mirror of
https://github.com/ZDoom/zdoom-macos-deps.git
synced 2025-02-21 02:51:43 +00:00
update sdl2 to 2.26.0
This commit is contained in:
parent
64ff625302
commit
e3fd707704
30 changed files with 6727 additions and 2349 deletions
6
deps/sdl2/bin/sdl2-config
vendored
6
deps/sdl2/bin/sdl2-config
vendored
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@ -43,17 +43,17 @@ while test $# -gt 0; do
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echo $exec_prefix
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;;
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--version)
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echo 2.24.2
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echo 2.26.0
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;;
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--cflags)
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echo -I${prefix}/include/SDL2 -D_THREAD_SAFE
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;;
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# --libs)
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# echo -L${exec_prefix}/lib -lSDL2
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# echo -L${exec_prefix}/lib -lSDL2
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# ;;
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# --static-libs)
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--libs|--static-libs)
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sdl_static_libs=$(echo " -lSDL2 -lSDL2 -Wl,-framework,CoreVideo -Wl,-framework,Cocoa -Wl,-framework,IOKit -Wl,-framework,ForceFeedback -Wl,-framework,Carbon -Wl,-framework,CoreAudio -Wl,-framework,AudioToolbox -Wl,-framework,AVFoundation -Wl,-framework,Foundation -Wl,-weak_framework,Metal -Wl,-weak_framework,QuartzCore -lm" | sed -E "s#-lSDL2[ $]#$libdir/libSDL2.a #g")
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sdl_static_libs=$(echo " -lSDL2 -lSDL2 -Wl,-framework,CoreVideo -Wl,-framework,Cocoa -Wl,-framework,IOKit -Wl,-framework,ForceFeedback -Wl,-framework,Carbon -Wl,-framework,CoreAudio -Wl,-framework,AudioToolbox -Wl,-framework,AVFoundation -Wl,-framework,Foundation -Wl,-weak_framework,Metal -Wl,-weak_framework,QuartzCore -lm" | sed -E "s#-lSDL2[ $]#$libdir/libSDL2.a #g")
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echo -L${exec_prefix}/lib $sdl_static_libs
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;;
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*)
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47
deps/sdl2/include/SDL2/SDL_clipboard.h
vendored
47
deps/sdl2/include/SDL2/SDL_clipboard.h
vendored
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@ -82,6 +82,53 @@ extern DECLSPEC char * SDLCALL SDL_GetClipboardText(void);
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void);
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/**
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* Put UTF-8 text into the primary selection.
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*
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* \param text the text to store in the primary selection
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.26.0.
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*
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* \sa SDL_GetPrimarySelectionText
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* \sa SDL_HasPrimarySelectionText
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*/
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extern DECLSPEC int SDLCALL SDL_SetPrimarySelectionText(const char *text);
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/**
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* Get UTF-8 text from the primary selection, which must be freed with
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* SDL_free().
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*
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* This functions returns empty string if there was not enough memory left for
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* a copy of the primary selection's content.
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*
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* \returns the primary selection text on success or an empty string on
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* failure; call SDL_GetError() for more information. Caller must
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* call SDL_free() on the returned pointer when done with it (even if
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* there was an error).
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*
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* \since This function is available since SDL 2.26.0.
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*
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* \sa SDL_HasPrimarySelectionText
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* \sa SDL_SetPrimarySelectionText
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*/
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extern DECLSPEC char * SDLCALL SDL_GetPrimarySelectionText(void);
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/**
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* Query whether the primary selection exists and contains a non-empty text
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* string.
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*
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* \returns SDL_TRUE if the primary selection has text, or SDL_FALSE if it
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* does not.
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*
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* \since This function is available since SDL 2.26.0.
