# # Helper module to build macOS version of various source ports # Copyright (C) 2020-2022 Alexey Lysiuk # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . # import os import shutil from platform import machine from ..state import BuildState from .base import CMakeTarget, MakeTarget class MakeMainTarget(MakeTarget): def __init__(self, name=None): super().__init__(name) self.destination = self.DESTINATION_OUTPUT class CMakeMainTarget(CMakeTarget): def __init__(self, name=None): super().__init__(name) self.destination = self.DESTINATION_OUTPUT self.outputs = (self.name + '.app',) def post_build(self, state: BuildState): if state.xcode: return if state.install_path.exists(): shutil.rmtree(state.install_path) os.makedirs(state.install_path) for output in self.outputs: src = state.build_path / output dst_sep_pos = output.rfind(os.sep) dst = state.install_path / (output if dst_sep_pos == -1 else output[dst_sep_pos + 1:]) if src.is_dir(): shutil.copytree(src, dst) else: shutil.copy(src, dst) @staticmethod def _force_cross_compilation(state: BuildState): if state.architecture() == machine(): return opts = state.options opts['FORCE_CROSSCOMPILE'] = 'YES' opts['IMPORT_EXECUTABLES'] = state.native_build_path / 'ImportExecutables.cmake' @staticmethod def _force_openal_soft(state: BuildState): # Explicit OpenAL configuration to avoid selection of Apple's framework opts = state.options opts['OPENAL_INCLUDE_DIR'] = state.include_path / 'AL' opts['OPENAL_LIBRARY'] = state.lib_path / 'libopenal.a' class ZDoomBaseTarget(CMakeMainTarget): def __init__(self, name=None): super().__init__(name) def configure(self, state: BuildState): opts = state.options opts['CMAKE_EXE_LINKER_FLAGS'] = state.run_pkg_config('--libs', 'fluidsynth', 'libmpg123') opts['PK3_QUIET_ZIPDIR'] = 'YES' opts['DYN_OPENAL'] = 'NO' self._force_cross_compilation(state) self._force_openal_soft(state) super().configure(state) class ZDoomVulkanBaseTarget(ZDoomBaseTarget): def __init__(self, name=None): super().__init__(name) def post_build(self, state: BuildState): # Put MoltenVK library into application bundle molten_lib = 'libMoltenVK.dylib' src_path = state.lib_path / molten_lib dst_path = state.build_path if state.xcode: # TODO: Support other configurations dst_path /= 'Debug' dst_path /= self.name + '.app/Contents/MacOS' os.makedirs(dst_path, exist_ok=True) dst_path /= molten_lib if not dst_path.exists(): copy_func = state.xcode and os.symlink or shutil.copy copy_func(src_path, dst_path) super().post_build(state) class GZDoomTarget(ZDoomVulkanBaseTarget): def __init__(self, name='gzdoom'): super().__init__(name) def prepare_source(self, state: BuildState): state.checkout_git('https://github.com/coelckers/gzdoom.git') class QZDoomTarget(ZDoomVulkanBaseTarget): def __init__(self, name='qzdoom'): super().__init__(name) def prepare_source(self, state: BuildState): state.checkout_git('https://github.com/madame-rachelle/qzdoom.git') class LZDoomTarget(ZDoomBaseTarget): def __init__(self, name='lzdoom'): super().__init__(name) self.unsupported_architectures = ('arm64',) def configure(self, state: BuildState): opts = state.options opts['DYN_FLUIDSYNTH'] = 'NO' opts['DYN_MPG123'] = 'NO' opts['DYN_SNDFILE'] = 'NO' super().configure(state) def prepare_source(self, state: BuildState): state.checkout_git('https://github.com/drfrag666/gzdoom.git', branch='g3.3mgw') def detect(self, state: BuildState) -> bool: return state.has_source_file('ico_lzdoom.png') class RazeTarget(ZDoomVulkanBaseTarget): def __init__(self, name='raze'): super().