net that the program is linked against.
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*
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* This function gets the version of the dynamically linked SDL_net library.
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* This is separate from the SDL_NET_VERSION() macro, which tells you what
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* version of the SDL_net headers you compiled against.
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*
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* This returns static internal data; do not free or modify it!
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*
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* \returns a pointer to the version information.
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*
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* \since This function is available since SDL_net 2.0.0.
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*/
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extern DECLSPEC const SDLNet_version * SDLCALL SDLNet_Linked_Version(void);
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/**
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* Initialize SDL_net.
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*
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* You must successfully call this function before it is safe to call any
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* other function in this library, with one exception: a human-readable error
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* message can be retrieved from SDLNet_GetError() if this function fails.
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*
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* SDL must be initialized before calls to functions in this library, because
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* this library uses utility functions from the SDL library.
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*
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* It is safe to call this more than once; the library keeps a counter of init
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* calls, and decrements it on each call to SDLNet_Quit, so you must pair your
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* init and quit calls.
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*
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* \returns 0 on success, -1 on error.
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*
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* \since This function is available since SDL_net 2.0.0.
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*/
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extern DECLSPEC int SDLCALL SDLNet_Init(void);
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/**
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* Deinitialize SDL_net.
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*
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* You must call this when done with the library, to free internal resources.
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* It is safe to call this when the library isn't initialized, as it will just
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* return immediately.
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*
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* Once you have as many quit calls as you have had successful calls to
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* SDLNet_Init, the library will actually deinitialize.
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*
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* \since This function is available since SDL_net 2.0.0.
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*/
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extern DECLSPEC void SDLCALL SDLNet_Quit(void);
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/* IPv4 hostname resolution API... */
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typedef struct {
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Uint32 host; /* 32-bit IPv4 host address */
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Uint16 port; /* 16-bit protocol port */
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} IPaddress;
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#ifndef INADDR_ANY
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#define INADDR_ANY 0x00000000
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#endif
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#ifndef INADDR_NONE
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#define INADDR_NONE 0xFFFFFFFF
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#endif
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#ifndef INADDR_LOOPBACK
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#define INADDR_LOOPBACK 0x7f000001
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#endif
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#ifndef INADDR_BROADCAST
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#define INADDR_BROADCAST 0xFFFFFFFF
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#endif
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/**
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* Resolve a host name and port to an IP address in network form.
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*
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* If `host` is NULL, the resolved host will be set to `INADDR_ANY`.
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*
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* If the host couldn't be resolved, the host portion of the returned address
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* will be INADDR_NONE, and the function will return -1.
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*
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* \param address to be filled in with the resolved address and port.
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* \param host the hostname to lookup (like "libsdl.org")
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* \param port the port intended to be connected to, to fill into address.
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* \returns zero on success, -1 on error.
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*
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* \since This function is available since SDL_net 2.0.0.
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*/
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extern DECLSPEC int SDLCALL SDLNet_ResolveHost(IPaddress *address, const char *host, Uint16 port);
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/**
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* Resolve an IP address to a host name in canonical form.
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*
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* If the IP couldn't be resolved, this function returns NULL, otherwise a
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* pointer to a static buffer containing the hostname is returned.
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*
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* **Warning**: This function is not thread-safe!
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*
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* \param ip the IP address to resolve into a hostname.
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*
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* \since This function is available since SDL_net 2.0.0.
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*/
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extern DECLSPEC const char * SDLCALL SDLNet_ResolveIP(const IPaddress *ip);
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/**
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* Get the addresses of network interfaces on this system.
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*
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* \param addresses where to store the returned information.
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* \param maxcount the number of results that can be stored at `addresses`
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* \returns the number of addresses saved in `addresses`
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*
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* \since This function is available since SDL_net 2.0.0.
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*/
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extern DECLSPEC int SDLCALL SDLNet_GetLocalAddresses(IPaddress *addresses, int maxcount);
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/* TCP network API */
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typedef struct _TCPsocket *TCPsocket;
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/**
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* Open a TCP network socket.
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*
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* If `ip->host` is INADDR_NONE or INADDR_ANY, this creates a local server
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* socket on the given port, otherwise a TCP connection to the remote host and
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* port is attempted. The address passed in should already be swapped to
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* network byte order (addresses returned from SDLNet_ResolveHost() are
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* already in the correct form).
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*
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* \param ip The address to open a connection to (or to host a server on).
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* \returns the newly created socket, or NULL if there was an error.
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*
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* \since This function is available since SDL_net 2.0.0.
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*
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* \sa SDLNet_TCP_Close
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*/
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extern DECLSPEC TCPsocket SDLCALL SDLNet_TCP_Open(IPaddress *ip);
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/**
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* Accept an incoming connection on the given server socket.