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*
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* \sa SDL_GetPrimarySelectionText
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* \sa SDL_SetPrimarySelectionText
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_HasPrimarySelectionText(void);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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77
deps/sdl2/include/SDL2/SDL_config.h
vendored
77
deps/sdl2/include/SDL2/SDL_config.h
vendored
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@ -72,6 +72,7 @@
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#define HAVE_STRING_H 1
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#define HAVE_SYS_TYPES_H 1
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#define HAVE_WCHAR_H 1
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/* #undef HAVE_LINUX_INPUT_H */
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/* #undef HAVE_PTHREAD_NP_H */
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#define HAVE_LIBUNWIND_H 1
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@ -139,6 +140,7 @@
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#define HAVE_STRCASECMP 1
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/* #undef HAVE__STRNICMP */
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#define HAVE_STRNCASECMP 1
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#define HAVE_STRCASESTR 1
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#define HAVE_SSCANF 1
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#define HAVE_VSSCANF 1
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#define HAVE_VSNPRINTF 1
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@ -206,14 +208,11 @@
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#define HAVE_POLL 1
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#define HAVE__EXIT 1
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#elif defined(__WIN32__)
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#else
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#define HAVE_STDARG_H 1
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#define HAVE_STDDEF_H 1
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#define HAVE_STDINT_H 1
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#define HAVE_FLOAT_H 1
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#else
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/* We may need some replacement for stdarg.h here */
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#include <stdarg.h>
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#endif /* HAVE_LIBC */
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/* #undef HAVE_ALTIVEC_H */
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@ -312,7 +311,6 @@
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/* #undef SDL_AUDIO_DRIVER_NAS_DYNAMIC */
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/* #undef SDL_AUDIO_DRIVER_NETBSD */
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/* #undef SDL_AUDIO_DRIVER_OSS */
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/* #undef SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H */
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/* #undef SDL_AUDIO_DRIVER_PAUDIO */
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/* #undef SDL_AUDIO_DRIVER_PIPEWIRE */
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/* #undef SDL_AUDIO_DRIVER_PIPEWIRE_DYNAMIC */
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@ -328,6 +326,7 @@
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/* #undef SDL_AUDIO_DRIVER_VITA */
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/* #undef SDL_AUDIO_DRIVER_PSP */
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/* #undef SDL_AUDIO_DRIVER_PS2 */
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/* #undef SDL_AUDIO_DRIVER_N3DS */
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/* Enable various input drivers */
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/* #undef SDL_INPUT_LINUXEV */
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@ -352,6 +351,7 @@
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/* #undef SDL_JOYSTICK_VITA */
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/* #undef SDL_JOYSTICK_PSP */
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/* #undef SDL_JOYSTICK_PS2 */
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/* #undef SDL_JOYSTICK_N3DS */
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/* #undef SDL_HAPTIC_DUMMY */
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/* #undef SDL_HAPTIC_LINUX */
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#define SDL_HAPTIC_IOKIT 1
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@ -366,6 +366,7 @@
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/* #undef SDL_SENSOR_WINDOWS */
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#define SDL_SENSOR_DUMMY 1
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/* #undef SDL_SENSOR_VITA */
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/* #undef SDL_SENSOR_N3DS */
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/* Enable various shared object loading systems */
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#define SDL_LOADSO_DLOPEN 1
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@ -384,6 +385,7 @@
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/* #undef SDL_THREAD_VITA */
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/* #undef SDL_THREAD_PSP */
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/* #undef SDL_THREAD_PS2 */
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/* #undef SDL_THREAD_N3DS */
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/* Enable various timer systems */
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/* #undef SDL_TIMER_HAIKU */
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@ -394,6 +396,7 @@
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/* #undef SDL_TIMER_VITA */
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/* #undef SDL_TIMER_PSP */
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/* #undef SDL_TIMER_PS2 */
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/* #undef SDL_TIMER_N3DS */
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/* Enable various video drivers */
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/* #undef SDL_VIDEO_DRIVER_ANDROID */
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@ -404,7 +407,7 @@
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/* #undef SDL_VIDEO_DRIVER_DIRECTFB */
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/* #undef SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC */
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#define SDL_VIDEO_DRIVER_DUMMY 1
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/* #undef SDL_VIDEO_DRIVER_OFFSCREEN */
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#define SDL_VIDEO_DRIVER_OFFSCREEN 1
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/* #undef SDL_VIDEO_DRIVER_WINDOWS */
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/* #undef SDL_VIDEO_DRIVER_WINRT */
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/* #undef SDL_VIDEO_DRIVER_WAYLAND */
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@ -447,6 +450,7 @@
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/* #undef SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS */
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/* #undef SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM */
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/* #undef SDL_VIDEO_DRIVER_VITA */
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/* #undef SDL_VIDEO_DRIVER_N3DS */
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/* #undef SDL_VIDEO_RENDER_D3D */
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/* #undef SDL_VIDEO_RENDER_D3D11 */
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@ -490,6 +494,7 @@
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/* #undef SDL_POWER_HARDWIRED */
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/* #undef SDL_POWER_VITA */
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/* #undef SDL_POWER_PSP */
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/* #undef SDL_POWER_N3DS */
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/* Enable system filesystem support */
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/* #undef SDL_FILESYSTEM_ANDROID */
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@ -504,6 +509,7 @@
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/* #undef SDL_FILESYSTEM_VITA */
