zdoom-macos-deps/deps/wxwidgets/include/wx-3.1/wx/aui/floatpane.h
2021-06-28 10:54:57 +03:00

85 lines
2.6 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/aui/floatpane.h
// Purpose: wxaui: wx advanced user interface - docking window manager
// Author: Benjamin I. Williams
// Modified by:
// Created: 2005-05-17
// Copyright: (C) Copyright 2005, Kirix Corporation, All Rights Reserved.
// Licence: wxWindows Library Licence, Version 3.1
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_FLOATPANE_H_
#define _WX_FLOATPANE_H_
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/defs.h"
#include "wx/weakref.h"
#if wxUSE_AUI
#if wxUSE_MINIFRAME
#include "wx/minifram.h"
#define wxAuiFloatingFrameBaseClass wxMiniFrame
#else
#include "wx/frame.h"
#define wxAuiFloatingFrameBaseClass wxFrame
#endif
class WXDLLIMPEXP_AUI wxAuiFloatingFrame : public wxAuiFloatingFrameBaseClass
{
public:
wxAuiFloatingFrame(wxWindow* parent,
wxAuiManager* ownerMgr,
const wxAuiPaneInfo& pane,
wxWindowID id = wxID_ANY,
long style = wxRESIZE_BORDER | wxSYSTEM_MENU | wxCAPTION |
wxFRAME_NO_TASKBAR | wxFRAME_FLOAT_ON_PARENT |
wxCLIP_CHILDREN
);
virtual ~wxAuiFloatingFrame();
void SetPaneWindow(const wxAuiPaneInfo& pane);
wxAuiManager* GetOwnerManager() const;
// Allow processing accelerators to the parent frame
virtual bool IsTopNavigationDomain(NavigationKind kind) const wxOVERRIDE;
wxAuiManager& GetAuiManager() { return m_mgr; }
protected:
virtual void OnMoveStart();
virtual void OnMoving(const wxRect& windowRect, wxDirection dir);
virtual void OnMoveFinished();
private:
void OnSize(wxSizeEvent& event);
void OnClose(wxCloseEvent& event);
void OnMoveEvent(wxMoveEvent& event);
void OnIdle(wxIdleEvent& event);
void OnActivate(wxActivateEvent& event);
static bool isMouseDown();
private:
wxWindow* m_paneWindow; // pane window being managed
bool m_solidDrag; // true if system uses solid window drag
bool m_moving;
wxRect m_lastRect;
wxRect m_last2Rect;
wxRect m_last3Rect;
wxSize m_lastSize;
wxDirection m_lastDirection;
wxWeakRef<wxAuiManager> m_ownerMgr;
wxAuiManager m_mgr;
#ifndef SWIG
wxDECLARE_EVENT_TABLE();
wxDECLARE_CLASS(wxAuiFloatingFrame);
#endif // SWIG
};
#endif // wxUSE_AUI
#endif //_WX_FLOATPANE_H_