/////////////////////////////////////////////////////////////////////////////// // Name: wx/unix/glegl.h // Purpose: class common for all EGL-based wxGLCanvas implementations // Author: Scott Talbert // Created: 2017-12-26 // Copyright: (c) 2017 Scott Talbert // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_UNIX_GLEGL_H_ #define _WX_UNIX_GLEGL_H_ #include // This is to avoid including Wayland & EGL headers here to pollute namespace struct wl_compositor; struct wl_subcompositor; struct wl_callback; struct wl_egl_window; struct wl_surface; struct wl_region; struct wl_subsurface; typedef void *EGLDisplay; typedef void *EGLConfig; typedef void *EGLSurface; typedef void *EGLContext; class wxGLContextAttrs; class wxGLAttributes; // ---------------------------------------------------------------------------- // wxGLContext // ---------------------------------------------------------------------------- class WXDLLIMPEXP_GL wxGLContext : public wxGLContextBase { public: wxGLContext(wxGLCanvas *win, const wxGLContext *other = NULL, const wxGLContextAttrs *ctxAttrs = NULL); virtual ~wxGLContext(); virtual bool SetCurrent(const wxGLCanvas& win) const wxOVERRIDE; private: EGLContext m_glContext; wxDECLARE_CLASS(wxGLContext); }; // ---------------------------------------------------------------------------- // wxGLCanvasEGL // ---------------------------------------------------------------------------- class WXDLLIMPEXP_GL wxGLCanvasEGL : public wxGLCanvasBase { public: // initialization and dtor // ----------------------- // default ctor doesn't do anything, InitConfig() must be called wxGLCanvasEGL(); // initializes EGLConfig corresponding to the given attributes bool InitVisual(const wxGLAttributes& dispAttrs); // creates EGLSurface bool CreateSurface(); virtual ~wxGLCanvasEGL(); // implement wxGLCanvasBase methods // -------------------------------- virtual bool SwapBuffers() wxOVERRIDE; // X11-specific methods // -------------------- // get the X11 handle of this window virtual unsigned long GetXWindow() const = 0; // override some wxWindow methods // ------------------------------ // return true only if the window is realized: OpenGL context can't be // created until we are virtual bool IsShownOnScreen() const wxOVERRIDE; // implementation only from now on // ------------------------------- // get the EGLConfig we use EGLConfig *GetEGLConfig() const { return m_config; } EGLDisplay GetEGLDisplay() const { return m_display; } EGLSurface GetEGLSurface() const { return m_surface; } static EGLDisplay GetDisplay(); // initialize the global default GL config, return false if matching config // not found static bool InitDefaultConfig(const int *attribList); // get the default EGL Config (may be NULL, shouldn't be freed by caller) static EGLConfig *GetDefaultConfig() { return ms_glEGLConfig; } // free the global GL visual, called by wxGLApp static void FreeDefaultConfig(); // initializes EGLConfig // // returns NULL if EGLConfig couldn't be initialized, otherwise caller // is responsible for freeing the pointer static EGLConfig *InitConfig(const wxGLAttributes& dispAttrs); bool m_readyToDraw; wl_compositor *m_wlCompositor; wl_subcompositor *m_wlSubcompositor; wl_callback *m_wlFrameCallbackHandler; wl_egl_window *m_wlEGLWindow; private: EGLConfig *m_config; EGLDisplay m_display; EGLSurface m_surface; unsigned long m_xwindow; wl_surface *m_wlSurface; wl_region *m_wlRegion; wl_subsurface *m_wlSubsurface; // the global/default versions of the above static EGLConfig *ms_glEGLConfig; }; // ---------------------------------------------------------------------------- // wxGLApp // ---------------------------------------------------------------------------- // this is used in wx/glcanvas.h, prevent it from defining a generic wxGLApp #define wxGL_APP_DEFINED class WXDLLIMPEXP_GL wxGLApp : public wxGLAppBase { public: wxGLApp() : wxGLAppBase() { } // implement wxGLAppBase method virtual bool InitGLVisual(const int *attribList) wxOVERRIDE { return wxGLCanvasEGL::InitDefaultConfig(attribList); } // This method is not currently used by the library itself, but remains for // backwards compatibility and also because wxGTK has it we could start // using it for the same purpose in wxX11 too some day. virtual void* GetXVisualInfo() wxOVERRIDE { return wxGLCanvasEGL::GetDefaultConfig(); } // and override this wxApp method to clean up virtual int OnExit() wxOVERRIDE { wxGLCanvasEGL::FreeDefaultConfig(); return wxGLAppBase::OnExit(); } private: wxDECLARE_DYNAMIC_CLASS(wxGLApp); }; #endif // _WX_UNIX_GLEGL_H_