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85 lines
2.6 KiB
C++
85 lines
2.6 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: wx/aui/floatpane.h
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// Purpose: wxaui: wx advanced user interface - docking window manager
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// Author: Benjamin I. Williams
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// Modified by:
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// Created: 2005-05-17
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// Copyright: (C) Copyright 2005, Kirix Corporation, All Rights Reserved.
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// Licence: wxWindows Library Licence, Version 3.1
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_FLOATPANE_H_
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#define _WX_FLOATPANE_H_
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "wx/defs.h"
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#include "wx/weakref.h"
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#if wxUSE_AUI
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#if wxUSE_MINIFRAME
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#include "wx/minifram.h"
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#define wxAuiFloatingFrameBaseClass wxMiniFrame
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#else
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#include "wx/frame.h"
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#define wxAuiFloatingFrameBaseClass wxFrame
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#endif
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class WXDLLIMPEXP_AUI wxAuiFloatingFrame : public wxAuiFloatingFrameBaseClass
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{
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public:
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wxAuiFloatingFrame(wxWindow* parent,
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wxAuiManager* ownerMgr,
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const wxAuiPaneInfo& pane,
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wxWindowID id = wxID_ANY,
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long style = wxRESIZE_BORDER | wxSYSTEM_MENU | wxCAPTION |
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wxFRAME_NO_TASKBAR | wxFRAME_FLOAT_ON_PARENT |
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wxCLIP_CHILDREN
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);
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virtual ~wxAuiFloatingFrame();
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void SetPaneWindow(const wxAuiPaneInfo& pane);
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wxAuiManager* GetOwnerManager() const;
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// Allow processing accelerators to the parent frame
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virtual bool IsTopNavigationDomain(NavigationKind kind) const wxOVERRIDE;
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wxAuiManager& GetAuiManager() { return m_mgr; }
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protected:
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virtual void OnMoveStart();
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virtual void OnMoving(const wxRect& windowRect, wxDirection dir);
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virtual void OnMoveFinished();
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private:
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void OnSize(wxSizeEvent& event);
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void OnClose(wxCloseEvent& event);
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void OnMoveEvent(wxMoveEvent& event);
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void OnIdle(wxIdleEvent& event);
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void OnActivate(wxActivateEvent& event);
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static bool isMouseDown();
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private:
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wxWindow* m_paneWindow; // pane window being managed
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bool m_solidDrag; // true if system uses solid window drag
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bool m_moving;
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wxRect m_lastRect;
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wxRect m_last2Rect;
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wxRect m_last3Rect;
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wxSize m_lastSize;
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wxDirection m_lastDirection;
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wxWeakRef<wxAuiManager> m_ownerMgr;
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wxAuiManager m_mgr;
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#ifndef SWIG
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wxDECLARE_EVENT_TABLE();
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wxDECLARE_CLASS(wxAuiFloatingFrame);
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#endif // SWIG
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};
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#endif // wxUSE_AUI
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#endif //_WX_FLOATPANE_H_
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