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/* #undef SDL_FILESYSTEM_PSP */
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/* #undef SDL_FILESYSTEM_PS2 */
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/* #undef SDL_FILESYSTEM_N3DS */
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/* Enable misc subsystem */
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/* #undef SDL_MISC_DUMMY */
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@ -533,24 +539,9 @@
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/* #undef SDL_VIDEO_VITA_PVR */
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/* #undef SDL_VIDEO_VITA_PVR_OGL */
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#if !defined(__WIN32__) && !defined(__WINRT__)
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# if !defined(_STDINT_H_) && !defined(_STDINT_H) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H)
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typedef unsigned int size_t;
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typedef signed char int8_t;
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typedef unsigned char uint8_t;
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typedef signed short int16_t;
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typedef unsigned short uint16_t;
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typedef signed int int32_t;
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typedef unsigned int uint32_t;
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typedef signed long long int64_t;
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typedef unsigned long long uint64_t;
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typedef unsigned long uintptr_t;
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# endif /* if (stdint.h isn't available) */
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#else /* __WIN32__ */
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# if !defined(_STDINT_H_) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H)
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# if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) || defined(__BORLANDC__) || defined(__CODEGEARC__)
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#define HAVE_STDINT_H 1
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# elif defined(_MSC_VER)
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#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
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/* Most everything except Visual Studio 2008 and earlier has stdint.h now */
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#if defined(_MSC_VER) && (_MSC_VER < 1600)
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typedef signed __int8 int8_t;
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typedef unsigned __int8 uint8_t;
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typedef signed __int16 int16_t;
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@ -559,37 +550,15 @@ typedef signed __int32 int32_t;
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typedef unsigned __int32 uint32_t;
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typedef signed __int64 int64_t;
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typedef unsigned __int64 uint64_t;
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# ifndef _UINTPTR_T_DEFINED
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# ifdef _WIN64
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#ifndef _UINTPTR_T_DEFINED
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#ifdef _WIN64
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typedef unsigned __int64 uintptr_t;
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# else
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#else
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typedef unsigned int uintptr_t;
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# endif
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#endif
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#define _UINTPTR_T_DEFINED
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# endif
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/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
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# if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
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#define DWORD_PTR DWORD
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# endif
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# if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
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#define LONG_PTR LONG
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# endif
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# else /* !__GNUC__ && !_MSC_VER */
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typedef signed char int8_t;
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typedef unsigned char uint8_t;
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typedef signed short int16_t;
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typedef unsigned short uint16_t;
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typedef signed int int32_t;
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typedef unsigned int uint32_t;
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typedef signed long long int64_t;
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typedef unsigned long long uint64_t;
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# ifndef _SIZE_T_DEFINED_
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#define _SIZE_T_DEFINED_
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typedef unsigned int size_t;
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# endif
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typedef unsigned int uintptr_t;
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# endif /* __GNUC__ || _MSC_VER */
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# endif /* !_STDINT_H_ && !HAVE_STDINT_H */
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#endif /* __WIN32__ */
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#endif
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#endif /* Visual Studio 2008 */
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#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
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#endif /* SDL_config_h_ */
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1
deps/sdl2/include/SDL2/SDL_cpuinfo.h
vendored
1
deps/sdl2/include/SDL2/SDL_cpuinfo.h
vendored
|
@ -90,6 +90,7 @@ _m_prefetch(void *__P)
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# include <arm64intr.h>
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# include <arm64_neon.h>
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# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */
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# define __ARM_ARCH 8
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# endif
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# endif
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#endif
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|
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68
deps/sdl2/include/SDL2/SDL_egl.h
vendored
68
deps/sdl2/include/SDL2/SDL_egl.h
vendored
|
@ -192,6 +192,20 @@ typedef int64_t khronos_int64_t;
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typedef uint64_t khronos_uint64_t;
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||||
#define KHRONOS_SUPPORT_INT64 1
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#define KHRONOS_SUPPORT_FLOAT 1
|
||||
/*
|
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* To support platform where unsigned long cannot be used interchangeably with
|
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* inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t.
|
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* Ideally, we could just use (u)intptr_t everywhere, but this could result in
|
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* ABI breakage if khronos_uintptr_t is changed from unsigned long to
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* unsigned long long or similar (this results in different C++ name mangling).
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* To avoid changes for existing platforms, we restrict usage of intptr_t to
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* platforms where the size of a pointer is larger than the size of long.
