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140 lines
4.8 KiB
C++
140 lines
4.8 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: wx/iconbndl.h
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// Purpose: wxIconBundle
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// Author: Mattia barbon
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// Modified by:
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// Created: 23.03.02
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// Copyright: (c) Mattia Barbon
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_ICONBNDL_H_
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#define _WX_ICONBNDL_H_
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#include "wx/gdiobj.h"
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#include "wx/gdicmn.h" // for wxSize
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#include "wx/icon.h"
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#include "wx/dynarray.h"
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class WXDLLIMPEXP_FWD_BASE wxInputStream;
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WX_DECLARE_EXPORTED_OBJARRAY(wxIcon, wxIconArray);
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// Load icons of multiple sizes from files or resources (MSW-only).
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class WXDLLIMPEXP_CORE wxIconBundle : public wxGDIObject
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{
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public:
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// Flags that determine what happens if GetIcon() doesn't find the icon of
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// exactly the requested size.
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enum
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{
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// Return invalid icon if exact size is not found.
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FALLBACK_NONE = 0,
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// Return the icon of the system icon size if exact size is not found.
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// May be combined with other non-NONE enum elements to determine what
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// happens if the system icon size is not found neither.
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FALLBACK_SYSTEM = 1,
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// Return the icon of closest larger size or, if there is no icon of
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// larger size in the bundle, the closest icon of smaller size.
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FALLBACK_NEAREST_LARGER = 2
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};
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// default constructor
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wxIconBundle();
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// initializes the bundle with the icon(s) found in the file
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#if wxUSE_STREAMS && wxUSE_IMAGE
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#if wxUSE_FFILE || wxUSE_FILE
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wxIconBundle(const wxString& file, wxBitmapType type = wxBITMAP_TYPE_ANY);
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#endif // wxUSE_FFILE || wxUSE_FILE
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wxIconBundle(wxInputStream& stream, wxBitmapType type = wxBITMAP_TYPE_ANY);
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#endif // wxUSE_STREAMS && wxUSE_IMAGE
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// initializes the bundle with a single icon
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wxIconBundle(const wxIcon& icon);
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#if defined(__WINDOWS__) && wxUSE_ICO_CUR
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// initializes the bundle with the icons from a group icon stored as an MS Windows resource
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wxIconBundle(const wxString& resourceName, WXHINSTANCE module);
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#endif
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// default copy ctor and assignment operator are OK
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// adds all the icons contained in the file to the collection,
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// if the collection already contains icons with the same
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// width and height, they are replaced
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#if wxUSE_STREAMS && wxUSE_IMAGE
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#if wxUSE_FFILE || wxUSE_FILE
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void AddIcon(const wxString& file, wxBitmapType type = wxBITMAP_TYPE_ANY);
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#endif // wxUSE_FFILE || wxUSE_FILE
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void AddIcon(wxInputStream& stream, wxBitmapType type = wxBITMAP_TYPE_ANY);
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#endif // wxUSE_STREAMS && wxUSE_IMAGE
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#if defined(__WINDOWS__) && wxUSE_ICO_CUR
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// loads all the icons from a group icon stored in an MS Windows resource
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void AddIcon(const wxString& resourceName, WXHINSTANCE module);
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#endif
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// adds the icon to the collection, if the collection already
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// contains an icon with the same width and height, it is
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// replaced
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void AddIcon(const wxIcon& icon);
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// returns the icon with the given size; if no such icon exists,
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// behavior is specified by the flags.
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wxIcon GetIcon(const wxSize& size, int flags = FALLBACK_SYSTEM) const;
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// equivalent to GetIcon(wxSize(size, size))
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wxIcon GetIcon(wxCoord size = wxDefaultCoord,
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int flags = FALLBACK_SYSTEM) const
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{ return GetIcon(wxSize(size, size), flags); }
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// returns the icon exactly of the specified size or wxNullIcon if no icon
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// of exactly given size are available
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wxIcon GetIconOfExactSize(const wxSize& size) const;
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wxIcon GetIconOfExactSize(wxCoord size) const
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{ return GetIconOfExactSize(wxSize(size, size)); }
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// enumerate all icons in the bundle: don't use these functions if ti can
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// be avoided, using GetIcon() directly is better
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// return the number of available icons
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size_t GetIconCount() const;
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// return the icon at index (must be < GetIconCount())
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wxIcon GetIconByIndex(size_t n) const;
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// check if we have any icons at all
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bool IsEmpty() const { return GetIconCount() == 0; }
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#if WXWIN_COMPATIBILITY_2_8
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#if wxUSE_STREAMS && wxUSE_IMAGE && (wxUSE_FFILE || wxUSE_FILE)
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wxDEPRECATED( void AddIcon(const wxString& file, long type)
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{
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AddIcon(file, (wxBitmapType)type);
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}
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)
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wxDEPRECATED_CONSTRUCTOR( wxIconBundle (const wxString& file, long type)
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{
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AddIcon(file, (wxBitmapType)type);
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}
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)
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#endif // wxUSE_STREAMS && wxUSE_IMAGE && (wxUSE_FFILE || wxUSE_FILE)
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#endif // WXWIN_COMPATIBILITY_2_8
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protected:
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virtual wxGDIRefData *CreateGDIRefData() const wxOVERRIDE;
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virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const wxOVERRIDE;
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private:
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// delete all icons
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void DeleteIcons();
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wxDECLARE_DYNAMIC_CLASS(wxIconBundle);
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};
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#endif // _WX_ICONBNDL_H_
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