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*
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* `server` must be a socket returned by SDLNet_TCP_Open with an address of
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* INADDR_NONE or INADDR_ANY (a "server socket"). Other sockets do not accept
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* connections.
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*
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* \param server the server socket to accept a connection on.
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* \returns the newly created socket, or NULL if there was an error.
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*
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* \since This function is available since SDL_net 2.0.0.
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*/
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extern DECLSPEC TCPsocket SDLCALL SDLNet_TCP_Accept(TCPsocket server);
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/**
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* Get the IP address of the remote system associated with the socket.
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*
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* If the socket is a server socket, this function returns NULL.
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*
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* This returns a pointer to internal memory; you should not modify or free
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* it, and should assume it's only valid until the socket is given to
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* SDLNet_TCP_Close.
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*
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* \param sock the socket to query.
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* \returns the address information for the socket.
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*
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* \since This function is available since SDL_net 2.0.0.
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*/
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extern DECLSPEC IPaddress * SDLCALL SDLNet_TCP_GetPeerAddress(TCPsocket sock);
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/**
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* Send data over a non-server socket.
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*
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* `sock` must be a valid socket that was created by SDLNet_TCP_Open with a
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* specific address, or SDLNet_TCP_Accept.
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*
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* This function sends `len` bytes, pointed to by `data` over the non-server
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* socket `sock`.
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*
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* This function returns the actual amount of data sent. If the return value
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* is less than the amount of data sent, then either the remote connection was
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* closed, or an unknown socket error occurred.
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*
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* This function may block!
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*
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* \param sock the socket to send data to.
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* \param data a pointer to the bytes to send.
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* \param len the number of bytes, pointed to by `data`, to transmit.
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* \returns number of bytes sent, which might be less if there was a problem
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* or connection failure. If the socket is invalid, this function can
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* return -1, but in valid uses it'll return >= 0.
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*
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* \since This function is available since SDL_net 2.0.0.
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*
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* \sa SDLNet_TCP_Recv
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*/
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extern DECLSPEC int SDLCALL SDLNet_TCP_Send(TCPsocket sock, const void *data, int len);
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/**
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* Receive data from a non-server socket.
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*
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* `sock` must be a valid socket that was created by SDLNet_TCP_Open with a
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* specific address, or SDLNet_TCP_Accept.
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*
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* Receive up to `maxlen` bytes of data over the non-server socket `sock`, and
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* store them in the buffer pointed to by `data`.
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*
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* This function returns the actual amount of data received. If the return
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* value is less than or equal to zero, then either the remote connection was
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* closed, or an unknown socket error occurred.
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*
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* Note that this will return the number of bytes available at the first
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* moment the socket is able to see new data. If packets are coming in slowly
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* from the network, this might be less data than you expect at a given time.
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*
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* This function may block! Use SDLNet_CheckSockets() to make sure there is
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* data available before calling this function, if you want to avoid blocking.
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*
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* \param sock the socket to send data to.
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* \param data a pointer to where to store received data.
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* \param maxlen the maximum number of bytes that can be stored at `data`.
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* \returns number of bytes received, which might be less than `maxlen`.
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*
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* \since This function is available since SDL_net 2.0.0.
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*
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* \sa SDLNet_TCP_Send
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* \sa SDLNet_CheckSockets
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*/
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extern DECLSPEC int SDLCALL SDLNet_TCP_Recv(TCPsocket sock, void *data, int maxlen);
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/**
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* Close a TCP network socket.
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*
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* All TCP sockets (server and non-server) are deinitialized through this
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* function. Call this once you are done with a socket, and assume the handle
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* is invalid once you have.
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*
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* Closing a socket will disconnect any communication and free its resources.
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*
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* \param sock socket to close.
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*
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* \since This function is available since SDL_net 2.0.0.
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*/
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extern DECLSPEC void SDLCALL SDLNet_TCP_Close(TCPsocket sock);
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/* UDP network API */
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/* The maximum channels on a a UDP socket */
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#define SDLNET_MAX_UDPCHANNELS 32
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/* The maximum addresses bound to a single UDP socket channel */
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#define SDLNET_MAX_UDPADDRESSES 4
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typedef struct _UDPsocket *UDPsocket;
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typedef struct {
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int channel; /* The src/dst channel of the packet */
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Uint8 *data; /* The packet data */
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int len; /* The length of the packet data */
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int maxlen; /* The size of the data buffer */
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int status; /* packet status after sending */
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IPaddress address; /* The source/dest address of an incoming/outgoing packet */
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} UDPpacket;
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/**
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* Allocate a single UDP packet.
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*
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* This allocates a packet with `size` bytes of space for payload.
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*
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* When done with this packet, you can free it with SDLNet_FreePacket. Packets
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* can be reused multiple times; you don't have to allocate a new one for each
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* piece of data you intend to send.
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*
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* You can allocate multiple packets at once with SDLNet_AllocPacketV.