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*/
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#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__)
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#if __SIZEOF_POINTER__ > __SIZEOF_LONG__
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#define KHRONOS_USE_INTPTR_T
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#endif
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#endif
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#elif defined(__VMS ) || defined(__sgi)
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@ -274,14 +288,21 @@ typedef unsigned short int khronos_uint16_t;
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* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
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* to be the only LLP64 architecture in current use.
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*/
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#ifdef _WIN64
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#ifdef KHRONOS_USE_INTPTR_T
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typedef intptr_t khronos_intptr_t;
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typedef uintptr_t khronos_uintptr_t;
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#elif defined(_WIN64)
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typedef signed long long int khronos_intptr_t;
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typedef unsigned long long int khronos_uintptr_t;
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typedef signed long long int khronos_ssize_t;
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typedef unsigned long long int khronos_usize_t;
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#else
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typedef signed long int khronos_intptr_t;
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typedef unsigned long int khronos_uintptr_t;
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#endif
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#if defined(_WIN64)
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typedef signed long long int khronos_ssize_t;
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||||
typedef unsigned long long int khronos_usize_t;
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#else
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typedef signed long int khronos_ssize_t;
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typedef unsigned long int khronos_usize_t;
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||||
#endif
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||||
|
@ -516,7 +537,7 @@ extern "C" {
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** used to make the header, and the header can be found at
|
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** http://www.khronos.org/registry/egl
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||||
**
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||||
** Khronos $Git commit SHA1: b35e89ca9a $ on $Git commit date: 2021-09-01 09:34:00 +0530 $
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||||
** Khronos $Git commit SHA1: 6fb1daea15 $ on $Git commit date: 2022-05-25 09:41:13 -0600 $
|
||||
*/
|
||||
|
||||
/*#include <EGL/eglplatform.h>*/
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||||
|
@ -525,7 +546,7 @@ extern "C" {
|
|||
#define EGL_EGL_PROTOTYPES 1
|
||||
#endif
|
||||
|
||||
/* Generated on date 20210901 */
|
||||
/* Generated on date 20220525 */
|
||||
|
||||
/* Generated C header for:
|
||||
* API: egl
|
||||
|
@ -860,12 +881,12 @@ extern "C" {
|
|||
** used to make the header, and the header can be found at
|
||||
** http://www.khronos.org/registry/egl
|
||||
**
|
||||
** Khronos $Git commit SHA1: b35e89ca9a $ on $Git commit date: 2021-09-01 09:34:00 +0530 $
|
||||
** Khronos $Git commit SHA1: 6fb1daea15 $ on $Git commit date: 2022-05-25 09:41:13 -0600 $
|
||||
*/
|
||||
|
||||
/*#include <EGL/eglplatform.h>*/
|
||||
|
||||
#define EGL_EGLEXT_VERSION 20210901
|
||||
#define EGL_EGLEXT_VERSION 20220525
|
||||
|
||||
/* Generated C header for:
|
||||
* API: egl
|
||||
|
@ -1569,6 +1590,10 @@ EGLAPI EGLBoolean EGLAPIENTRY eglQueryDeviceBinaryEXT (EGLDeviceEXT device, EGLi
|
|||
#define EGL_RENDERER_EXT 0x335F
|
||||
#endif /* EGL_EXT_device_query_name */
|
||||
|
||||
#ifndef EGL_EXT_explicit_device
|
||||
#define EGL_EXT_explicit_device 1
|
||||
