deps: update sdl2 to 2.30.4

This commit is contained in:
alexey.lysiuk 2024-06-18 10:01:36 +03:00
parent d89c7e39ca
commit ff8cc7b971
11 changed files with 29 additions and 23 deletions

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@ -43,7 +43,7 @@ while test $# -gt 0; do
echo $exec_prefix echo $exec_prefix
;; ;;
--version) --version)
echo 2.30.3 echo 2.30.4
;; ;;
--cflags) --cflags)
echo -I${prefix}/include/SDL2 -D_THREAD_SAFE echo -I${prefix}/include/SDL2 -D_THREAD_SAFE
@ -53,7 +53,7 @@ while test $# -gt 0; do
# ;; # ;;
# --static-libs) # --static-libs)
--libs|--static-libs) --libs|--static-libs)
sdl_static_libs=$(echo " -lSDL2 -lSDL2 -Wl,-framework,CoreVideo -Wl,-framework,Cocoa -Wl,-framework,IOKit -Wl,-framework,ForceFeedback -Wl,-framework,Carbon -Wl,-framework,CoreAudio -Wl,-framework,AudioToolbox -Wl,-framework,AVFoundation -Wl,-framework,Foundation -Wl,-weak_framework,GameController -Wl,-weak_framework,Metal -Wl,-weak_framework,QuartzCore -Wl,-weak_framework,CoreHaptics -lm -liconv" | sed -E "s#-lSDL2[ $]#$libdir/libSDL2.a #g") sdl_static_libs=$(echo " -lSDL2 -lSDL2 -Wl,-framework,CoreVideo -Wl,-framework,Cocoa -Wl,-framework,IOKit -Wl,-framework,ForceFeedback -Wl,-framework,Carbon -Wl,-framework,CoreAudio -Wl,-framework,AudioToolbox -Wl,-framework,AVFoundation -Wl,-framework,Foundation -Wl,-weak_framework,GameController -Wl,-weak_framework,Metal -Wl,-weak_framework,QuartzCore -Wl,-weak_framework,CoreHaptics -lm" | sed -E "s#-lSDL2[ $]#$libdir/libSDL2.a #g")
echo -L${exec_prefix}/lib $sdl_static_libs echo -L${exec_prefix}/lib $sdl_static_libs
;; ;;
*) *)

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@ -201,8 +201,8 @@
/* #undef HAVE_CLOCK_GETTIME */ /* #undef HAVE_CLOCK_GETTIME */
/* #undef HAVE_GETPAGESIZE */ /* #undef HAVE_GETPAGESIZE */
#define HAVE_MPROTECT 1 #define HAVE_MPROTECT 1
#define HAVE_ICONV 1 /* #undef HAVE_ICONV */
#define SDL_USE_LIBICONV 1 /* #undef SDL_USE_LIBICONV */
#define HAVE_PTHREAD_SETNAME_NP 1 #define HAVE_PTHREAD_SETNAME_NP 1
/* #undef HAVE_PTHREAD_SET_NAME_NP */ /* #undef HAVE_PTHREAD_SET_NAME_NP */
/* #undef HAVE_SEM_TIMEDWAIT */ /* #undef HAVE_SEM_TIMEDWAIT */

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@ -73,7 +73,13 @@
#if defined(__APPLE__) #if defined(__APPLE__)
/* lets us know what version of Mac OS X we're compiling on */ /* lets us know what version of Mac OS X we're compiling on */
#include <AvailabilityMacros.h> #include <AvailabilityMacros.h>
#ifndef __has_extension /* Older compilers don't support this */
#define __has_extension(x) 0
#include <TargetConditionals.h> #include <TargetConditionals.h>
#undef __has_extension
#else
#include <TargetConditionals.h>
#endif
/* Fix building with older SDKs that don't define these /* Fix building with older SDKs that don't define these
See this for more information: See this for more information:

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@ -2,7 +2,7 @@
#define SDL_REVISION_NUMBER 0 #define SDL_REVISION_NUMBER 0
#ifdef SDL_VENDOR_INFO #ifdef SDL_VENDOR_INFO
#define SDL_REVISION "SDL-release-2.30.3-0-gfb1497566 (" SDL_VENDOR_INFO ")" #define SDL_REVISION "SDL-release-2.30.4-0-g92fe3b19c (" SDL_VENDOR_INFO ")"
#else #else
#define SDL_REVISION "SDL-release-2.30.3-0-gfb1497566" #define SDL_REVISION "SDL-release-2.30.4-0-g92fe3b19c"
#endif #endif