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*
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* \param size the maximum number of bytes of payload this packet will
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* contain.
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* \returns the new packet, or NULL if the function ran out of memory.
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*
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* \since This function is available since SDL_net 2.0.0.
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*
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* \sa SDLNet_ResizePacket
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* \sa SDLNet_FreePacket
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* \sa SDLNet_AllocPacketV
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*/
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extern DECLSPEC UDPpacket * SDLCALL SDLNet_AllocPacket(int size);
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/**
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* Reallocate a UDP packet's payload space.
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*
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* This takes an existing packet and makes sure it can contain at least
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* `newsize` bytes of space for payload.
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*
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* When done with this packet, you can free it with SDLNet_FreePacket. Packets
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* can be used multiple times; you don't have to allocate a new one for each
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* piece of data you intend to send.
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*
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* Please note that on memory allocation failure, this function will leave the
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* existing buffer alone, and _will return the original buffer size_. It will
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* not return an error value, it'll just leave the packet as it was!
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*
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* **Warning**: Existing contents of the packet's data are lost when resizing,
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* whether you are growing or shrinking the payload space, since SDL_net does
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* not realloc the existing data.
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*
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* \param newsize the new maximum number of bytes of payload this packet will
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* contain.
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* \returns the new maximum payload size, which will be unchanged from the
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* previous if the system ran out of memory.
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*
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* \since This function is available since SDL_net 2.0.0.
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*
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* \sa SDLNet_AllocPacket
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* \sa SDLNet_FreePacket
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*/
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extern DECLSPEC int SDLCALL SDLNet_ResizePacket(UDPpacket *packet, int newsize);
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/**
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* Dispose of a UDP packet.
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*
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* This frees both the packet's payload and the packet itself. Once this call
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* completes, the packet's pointer is invalid and should not be used anymore.
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*
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* \param packet the packet to free.
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*
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* \since This function is available since SDL_net 2.0.0.
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*
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* \sa SDLNet_AllocPacket
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* \sa SDLNet_ResizePacket
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*/
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extern DECLSPEC void SDLCALL SDLNet_FreePacket(UDPpacket *packet);
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/**
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* Allocate a UDP packet vector (array of packets).
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*
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* This allocates `howmany` packets at once, each `size` bytes long.
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*
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* You must free the results of this function with SDLNet_FreePacketV, and
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* must not free individual packets from this function with SDLNet_FreePacket.
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*
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* \param howmany the number of packets to allocate.
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* \param size the maximum bytes of payload each packet should contain.
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* \returns a pointer to the first packet in the array, or NULL if the
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* function ran out of memory.
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*
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* \since This function is available since SDL_net 2.0.0.
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*
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* \sa SDLNet_FreePacketV
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*/
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extern DECLSPEC UDPpacket ** SDLCALL SDLNet_AllocPacketV(int howmany, int size);
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/**
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* Free a UDP packet vector (array of packets).
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*
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* This frees the results of a previous call to SDLNet_AllocPacketV(), freeing
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* both the set of packets and the array that holds them.
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*
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* It is safe to free a NULL array through here; it's a harmless no-op.
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*
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* You must not use this to free packets allocated through any function other
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* than SDLNet_AllocPacketV().
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*
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* \param packetV the results of a call to SDLNet_AllocPacketV().
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*
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* \since This function is available since SDL_net 2.0.0.
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*
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* \sa SDLNet_AllocPacketV
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*/
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extern DECLSPEC void SDLCALL SDLNet_FreePacketV(UDPpacket **packetV);
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/**
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* Open a UDP network socket.
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*
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* If `port` is non-zero, the UDP socket is bound to a local port.
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*
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* The `port` should be given in native byte order, but is used internally in
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* network (big endian) byte order, in addresses, etc. This allows other
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* systems to send to this socket via a known port.
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*
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* Note that UDP sockets at the platform layer "bind" to a nework port number,
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* but SDL_net's UDP sockets also "bind" to a "channel" on top of that, with
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* SDLNet_UDP_Bind(). But the term is used for both.
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*
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* When you are done communicating over the returned socket, you can shut it
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* down and free its resources with SDLNet_UDP_Close().
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*
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* \param port the UDP port to bind this socket to.
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* \returns a new UDP socket, ready to communicate.
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*
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* \since This function is available since SDL_net 2.0.0.
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*
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* \sa SDLNet_UDP_Close
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* \sa SDLNet_UDP_Bind
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*/
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extern DECLSPEC UDPsocket SDLCALL SDLNet_UDP_Open(Uint16 port);
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/**
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* Set the percentage of simulated packet loss for packets sent on the socket.