#endif /* EGL_EXT_explicit_device */
|
||||
|
||||
#ifndef EGL_EXT_gl_colorspace_bt2020_linear
|
||||
#define EGL_EXT_gl_colorspace_bt2020_linear 1
|
||||
#define EGL_GL_COLORSPACE_BT2020_LINEAR_EXT 0x333F
|
||||
|
@ -1794,6 +1819,31 @@ EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerOutputEXT (EGLDisplay dpy, EGLStr
|
|||
#define EGL_METADATA_SCALING_EXT 50000
|
||||
#endif /* EGL_EXT_surface_SMPTE2086_metadata */
|
||||
|
||||
#ifndef EGL_EXT_surface_compression
|
||||
#define EGL_EXT_surface_compression 1
|
||||
#define EGL_SURFACE_COMPRESSION_EXT 0x34B0
|
||||
#define EGL_SURFACE_COMPRESSION_PLANE1_EXT 0x328E
|
||||
#define EGL_SURFACE_COMPRESSION_PLANE2_EXT 0x328F
|
||||
#define EGL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT 0x34B1
|
||||
#define EGL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT 0x34B2
|
||||
#define EGL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT 0x34B4
|
||||
#define EGL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT 0x34B5
|
||||
#define EGL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT 0x34B6
|
||||
#define EGL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT 0x34B7
|
||||
#define EGL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT 0x34B8
|
||||
#define EGL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT 0x34B9
|
||||
#define EGL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT 0x34BA
|
||||
#define EGL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT 0x34BB
|
||||
#define EGL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT 0x34BC
|
||||
#define EGL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT 0x34BD
|
||||
#define EGL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT 0x34BE
|
||||
#define EGL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT 0x34BF
|
||||
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSUPPORTEDCOMPRESSIONRATESEXTPROC) (EGLDisplay dpy, EGLConfig config, const EGLAttrib *attrib_list, EGLint *rates, EGLint rate_size, EGLint *num_rates);
|
||||
#ifdef EGL_EGLEXT_PROTOTYPES
|
||||
EGLAPI EGLBoolean EGLAPIENTRY eglQuerySupportedCompressionRatesEXT (EGLDisplay dpy, EGLConfig config, const EGLAttrib *attrib_list, EGLint *rates, EGLint rate_size, EGLint *num_rates);
|
||||
#endif
|
||||
#endif /* EGL_EXT_surface_compression */
|
||||
|
||||
#ifndef EGL_EXT_swap_buffers_with_damage
|
||||
#define EGL_EXT_swap_buffers_with_damage 1
|
||||
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects);
|
||||
|
@ -2028,12 +2078,12 @@ EGLAPI EGLBoolean EGLAPIENTRY eglPostSubBufferNV (EGLDisplay dpy, EGLSurface sur
|
|||
#define EGL_STREAM_IMAGE_ADD_NV 0x3374
|
||||
#define EGL_STREAM_IMAGE_REMOVE_NV 0x3375
|
||||
#define EGL_STREAM_IMAGE_AVAILABLE_NV 0x3376
|
||||
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMIMAGECONSUMERCONNECTNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint num_modifiers, EGLuint64KHR *modifiers, EGLAttrib *attrib_list);
|
||||
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMIMAGECONSUMERCONNECTNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint num_modifiers, const EGLuint64KHR *modifiers, const EGLAttrib *attrib_list);
|
||||
typedef EGLint (EGLAPIENTRYP PFNEGLQUERYSTREAMCONSUMEREVENTNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLTime timeout, EGLenum *event, EGLAttrib *aux);
|
||||
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMACQUIREIMAGENVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLImage *pImage, EGLSync sync);
|
||||
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMRELEASEIMAGENVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLImage image, EGLSync sync);
|
||||
#ifdef EGL_EGLEXT_PROTOTYPES
|
||||
EGLAPI EGLBoolean EGLAPIENTRY eglStreamImageConsumerConnectNV (EGLDisplay dpy, EGLStreamKHR stream, EGLint num_modifiers, EGLuint64KHR *modifiers, EGLAttrib *attrib_list);
|
||||
EGLAPI EGLBoolean EGLAPIENTRY eglStreamImageConsumerConnectNV (EGLDisplay dpy, EGLStreamKHR stream, EGLint num_modifiers, const EGLuint64KHR *modifiers, const EGLAttrib *attrib_list);
|
||||
EGLAPI EGLint EGLAPIENTRY eglQueryStreamConsumerEventNV (EGLDisplay dpy, EGLStreamKHR stream, EGLTime timeout, EGLenum *event, EGLAttrib *aux);
|
||||
EGLAPI EGLBoolean EGLAPIENTRY eglStreamAcquireImageNV (EGLDisplay dpy, EGLStreamKHR stream, EGLImage *pImage, EGLSync sync);
|
||||
EGLAPI EGLBoolean EGLAPIENTRY eglStreamReleaseImageNV (EGLDisplay dpy, EGLStreamKHR stream, EGLImage image, EGLSync sync);
|
||||
|
|
6
deps/sdl2/include/SDL2/SDL_events.h
vendored
6
deps/sdl2/include/SDL2/SDL_events.h