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@ -253,10 +253,10 @@ typedef uint64_t Uint64;
* <stdint.h> should define these but this is not true all platforms. * <stdint.h> should define these but this is not true all platforms.
* (for example win32) */ * (for example win32) */
#ifndef SDL_PRIs64 #ifndef SDL_PRIs64
#ifdef PRIs64 #if defined(__WIN32__) || defined(__GDK__)
#define SDL_PRIs64 PRIs64
#elif defined(__WIN32__) || defined(__GDK__)
#define SDL_PRIs64 "I64d" #define SDL_PRIs64 "I64d"
#elif defined(PRIs64)
#define SDL_PRIs64 PRIs64
#elif defined(__LP64__) && !defined(__APPLE__) #elif defined(__LP64__) && !defined(__APPLE__)
#define SDL_PRIs64 "ld" #define SDL_PRIs64 "ld"
#else #else
@ -264,10 +264,10 @@ typedef uint64_t Uint64;
#endif #endif
#endif #endif
#ifndef SDL_PRIu64 #ifndef SDL_PRIu64
#ifdef PRIu64 #if defined(__WIN32__) || defined(__GDK__)
#define SDL_PRIu64 PRIu64
#elif defined(__WIN32__) || defined(__GDK__)
#define SDL_PRIu64 "I64u" #define SDL_PRIu64 "I64u"
#elif defined(PRIu64)
#define SDL_PRIu64 PRIu64
#elif defined(__LP64__) && !defined(__APPLE__) #elif defined(__LP64__) && !defined(__APPLE__)
#define SDL_PRIu64 "lu" #define SDL_PRIu64 "lu"
#else #else
@ -275,10 +275,10 @@ typedef uint64_t Uint64;
#endif #endif
#endif #endif
#ifndef SDL_PRIx64 #ifndef SDL_PRIx64
#ifdef PRIx64 #if defined(__WIN32__) || defined(__GDK__)
#define SDL_PRIx64 PRIx64
#elif defined(__WIN32__) || defined(__GDK__)
#define SDL_PRIx64 "I64x" #define SDL_PRIx64 "I64x"
#elif defined(PRIx64)
#define SDL_PRIx64 PRIx64
#elif defined(__LP64__) && !defined(__APPLE__) #elif defined(__LP64__) && !defined(__APPLE__)
#define SDL_PRIx64 "lx" #define SDL_PRIx64 "lx"
#else #else
@ -286,10 +286,10 @@ typedef uint64_t Uint64;
#endif #endif
#endif #endif
#ifndef SDL_PRIX64 #ifndef SDL_PRIX64
#ifdef PRIX64 #if defined(__WIN32__) || defined(__GDK__)
#define SDL_PRIX64 PRIX64
#elif defined(__WIN32__) || defined(__GDK__)
#define SDL_PRIX64 "I64X" #define SDL_PRIX64 "I64X"
#elif defined(PRIX64)
#define SDL_PRIX64 PRIX64
#elif defined(__LP64__) && !defined(__APPLE__) #elif defined(__LP64__) && !defined(__APPLE__)
#define SDL_PRIX64 "lX" #define SDL_PRIX64 "lX"
#else #else

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@ -59,7 +59,7 @@ typedef struct SDL_version
*/ */
#define SDL_MAJOR_VERSION 2 #define SDL_MAJOR_VERSION 2
#define SDL_MINOR_VERSION 30 #define SDL_MINOR_VERSION 30
#define SDL_PATCHLEVEL 3 #define SDL_PATCHLEVEL 4
/** /**
* Macro to determine SDL version program was compiled against. * Macro to determine SDL version program was compiled against.