__init__(name) def prepare_source(self, state: BuildState): state.checkout_git('https://github.com/coelckers/Raze.git') class AccTarget(CMakeMainTarget): def __init__(self, name='acc'): super().__init__(name) self.outputs = ('acc',) def prepare_source(self, state: BuildState): state.checkout_git('https://github.com/rheit/acc.git') class WadExtTarget(CMakeMainTarget): def __init__(self, name='wadext'): super().__init__(name) self.outputs = (name,) def prepare_source(self, state: BuildState): state.checkout_git('https://github.com/coelckers/wadext.git') class SladeTarget(CMakeMainTarget): def __init__(self, name='slade'): super().__init__(name) def prepare_source(self, state: BuildState): # TODO: support both stable and master branches state.checkout_git('https://github.com/sirjuddington/SLADE.git', branch='stable') def detect(self, state: BuildState) -> bool: return state.has_source_file('SLADE-osx.icns') def configure(self, state: BuildState): opts = state.options opts['CMAKE_C_FLAGS'] = opts['CMAKE_CXX_FLAGS'] = f'-DNOCURL -I{state.include_path}' opts['CMAKE_EXE_LINKER_FLAGS'] = \ state.run_pkg_config('--libs', 'fluidsynth', 'libtiff-4', 'openal', 'vorbisfile') opts['wxWidgets_USE_STATIC'] = 'YES' opts['WX_GTK3'] = 'NO' opts['SFML_STATIC'] = 'YES' super().configure(state) class PrBoomPlusTarget(CMakeMainTarget): def __init__(self, name='prboom-plus'): super().__init__(name) self.src_root = 'prboom2' self.outputs = ('Launcher.app',) def prepare_source(self, state: BuildState): state.checkout_git('https://github.com/coelckers/prboom-plus.git') def configure(self, state: BuildState): opts = state.options opts['CMAKE_C_FLAGS'] = '-D_FILE_OFFSET_BITS=64' opts['CMAKE_EXE_LINKER_FLAGS'] = state.run_pkg_config('--libs', 'SDL2_mixer', 'SDL2_image') opts['CMAKE_POLICY_DEFAULT_CMP0056'] = 'NEW' self._force_cross_compilation(state) super().configure(state) class DsdaDoom(PrBoomPlusTarget): def __init__(self, name='dsda-doom'): super().__init__(name) def prepare_source(self, state: BuildState): state.checkout_git('https://github.com/kraflab/dsda-doom.git') class ChocolateDoomBaseTarget(CMakeMainTarget): def __init__(self, name=None): super().__init__(name) def configure(self, state: BuildState): state.options['CMAKE_EXE_LINKER_FLAGS'] = state.run_pkg_config('--libs', 'SDL2_mixer') super().configure(state) def _fill_outputs(self, exe_prefix: str): self.outputs = ( f'src/{exe_prefix}-doom', f'src/{exe_prefix}-heretic', f'src/{exe_prefix}-hexen', f'src/{exe_prefix}-server', f'src/{exe_prefix}-setup', f'src/{exe_prefix}-strife', 'src/midiread', 'src/mus2mid', ) class ChocolateDoomTarget(ChocolateDoomBaseTarget): def __init__(self, name='chocolate-doom'): super().__init__(name) self._fill_outputs('chocolate') def prepare_source(self, state: BuildState): state.checkout_git('https://github.com/chocolate-doom/chocolate-doom.git') class CrispyDoomTarget(ChocolateDoomBaseTarget): def __init__(self, name='crispy-doom'): super().__init__(name) self._fill_outputs('crispy') def prepare_source(self, state: BuildState): state.checkout_git('https://github.com/fabiangreffrath/crispy-doom.git') class RudeTarget(ChocolateDoomBaseTarget): def __init__(self, name='rude'): super().__init__(name) self._fill_outputs('rude') def prepare_source(self, state: BuildState): state.checkout_git('https://github.com/drfrag666/RUDE.git') def post_build(self, state: BuildState): super().post_build(state) shutil.copy(state.source + '/data/rude.wad', state.install_path) class WoofTarget(ChocolateDoomBaseTarget): def __init__(self, name='woof'): super().__init__(name) self.outputs = ('Source/woof',) def prepare_source(self, state: BuildState): state.checkout_git('https://github.com/fabiangreffrath/woof.git') class DoomRetroTarget(CMakeMainTarget): def __init__(self, name='doomretro'): super().