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*
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* SDL_net can optionally, at random, drop packets that are being sent and
|
|
* received, to simulate bad networking conditions. As these sort of
|
|
* conditions can happen in the real world but likely won't between machines
|
|
* on the same LAN, you can use this function in testing to make sure your app
|
|
* is robust against network problems even on a fast, reliable network.
|
|
*
|
|
* You probably don't want to use this function outside of local testing.
|
|
*
|
|
* \param sock the socket to simulate packet loss on.
|
|
* \param percent a value from 0 to 100 of likelihood to drop a packet (higher
|
|
* the number means more likelihood of dropping.
|
|
*
|
|
* \since This function is available since SDL_net 2.0.0.
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDLNet_UDP_SetPacketLoss(UDPsocket sock, int percent);
|
|
|
|
/**
|
|
* Bind an address to the requested channel on the UDP socket.
|
|
*
|
|
* Note that UDP sockets at the platform layer "bind" to a nework port number,
|
|
* but SDL_net's UDP sockets also "bind" to a "channel" on top of that, with
|
|
* SDLNet_UDP_Bind(). But the term is used for both.
|
|
*
|
|
* If `channel` is -1, then the first unbound channel that has not yet been
|
|
* bound to the maximum number of addresses will be bound with the given
|
|
* address as it's primary address.
|
|
*
|
|
* If the channel is already bound, this new address will be added to the list
|
|
* of valid source addresses for packets arriving on the channel. If the
|
|
* channel is not already bound, then the address becomes the primary address,
|
|
* to which all outbound packets on the channel are sent.
|
|
*
|
|
* \param sock the UDP socket to bind an address to a channel on.
|
|
* \param channel the channel of the socket to bind to, or -1 to use the first
|
|
* available channel.
|
|
* \param address the address to bind to the socket's channel.
|
|
* \returns the channel which was bound, or -1 on error.
|
|
*
|
|
* \since This function is available since SDL_net 2.0.0.
|
|
*
|
|
* \sa SDLNet_UDP_Unbind
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDLNet_UDP_Bind(UDPsocket sock, int channel, const IPaddress *address);
|
|
|
|
/**
|
|
* Unbind all addresses from the given channel.
|
|
*
|
|
* Note that UDP sockets at the platform layer "bind" to a nework port number,
|
|
* but SDL_net's UDP sockets also "bind" to a "channel" on top of that, with
|
|
* SDLNet_UDP_Bind(). But the term is used for both.
|
|
*
|
|
* \param sock the UDP socket to unbind addresses from a channel on.
|
|
* \param channel the channel of the socket to unbind.
|
|
*
|
|
* \since This function is available since SDL_net 2.0.0.
|
|
*
|
|
* \sa SDLNet_UDP_Bind
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDLNet_UDP_Unbind(UDPsocket sock, int channel);
|
|
|
|
/**
|
|
* Get the IP address of the remote system for a socket and channel.
|
|
*
|
|
* If `channel` is -1, then the primary IP port of the UDP socket is returned
|
|
* -- this is only meaningful for sockets opened with a specific port.
|
|
*
|
|
* If the channel is not bound and not -1, this function returns NULL.
|
|
*
|
|
* \param sock the UDP socket to unbind addresses from a channel on.
|
|
* \param channel the channel of the socket to unbind.
|
|
* \returns the address bound to the socket's channel, or
|
|
*
|
|
* \since This function is available since SDL_net 2.0.0.
|
|
*/
|
|
extern DECLSPEC IPaddress * SDLCALL SDLNet_UDP_GetPeerAddress(UDPsocket sock, int channel);
|
|
|
|
/**
|
|
* Send a vector of packets to the the channels specified within the packet.
|
|
*
|
|
* If the channel specified in the packet is -1, the packet will be sent to
|
|
* the address in the `src` member of the packet.
|
|
*
|
|
* Each packet will be updated with the status of the packet after it has been
|
|
* sent, -1 if the packet send failed.
|
|
*
|
|
* This function takes an array of packets but does not need to be allocated
|
|
* through SDLNet_AllocPacketV; if you supply your own array of packets you
|
|
* allocated individually, that is okay.
|
|
*
|
|
* **Warning**: UDP is an _unreliable protocol_, which means we can report
|
|
* that your packet has been successfully sent from your machine, but then it
|
|
* never makes it to its destination when a router along the way quietly drops
|
|
* it. If this happens--and this is a common result on the internet!--you will
|
|
* not know the packet never made it. Also, packets may arrive in a different
|
|
* order than you sent them. Plan accordingly!
|
|
*
|
|
* **Warning**: The maximum size of the packet is limited by the MTU (Maximum
|
|
* Transfer Unit) of the transport medium. It can be as low as 250 bytes for
|
|
* some PPP links, and as high as 1500 bytes for ethernet. Different sizes can
|
|
* be sent, but the system might split it into multiple transmission fragments
|
|
* behind the scenes, that need to be reassembled on the other side (and the
|
|
* packet is lost if any fragment is lost in transit). So the less you can
|
|
* reasonably send in a single packet, the better, as it will be more reliable
|
|
* and lower latency.
