*ZDoom binary dependencies for macOS
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alexey.lysiuk 21e032934d add replacement files to build with static moltenvk
this applies to gzdoom and raze targets only
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*ZDoom binary dependencies for macOS

This repository contains all binary dependencies required to build macOS application bundles of ZDoom-derived source ports. A few other projects are supported as well, with lesser priority though.

Build Targets Lint Code Test Libraries

Usage

Download source code, and build a target

build.py --target=<target-name>

Build target from existing source code

build.py --source=<path-to-source-code>

Generate Xcode project instead of building target, and open it

build.py --source=...|--target=... --xcode

Run build.py without arguments for complete list of options.

Prerequisites

Xcode 12.2 or newer is required in order to build universal binaries. Launch Xcode once to finish its installation. In theory, it is possible to use older versions of Xcode to build Intel target only by adding --disable-arm command line option.

Directories

  • build directory stores all intermediary files created during targets compilation, customizable with --build-path command line option
  • deps directory stores all dependencies (headers, libraries, executable and additional files) in the corresponding subdirectories
  • output directory stores built main targets, customizable with --output-path command line option
  • prefix directory stores symbolic links to all dependencies combined as one build root
  • sdk directory can contain macOS SDKs that will be picked if match with macOS deployment versions
  • source directory stores targets source code, customizable with --source-path command line option

Common information

Libraries were built using 10.12 SDK (Intel x86_64) and 11.0 SDK (ARM64).
macOS 10.12 SDK was obtained from Xcode 8.3.3. macOS 11.0 SDK was obtained from Xcode 12.2.