zdoom-macos-deps/deps/sfml/include/SFML/Audio/OutputSoundFile.hpp
2021-06-23 10:16:33 +03:00

133 lines
4.4 KiB
C++

////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_OUTPUTSOUNDFILE_HPP
#define SFML_OUTPUTSOUNDFILE_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Audio/Export.hpp>
#include <SFML/System/NonCopyable.hpp>
#include <string>
namespace sf
{
class SoundFileWriter;
////////////////////////////////////////////////////////////
/// \brief Provide write access to sound files
///
////////////////////////////////////////////////////////////
class SFML_AUDIO_API OutputSoundFile : NonCopyable
{
public:
////////////////////////////////////////////////////////////
/// \brief Default constructor
///
////////////////////////////////////////////////////////////
OutputSoundFile();
////////////////////////////////////////////////////////////
/// \brief Destructor
///
/// Closes the file if it was still open.
///
////////////////////////////////////////////////////////////
~OutputSoundFile();
////////////////////////////////////////////////////////////
/// \brief Open the sound file from the disk for writing
///
/// The supported audio formats are: WAV, OGG/Vorbis, FLAC.
///
/// \param filename Path of the sound file to write
/// \param sampleRate Sample rate of the sound
/// \param channelCount Number of channels in the sound
///
/// \return True if the file was successfully opened
///
////////////////////////////////////////////////////////////
bool openFromFile(const std::string& filename, unsigned int sampleRate, unsigned int channelCount);
////////////////////////////////////////////////////////////
/// \brief Write audio samples to the file
///
/// \param samples Pointer to the sample array to write
/// \param count Number of samples to write
///
////////////////////////////////////////////////////////////
void write(const Int16* samples, Uint64 count);
private:
////////////////////////////////////////////////////////////
/// \brief Close the current file
///
////////////////////////////////////////////////////////////
void close();
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
SoundFileWriter* m_writer; ///< Writer that handles I/O on the file's format
};
} // namespace sf
#endif // SFML_OUTPUTSOUNDFILE_HPP
////////////////////////////////////////////////////////////
/// \class sf::OutputSoundFile
/// \ingroup audio
///
/// This class encodes audio samples to a sound file. It is
/// used internally by higher-level classes such as sf::SoundBuffer,
/// but can also be useful if you want to create audio files from
/// custom data sources, like generated audio samples.
///
/// Usage example:
/// \code
/// // Create a sound file, ogg/vorbis format, 44100 Hz, stereo
/// sf::OutputSoundFile file;
/// if (!file.openFromFile("music.ogg", 44100, 2))
/// /* error */;
///
/// while (...)
/// {
/// // Read or generate audio samples from your custom source
/// std::vector<sf::Int16> samples = ...;
///
/// // Write them to the file
/// file.write(samples.data(), samples.size());
/// }
/// \endcode
///
/// \see sf::SoundFileWriter, sf::InputSoundFile
///
////////////////////////////////////////////////////////////