|
|
*
|
|
* \param sock the UDP socket to send packets on.
|
|
* \param packets an array of packets to send to the network.
|
|
* \param npackets the number of packets in the `packets` array.
|
|
* \returns the number of packets successfully sent from this machine.
|
|
*
|
|
* \since This function is available since SDL_net 2.0.0.
|
|
*
|
|
* \sa SDLNet_UDP_RecV
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDLNet_UDP_SendV(UDPsocket sock, UDPpacket **packets, int npackets);
|
|
|
|
/**
|
|
* Send a single UDP packet to the specified channel.
|
|
*
|
|
* If the channel specified is -1, the packet will be sent to the address in
|
|
* the `src` member of the packet.
|
|
*
|
|
* The packet will be updated with the status of the packet after it has been
|
|
* sent.
|
|
*
|
|
* **Warning**: UDP is an _unreliable protocol_, which means we can report
|
|
* that your packet has been successfully sent from your machine, but then it
|
|
* never makes it to its destination when a router along the way quietly drops
|
|
* it. If this happens--and this is a common result on the internet!--you will
|
|
* not know the packet never made it. Also, packets may arrive in a different
|
|
* order than you sent them. Plan accordingly!
|
|
*
|
|
* **Warning**: The maximum size of the packet is limited by the MTU (Maximum
|
|
* Transfer Unit) of the transport medium. It can be as low as 250 bytes for
|
|
* some PPP links, and as high as 1500 bytes for ethernet. Different sizes can
|
|
* be sent, but the system might split it into multiple transmission fragments
|
|
* behind the scenes, that need to be reassembled on the other side (and the
|
|
* packet is lost if any fragment is lost in transit). So the less you can
|
|
* reasonably send in a single packet, the better, as it will be more reliable
|
|
* and lower latency.
|
|
*
|
|
* \param sock the UDP socket to send packets on.
|
|
* \param packet a single packet to send to the network.
|
|
* \returns 1 if the packet was sent, or 0 on error.
|
|
*
|
|
* \since This function is available since SDL_net 2.0.0.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDLNet_UDP_Send(UDPsocket sock, int channel, UDPpacket *packet);
|
|
|
|
/**
|
|
* Receive a vector of pending packets from a UDP socket.
|
|
*
|
|
* The returned packets contain the source address and the channel they
|
|
* arrived on. If they did not arrive on a bound channel, the the channel will
|
|
* be set to -1.
|
|
*
|
|
* The channels are checked in highest to lowest order, so if an address is
|
|
* bound to multiple channels, the highest channel with the source address
|
|
* bound will be returned.
|
|
*
|
|
* This function takes an array of packets but does not need to be allocated
|
|
* through SDLNet_AllocPacketV; if you supply your own array of packets you
|
|
* allocated individually, that is okay, as long as the last element in the
|
|
* array is NULL, so SDL_net knows the array bounds. The arrays returned by
|
|
* SDLNet_AllocPacketV are properly NULL-terminated for these purposes.
|
|
*
|
|
* This function does not block, so it can return 0 packets pending, which is
|
|
* not an error condition.
|
|
*
|
|
* \param sock the UDP socket to receive packets on.
|
|
* \param packets an array of packets, NULL terminated.
|
|
* \returns the number of packets read from the network, or -1 on error. 0
|
|
* means no packets were currently available.
|
|
*
|
|
* \since This function is available since SDL_net 2.0.0.
|
|
*
|
|
* \sa SDLNet_UDP_SendV
|
|
* \sa SDLNet_UDP_Recv
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDLNet_UDP_RecvV(UDPsocket sock, UDPpacket **packets);
|
|
|
|
/**
|
|
* Receive a single packet from a UDP socket.
|
|
*
|
|
* The returned packets contain the source address and the channel they
|
|
* arrived on. If they did not arrive on a bound channel, the the channel will
|
|
* be set to -1.
|
|
*
|
|
* The channels are checked in highest to lowest order, so if an address is
|
|
* bound to multiple channels, the highest channel with the source address
|
|
* bound will be returned.
|
|
*
|
|
* This function does not block, so it can return 0 packets pending, which is
|
|
* not an error condition.
|
|
*
|
|
* \param sock the UDP socket to receive packets on.
|
|
* \param packet a single packet to receive data into from the network.
|
|
* \returns 1 if a new packet is available, or -1 on error. 0 means no packets
|
|
* were currently available.
|
|
*
|
|
* \since This function is available since SDL_net 2.0.0.
|
|
*
|
|
* \sa SDLNet_UDP_Send
|
|
* \sa SDLNet_UDP_RecvV
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDLNet_UDP_Recv(UDPsocket sock, UDPpacket *packet);
|
|
|
|
/**
|
|
* Close a UDP socket.
|
|
*
|
|
* This disconnects the socket and frees any resources it retains.
|
|
*
|
|
* This socket may not be used again once given to this function.
|
|
*
|
|
* \param sock UDP socket to close.
|
|
*
|
|
* \since This function is available since SDL_net 2.0.0.