__init__(name) def prepare_source(self, state: BuildState): state.checkout_git('https://github.com/bradharding/doomretro.git') class Doom64EXTarget(CMakeMainTarget): def __init__(self, name='doom64ex'): super().__init__(name) def prepare_source(self, state: BuildState): state.checkout_git('https://github.com/svkaiser/Doom64EX.git') def configure(self, state: BuildState): opts = state.options opts['ENABLE_SYSTEM_FLUIDSYNTH'] = 'YES' opts['CMAKE_EXE_LINKER_FLAGS'] = state.run_pkg_config('--libs', 'SDL2', 'fluidsynth') super().configure(state) class DevilutionXTarget(CMakeMainTarget): def __init__(self, name='devilutionx'): super().__init__(name) def prepare_source(self, state: BuildState): state.checkout_git('https://github.com/diasurgical/devilutionX.git') def configure(self, state: BuildState): state.options['CMAKE_EXE_LINKER_FLAGS'] = state.run_pkg_config('--libs', 'SDL2_mixer', 'SDL2_ttf') super().configure(state) # Remove version file that is included erroneously because of case-insensitive file system version_file = state.build_path / '_deps/libzt-src/ext/ZeroTierOne/ext/miniupnpc/VERSION' version_file.unlink(missing_ok=True) class EDuke32Target(MakeMainTarget): def __init__(self, name='eduke32'): super().__init__(name) def prepare_source(self, state: BuildState): state.checkout_git('https://voidpoint.io/terminx/eduke32.git') def detect(self, state: BuildState) -> bool: def has_bundle(name: str) -> bool: probe_path = state.source / f'platform/Apple/bundles/{name}.app' return probe_path.exists() return has_bundle('EDuke32') and not has_bundle('NBlood') def configure(self, state: BuildState): super().configure(state) # Fix missing definition when building with SDK older than 10.12 state.update_environment('CXXFLAGS', '-DCLOCK_MONOTONIC=0') class NBloodTarget(EDuke32Target): def __init__(self, name='nblood'): super().__init__(name) self.tool = 'gmake' def prepare_source(self, state: BuildState): state.checkout_git('https://github.com/nukeykt/NBlood.git') def detect(self, state: BuildState) -> bool: return state.has_source_file('nblood.pk3') def configure(self, state: BuildState): super().configure(state) for target in ('duke3d', 'sw', 'blood', 'rr', 'exhumed', 'tools'): state.options[target] = None class QuakespasmTarget(MakeMainTarget): def __init__(self, name='quakespasm'): super().__init__(name) self.src_root = 'Quake' def prepare_source(self, state: BuildState): state.checkout_git('https://git.code.sf.net/p/quakespasm/quakespasm') def detect(self, state: BuildState) -> bool: return state.has_source_file('Quakespasm.txt') def configure(self, state: BuildState): super().configure(state) # TODO: Use macOS specific Makefile which requires manual application bundle creation opts = state.options opts['USE_SDL2'] = '1' opts['USE_CODEC_FLAC'] = '1' opts['USE_CODEC_OPUS'] = '1' opts['USE_CODEC_MIKMOD'] = '1' opts['USE_CODEC_UMX'] = '1' # Add main() alias to workaround executable linking without macOS launcher opts['COMMON_LIBS'] = '-framework OpenGL -Wl,-alias -Wl,_SDL_main -Wl,_main' class YQuake2Target(CMakeMainTarget): def __init__(self, name='yquake2'): super().__init__(name) def prepare_source(self, state: BuildState): state.checkout_git('https://github.com/yquake2/yquake2.git') def configure(self, state: BuildState): state.options['SDL2_LIBRARY'] = state.run_pkg_config('--libs', 'SDL2') self._force_openal_soft(state) super().configure(state) def post_build(self, state: BuildState): if state.xcode: return shutil.copytree(state.build_path / 'release', state.install_path, dirs_exist_ok=True)