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@ -7,7 +7,7 @@
# PACKAGE_VERSION_COMPATIBLE if the current version is >= requested version. # PACKAGE_VERSION_COMPATIBLE if the current version is >= requested version.
# The variable CVF_VERSION must be set before calling configure_file(). # The variable CVF_VERSION must be set before calling configure_file().
set(PACKAGE_VERSION "2.30.3") set(PACKAGE_VERSION "2.30.4")
if (PACKAGE_FIND_VERSION_RANGE) if (PACKAGE_FIND_VERSION_RANGE)
# Package version must be in the requested version range # Package version must be in the requested version range

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@ -62,7 +62,7 @@ set_target_properties(SDL2::SDL2-static PROPERTIES
COMPATIBLE_INTERFACE_BOOL "SDL2_SHARED" COMPATIBLE_INTERFACE_BOOL "SDL2_SHARED"
COMPATIBLE_INTERFACE_STRING "SDL_VERSION" COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
INTERFACE_INCLUDE_DIRECTORIES "${_IMPORT_PREFIX}/include;${_IMPORT_PREFIX}/include/SDL2" INTERFACE_INCLUDE_DIRECTORIES "${_IMPORT_PREFIX}/include;${_IMPORT_PREFIX}/include/SDL2"
INTERFACE_LINK_LIBRARIES "\$<LINK_ONLY:m>;\$<LINK_ONLY:iconv>;-Wl,-framework,CoreVideo;-Wl,-framework,Cocoa;-Wl,-framework,IOKit;-Wl,-framework,ForceFeedback;-Wl,-framework,Carbon;-Wl,-framework,CoreAudio;-Wl,-framework,AudioToolbox;-Wl,-framework,AVFoundation;-Wl,-framework,Foundation;-Wl,-weak_framework,GameController;-Wl,-weak_framework,Metal;-Wl,-weak_framework,QuartzCore;-Wl,-weak_framework,CoreHaptics;\$<LINK_ONLY:>" INTERFACE_LINK_LIBRARIES "\$<LINK_ONLY:m>;-Wl,-framework,CoreVideo;-Wl,-framework,Cocoa;-Wl,-framework,IOKit;-Wl,-framework,ForceFeedback;-Wl,-framework,Carbon;-Wl,-framework,CoreAudio;-Wl,-framework,AudioToolbox;-Wl,-framework,AVFoundation;-Wl,-framework,Foundation;-Wl,-weak_framework,GameController;-Wl,-weak_framework,Metal;-Wl,-weak_framework,QuartzCore;-Wl,-weak_framework,CoreHaptics;\$<LINK_ONLY:>"
INTERFACE_SDL2_SHARED "FALSE" INTERFACE_SDL2_SHARED "FALSE"
INTERFACE_SDL_VERSION "SDL2" INTERFACE_SDL_VERSION "SDL2"
) )

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@ -7,8 +7,8 @@ includedir=${prefix}/include
Name: sdl2 Name: sdl2
Description: Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. Description: Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer.
Version: 2.30.3 Version: 2.30.4
Requires.private: Requires.private:
Conflicts: Conflicts:
Libs: -L${libdir} -lSDL2 -lSDL2 -Wl,-framework,CoreVideo -Wl,-framework,Cocoa -Wl,-framework,IOKit -Wl,-framework,ForceFeedback -Wl,-framework,Carbon -Wl,-framework,CoreAudio -Wl,-framework,AudioToolbox -Wl,-framework,AVFoundation -Wl,-framework,Foundation -Wl,-weak_framework,GameController -Wl,-weak_framework,Metal -Wl,-weak_framework,QuartzCore -Wl,-weak_framework,CoreHaptics -lm -liconv Libs: -L${libdir} -lSDL2 -lSDL2 -Wl,-framework,CoreVideo -Wl,-framework,Cocoa -Wl,-framework,IOKit -Wl,-framework,ForceFeedback -Wl,-framework,Carbon -Wl,-framework,CoreAudio -Wl,-framework,AudioToolbox -Wl,-framework,AVFoundation -Wl,-framework,Foundation -Wl,-weak_framework,GameController -Wl,-weak_framework,Metal -Wl,-weak_framework,QuartzCore -Wl,-weak_framework,CoreHaptics -lm
Cflags: -I${includedir} -I${includedir}/SDL2 -D_THREAD_SAFE Cflags: -I${includedir} -I${includedir}/SDL2 -D_THREAD_SAFE