///////////////////////////////////////////////////////////////////////////// // Name: wx/animate.h // Purpose: wxAnimation and wxAnimationCtrl // Author: Julian Smart and Guillermo Rodriguez Garcia // Modified by: Francesco Montorsi // Created: 13/8/99 // Copyright: (c) Julian Smart and Guillermo Rodriguez Garcia // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_ANIMATE_H_ #define _WX_ANIMATE_H_ #include "wx/defs.h" #if wxUSE_ANIMATIONCTRL #include "wx/animdecod.h" #include "wx/control.h" #include "wx/timer.h" #include "wx/bitmap.h" class WXDLLIMPEXP_FWD_CORE wxAnimation; class wxAnimationImpl; extern WXDLLIMPEXP_DATA_CORE(wxAnimation) wxNullAnimation; extern WXDLLIMPEXP_DATA_CORE(const char) wxAnimationCtrlNameStr[]; WX_DECLARE_LIST_WITH_DECL(wxAnimationDecoder, wxAnimationDecoderList, class WXDLLIMPEXP_CORE); // ---------------------------------------------------------------------------- // wxAnimation // ---------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxAnimation : public wxObject { public: wxAnimation(); explicit wxAnimation(const wxString &name, wxAnimationType type = wxANIMATION_TYPE_ANY); #ifdef wxHAS_MEMBER_DEFAULT wxAnimation(const wxAnimation&) = default; wxAnimation& operator=(const wxAnimation&) = default; #endif bool IsOk() const; bool IsCompatibleWith(wxClassInfo* ci) const; int GetDelay(unsigned int frame) const; unsigned int GetFrameCount() const; wxImage GetFrame(unsigned int frame) const; wxSize GetSize() const; bool LoadFile(const wxString& name, wxAnimationType type = wxANIMATION_TYPE_ANY); bool Load(wxInputStream& stream, wxAnimationType type = wxANIMATION_TYPE_ANY); // Methods for managing the list of decoders static inline wxAnimationDecoderList& GetHandlers() { return sm_handlers; } static void AddHandler(wxAnimationDecoder *handler); static void InsertHandler(wxAnimationDecoder *handler); static const wxAnimationDecoder *FindHandler( wxAnimationType animType ); static void CleanUpHandlers(); static void InitStandardHandlers(); protected: wxAnimationImpl* GetImpl() const; private: static wxAnimationDecoderList sm_handlers; // Ctor used by wxAnimationCtrl::CreateAnimation() only. explicit wxAnimation(wxAnimationImpl* impl); // Give it permission to create objects of this class using specific impl // and access our GetImpl(). friend class wxAnimationCtrlBase; wxDECLARE_DYNAMIC_CLASS(wxAnimation); }; // ---------------------------------------------------------------------------- // wxAnimationCtrlBase // ---------------------------------------------------------------------------- // do not autoresize to the animation's size when SetAnimation() is called #define wxAC_NO_AUTORESIZE (0x0010) // default style does not include wxAC_NO_AUTORESIZE, that is, the control // auto-resizes by default to fit the new animation when SetAnimation() is called #define wxAC_DEFAULT_STYLE (wxBORDER_NONE) class WXDLLIMPEXP_CORE wxAnimationCtrlBase : public wxControl { public: wxAnimationCtrlBase() { } // public API virtual bool LoadFile(const wxString& filename, wxAnimationType type = wxANIMATION_TYPE_ANY) = 0; virtual bool Load(wxInputStream& stream, wxAnimationType type = wxANIMATION_TYPE_ANY) = 0; virtual void SetAnimation(const wxAnimation &anim) = 0; wxAnimation GetAnimation() const { return m_animation; } virtual bool Play() = 0; virtual void Stop() = 0; virtual bool IsPlaying() const = 0; virtual void SetInactiveBitmap(const wxBitmap &bmp); // always return the original bitmap set in this control wxBitmap GetInactiveBitmap() const { return m_bmpStatic; } wxAnimation CreateAnimation() const { return MakeAnimFromImpl(DoCreateAnimationImpl()); } protected: virtual wxAnimationImpl* DoCreateAnimationImpl() const = 0; // These methods allow derived classes access to private wxAnimation ctor // and wxAnimation::GetImpl(), respectively. static wxAnimation MakeAnimFromImpl(wxAnimationImpl* impl) { return wxAnimation(impl); } wxAnimationImpl* GetAnimImpl() const { return m_animation.GetImpl(); } // The associated animation, possibly invalid/empty. wxAnimation m_animation; // the inactive bitmap as it was set by the user wxBitmap m_bmpStatic; // the inactive bitmap currently shown in the control // (may differ in the size from m_bmpStatic) wxBitmap m_bmpStaticReal; // updates m_bmpStaticReal from m_bmpStatic if needed virtual void UpdateStaticImage(); // called by SetInactiveBitmap virtual void DisplayStaticImage() = 0; }; // ---------------------------------------------------------------------------- // include the platform-specific version of the wxAnimationCtrl class // ---------------------------------------------------------------------------- #if defined(__WXGTK20__) && !defined(__WXUNIVERSAL__) #include "wx/gtk/animate.h" #define wxHAS_NATIVE_ANIMATIONCTRL #else #include "wx/generic/animate.h" class WXDLLIMPEXP_ADV wxAnimationCtrl : public wxGenericAnimationCtrl { public: wxAnimationCtrl() : wxGenericAnimationCtrl() {} wxAnimationCtrl(wxWindow *parent, wxWindowID id, const wxAnimation& anim = wxNullAnimation, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxAC_DEFAULT_STYLE, const wxString& name = wxASCII_STR(wxAnimationCtrlNameStr)) : wxGenericAnimationCtrl(parent, id, anim, pos, size, style, name) {} private: wxDECLARE_DYNAMIC_CLASS(wxAnimationCtrl); }; #endif // defined(__WXGTK20__) #endif // wxUSE_ANIMATIONCTRL #endif // _WX_ANIMATE_H_