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDLNet_UDP_Close(UDPsocket sock);
|
|
|
|
|
|
/***********************************************************************/
|
|
/* Hooks for checking sockets for available data */
|
|
/***********************************************************************/
|
|
|
|
typedef struct _SDLNet_SocketSet *SDLNet_SocketSet;
|
|
|
|
/* Any network socket can be safely cast to this socket type */
|
|
typedef struct _SDLNet_GenericSocket {
|
|
int ready;
|
|
} *SDLNet_GenericSocket;
|
|
|
|
/**
|
|
* Allocate a socket set for use with SDLNet_CheckSockets().
|
|
*
|
|
* To query if new data is available on a socket, you use a "socket set" with
|
|
* SDLNet_CheckSockets(). A socket set is just a list of sockets behind the
|
|
* scenes; you allocate a set and then add/remove individual sockets to/from
|
|
* the set.
|
|
*
|
|
* When done with a socket set, you can free it with SDLNet_FreeSocketSet.
|
|
*
|
|
* \param maxsockets the maximum amount of sockets to include in this set.
|
|
* \returns a socket set for up to `maxsockets` sockets, or NULL if the
|
|
* function ran out of memory.
|
|
*
|
|
* \since This function is available since SDL_net 2.0.0.
|
|
*
|
|
* \sa SDLNet_FreeSocketSet
|
|
*/
|
|
extern DECLSPEC SDLNet_SocketSet SDLCALL SDLNet_AllocSocketSet(int maxsockets);
|
|
|
|
/**
|
|
* Add a socket to a socket set, to be checked for available data.
|
|
*
|
|
* Generally you don't want to call this generic function, but rather the
|
|
* specific, inline function that wraps it: SDLNet_TCP_AddSocket() or
|
|
* SDLNet_UDP_AddSocket().
|
|
*
|
|
* This function will fail if you add a socket to the set when the set already
|
|
* has its maximum number of sockets added, but otherwise it will always
|
|
* succeed.
|
|
*
|
|
* If `sock` is NULL, nothing is added to the set; this lets you query the
|
|
* number of sockets currently contained in the set.
|
|
*
|
|
* \param set the socket set to add a new socket to.
|
|
* \param sock the socket to add to the set.
|
|
* \returns the total number of sockets contained in the set (including this
|
|
* new one), or -1 if the set is already full.
|
|
*
|
|
* \since This function is available since SDL_net 2.0.0.
|
|
*
|
|
* \sa SDLNet_TCP_AddSocket
|
|
* \sa SDLNet_UDP_AddSocket
|
|
* \sa SDLNet_DelSocket
|
|
* \sa SDLNet_TCP_DelSocket
|
|
* \sa SDLNet_UDP_DelSocket
|
|
* \sa SDLNet_CheckSockets
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDLNet_AddSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock);
|
|
|
|
/**
|
|
* Add a TCP socket to a socket set, to be checked for available data.
|
|
*
|
|
* This is a small TCP-specific wrapper over SDLNet_AddSocket; please refer
|
|
* to that function's documentation.
|
|
*
|
|
* \param set the socket set to add a new socket to.
|
|
* \param sock the socket to add to the set.
|
|
* \returns the total number of sockets contained in the set (including this new one),
|
|
* or -1 if the set is already full.
|
|
*
|
|
* \since This function is available since SDL_net 2.0.0.
|
|
*
|
|
* \sa SDLNet_AddSocket
|
|
*/
|
|
SDL_FORCE_INLINE int SDLNet_TCP_AddSocket(SDLNet_SocketSet set, TCPsocket sock)
|
|
{
|
|
return SDLNet_AddSocket(set, (SDLNet_GenericSocket)sock);
|
|
}
|
|
|
|
/**
|
|
* Add a UDP socket to a socket set, to be checked for available data.
|
|
*
|
|
* This is a small UDP-specific wrapper over SDLNet_AddSocket; please refer
|
|
* to that function's documentation.
|
|
*
|
|
* \param set the socket set to add a new socket to.
|
|
* \param sock the socket to add to the set.
|
|
* \returns the total number of sockets contained in the set (including this new one),
|
|
* or -1 if the set is already full.
|
|
*
|
|
* \since This function is available since SDL_net 2.0.0.
|
|
*
|
|
* \sa SDLNet_AddSocket
|
|
*/
|
|
SDL_FORCE_INLINE int SDLNet_UDP_AddSocket(SDLNet_SocketSet set, UDPsocket sock)
|
|
{
|
|
return SDLNet_AddSocket(set, (SDLNet_GenericSocket)sock);
|
|
}
|
|
|
|
|
|
/**
|
|
* Remove a socket from a set of sockets to be checked for available data.
|
|
*
|
|
* Generally you don't want to call this generic function, but rather the
|
|
* specific, inline function that wraps it: SDLNet_TCP_DelSocket() or
|
|
* SDLNet_UDP_DelSocket().
|
|
*
|
|
* If `sock` is NULL, nothing is removed from the set; this lets you query the
|
|
* number of sockets currently contained in the set.
|
|
*
|
|
* This will return -1 if the socket was not found in the set; in such a case,
|
|
* nothing is removed from the set.
|
|
*
|
|
* \param set the socket set to remove a socket from.
|
|
* \param sock the socket to remove from the set.
|
|
* \returns the total number of sockets contained in the set (after `sock`'s
|
|
* removal), or -1 if `sock` was not in the set.
|
|
*
|
|
* \since This function is available since SDL_net 2.0.0.
|
|
*
|
|
* \sa SDLNet_TCP_DelSocket
|
|
* \sa SDLNet_UDP_DelSocket
|
|
* \sa SDLNet_AddSocket
|
|
* \sa SDLNet_TCP_AddSocket
|
|
* \sa SDLNet_UDP_AddSocket
|
|
* \sa SDLNet_CheckSockets
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDLNet_DelSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock);
|
|
|
|
/**
|
|
* Remove a TCP socket from a socket set.
|
|
*
|
|
* This is a small TCP-specific wrapper over SDLNet_DelSocket; please refer
|
|
* to that function's documentation.
|
|
*
|
|
* \param set the socket set to remove a socket from.
|
|
* \param sock the socket to remove from the set.
|
|
* \returns the total number of sockets contained in the set (after
|
|
* `sock`'s removal), or -1 if `sock` was not in the set.
|
|
*
|
|
* \since This function is available since SDL_net 2.0.0.
|
|
*
|
|
* \sa SDLNet_DelSocket
|
|
*/
|
|
SDL_FORCE_INLINE int SDLNet_TCP_DelSocket(SDLNet_SocketSet set, TCPsocket sock)
|
|
{
|
|
return SDLNet_DelSocket(set, (SDLNet_GenericSocket)sock);
|
|
}
|
|
|
|
/**
|
|
* Remove a UDP socket from a socket set.
|
|
*
|
|
* This is a small UDP-specific wrapper over SDLNet_DelSocket; please refer
|
|
* to that function's documentation.
|
|
*
|
|
* \param set the socket set to remove a socket from.
|
|
* \param sock the socket to remove from the set.
|
|
* \returns the total number of sockets contained in the set (after
|
|
* `sock`'s removal), or -1 if `sock` was not in the set.
|
|
*
|
|
* \since This function is available since SDL_net 2.0.0.
|
|
*
|
|
* \sa SDLNet_DelSocket
|
|
*/
|
|
SDL_FORCE_INLINE int SDLNet_UDP_DelSocket(SDLNet_SocketSet set, UDPsocket sock)
|
|
{
|
|
return SDLNet_DelSocket(set, (SDLNet_GenericSocket)sock);
|
|
}
|
|
|
|
/**
|
|
* Check a socket set for data availability.
|
|
*
|
|
* This function checks to see if data is available for reading on the given
|
|
* set of sockets. If 'timeout' is 0, it performs a quick poll, otherwise the
|
|
* function returns when either data is available for reading, or the timeout
|
|
* in milliseconds has elapsed, whichever occurs first.
|
|
*
|
|
* \param set the socket set to check for ready sockets.
|
|
* \param timeout the time to wait in milliseconds for new data to arrive. A
|
|
* timeout of zero checks for new data and returns without
|
|
* blocking.
|
|
* \returns the number of sockets ready for reading, or -1 if there was an
|
|
* error with the select() system call.
|
|
*
|
|
* \since This function is available since SDL_net 2.0.0.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDLNet_CheckSockets(SDLNet_SocketSet set, Uint32 timeout);
|
|
|
|
/* !!! FIXME: wikiheaders.pl ignores macros, atm */
|
|
/**
|
|
* See if a specific socket has data available after checking it in a set.
|
|
*
|
|
* After calling SDLNet_CheckSockets(), you can use this function on a
|
|
* socket that was in the socket set, to find out if data is available
|
|
* for reading.
|
|
*
|
|
* \param sock the socket to check.
|
|
* \returns non-zero if socket has new data available, zero otherwise.
|
|
*
|
|
* \since This function is available since SDL_net 2.0.0.
|
|
*/
|
|
#define SDLNet_SocketReady(sock) _SDLNet_SocketReady((SDLNet_GenericSocket)(sock))
|
|
SDL_FORCE_INLINE int _SDLNet_SocketReady(SDLNet_GenericSocket sock)
|
|
{
|
|
return (sock != NULL) && (sock->ready);
|
|
}
|
|
|
|
/**
|
|
* Free a set of sockets allocated by SDLNet_AllocSocketSet().
|
|
*
|
|
* When done with a socket set, call this function to free its resources.
|
|
*
|
|
* This only frees the socket set, not the individual sockets in the set,
|
|
* which would still (at some future point) need to be closed with
|
|
* SDLNet_TCP_Close or SDLNet_UDP_Close.
|
|
*
|
|
* \param set the socket set to free.
|
|
*
|
|
* \since This function is available since SDL_net 2.0.0.
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDLNet_FreeSocketSet(SDLNet_SocketSet set);
|
|
|
|
|
|
/* Error reporting functions */
|
|
|
|
/**
|
|
* Set an error message to be retrieved with SDLNet_GetError.
|
|
*
|
|
* Generally you don't need to call this (SDL_net will use it internally to
|
|
* report errors), but it could be useful if you need to inject an error
|
|
* message of your own in here.
|
|
*
|
|
* \param fmt a printf-style format string for the error message.
|
|
*
|
|
* \since This function is available since SDL_net 2.0.0.
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDLNet_SetError(const char *fmt, ...);
|
|
|
|
/**
|
|
* Get the latest error message from SDL_net.
|
|
*
|
|
* The error message, depending on how SDL_net was built, may or may not be
|
|
* thread-local data. Sometimes things will set an error message when no
|
|
* failure was reported; the error string is only meaningful right after a
|
|
* public API reports a failure, and should be ignored otherwise.
|
|
*
|
|
* \returns the last set error message in UTF-8 encoding.
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*
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* \since This function is available since SDL_net 2.0.0.
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*/
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extern DECLSPEC const char * SDLCALL SDLNet_GetError(void);
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/* Inline functions to read/write network data */
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/* Warning, most systems have data access alignment restrictions */
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#if defined(__i386__) || defined(__x86_64__) || defined(_M_X64) || defined(_M_IX86) || defined(_M_AMD64)
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#define SDL_DATA_ALIGNED 0
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#endif
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#ifndef SDL_DATA_ALIGNED
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#define SDL_DATA_ALIGNED 1
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#endif
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/* Write a 16/32-bit value to network packet buffer */
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#define SDLNet_Write16(value, areap) _SDLNet_Write16(value, areap)
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#define SDLNet_Write32(value, areap) _SDLNet_Write32(value, areap)
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/* Read a 16/32-bit value from network packet buffer */
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#define SDLNet_Read16(areap) _SDLNet_Read16(areap)
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#define SDLNet_Read32(areap) _SDLNet_Read32(areap)
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#if !defined(WITHOUT_SDL) && !SDL_DATA_ALIGNED
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SDL_FORCE_INLINE void _SDLNet_Write16(Uint16 value, void *areap)
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{
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*(Uint16 *)areap = SDL_SwapBE16(value);
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}
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SDL_FORCE_INLINE void _SDLNet_Write32(Uint32 value, void *areap)
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{
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*(Uint32 *)areap = SDL_SwapBE32(value);
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}
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SDL_FORCE_INLINE Uint16 _SDLNet_Read16(const void *areap)
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{
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return SDL_SwapBE16(*(const Uint16 *)areap);
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}
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SDL_FORCE_INLINE Uint32 _SDLNet_Read32(const void *areap)
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{
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return SDL_SwapBE32(*(const Uint32 *)areap);
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}
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#else /* !defined(WITHOUT_SDL) && !SDL_DATA_ALIGNED */
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SDL_FORCE_INLINE void _SDLNet_Write16(Uint16 value, void *areap)
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{
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Uint8 *area = (Uint8*)areap;
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area[0] = (value >> 8) & 0xFF;
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area[1] = value & 0xFF;
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}
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SDL_FORCE_INLINE void _SDLNet_Write32(Uint32 value, void *areap)
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{
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Uint8 *area = (Uint8*)areap;
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area[0] = (value >> 24) & 0xFF;
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area[1] = (value >> 16) & 0xFF;
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area[2] = (value >> 8) & 0xFF;
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area[3] = value & 0xFF;
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}
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SDL_FORCE_INLINE Uint16 _SDLNet_Read16(const void *areap)
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{
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const Uint8 *area = (const Uint8*)areap;
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return ((Uint16)area[0]) << 8 | ((Uint16)area[1]);
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}
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SDL_FORCE_INLINE Uint32 _SDLNet_Read32(const void *areap)
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{
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const Uint8 *area = (const Uint8*)areap;
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return ((Uint32)area[0]) << 24 | ((Uint32)area[1]) << 16 | ((Uint32)area[2]) << 8 | ((Uint32)area[3]);
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}
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#endif /* !defined(WITHOUT_SDL) && !SDL_DATA_ALIGNED */
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* SDL_NET_H_ */
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