vendored
|
@ -143,7 +143,7 @@ typedef enum
|
|||
SDL_MULTIGESTURE,
|
||||
|
||||
/* Clipboard events */
|
||||
SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard changed */
|
||||
SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard or primary selection changed */
|
||||
|
||||
/* Drag and drop events */
|
||||
SDL_DROPFILE = 0x1000, /**< The system requests a file open */
|
||||
|
@ -318,6 +318,8 @@ typedef struct SDL_MouseWheelEvent
|
|||
Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */
|
||||
float preciseX; /**< The amount scrolled horizontally, positive to the right and negative to the left, with float precision (added in 2.0.18) */
|
||||
float preciseY; /**< The amount scrolled vertically, positive away from the user and negative toward the user, with float precision (added in 2.0.18) */
|
||||
Sint32 mouseX; /**< X coordinate, relative to window (added in 2.26.0) */
|
||||
Sint32 mouseY; /**< Y coordinate, relative to window (added in 2.26.0) */
|
||||
} SDL_MouseWheelEvent;
|
||||
|
||||
/**
|
||||
|
@ -474,6 +476,7 @@ typedef struct SDL_ControllerSensorEvent
|
|||
SDL_JoystickID which; /**< The joystick instance id */
|
||||
Sint32 sensor; /**< The type of the sensor, one of the values of ::SDL_SensorType */
|
||||
float data[3]; /**< Up to 3 values from the sensor, as defined in SDL_sensor.h */
|
||||
Uint64 timestamp_us; /**< The timestamp of the sensor reading in microseconds, if the hardware provides this information. */
|
||||
} SDL_ControllerSensorEvent;
|
||||
|
||||
/**
|
||||
|
@ -565,6 +568,7 @@ typedef struct SDL_SensorEvent
|
|||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
Sint32 which; /**< The instance ID of the sensor */
|
||||
float data[6]; /**< Up to 6 values from the sensor - additional values can be queried using SDL_SensorGetData() */
|
||||
Uint64 timestamp_us; /**< The timestamp of the sensor reading in microseconds, if the hardware provides this information. */
|
||||
} SDL_SensorEvent;
|
||||
|
||||
/**
|
||||
|
|
4
deps/sdl2/include/SDL2/SDL_filesystem.h
vendored
4
deps/sdl2/include/SDL2/SDL_filesystem.h
vendored
|
@ -60,6 +60,10 @@ extern "C" {
|
|||
* - `parent`: the containing directory of the bundle. For example:
|
||||
* `/Applications/SDLApp/`
|
||||
*
|
||||
* **Nintendo 3DS Specific Functionality**: This function returns "romfs"
|
||||
* directory of the application as it is uncommon to store resources outside
|
||||
* the executable. As such it is not a writable directory.
|
||||
*
|
||||
* The returned path is guaranteed to end with a path separator ('\' on
|
||||
* Windows, '/' on most other platforms).
|
||||
*
|
||||
|
|
21
deps/sdl2/include/SDL2/SDL_gamecontroller.h
vendored
21
deps/sdl2/include/SDL2/SDL_gamecontroller.h
vendored
|
@ -754,7 +754,7 @@ extern DECLSPEC SDL_GameControllerButton SDLCALL SDL_GameControllerGetButtonFrom
|
|||
* The caller should not SDL_free() the returned string.
|
||||
*
|
||||
* \param button an enum value for a given SDL_GameControllerButton
|
||||
* \returns a string for the given button, or NULL if an invalid axis is
|
||||
* \returns a string for the given button, or NULL if an invalid button is
|
||||
* specified. The string returned is of the format used by
|
||||
* SDL_GameController mapping strings.
|
||||
*
|
||||
|
@ -895,6 +895,25 @@ extern DECLSPEC float SDLCALL SDL_GameControllerGetSensorDataRate(SDL_GameContro
|
|||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerGetSensorData(SDL_GameController *gamecontroller, SDL_SensorType type, float *data, int num_values);
|
||||
|
||||
/**
|
||||
* Get the current state of a game controller sensor with the timestamp of the
|
||||
* last update.
|
||||
*
|
||||
* The number of values and interpretation of the data is sensor dependent.
|
||||
* See SDL_sensor.h for the details for each type of sensor.
|
||||
*
|
||||
* \param gamecontroller The controller to query
|
||||
* \param type The type of sensor to query
|
||||
* \param timestamp A pointer filled with the timestamp in microseconds of the
|
||||
* current sensor reading if available, or 0 if not
|
||||
* \param data A pointer filled with the current sensor state
|
||||
* \param num_values The number of values to write to data
|
||||
* \return 0 or -1 if an error occurred.
|
||||
*
|
||||
* \since This function is available since SDL 2.26.0.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerGetSensorDataWithTimestamp(SDL_GameController *gamecontroller, SDL_SensorType type, Uint64 *timestamp, float *data, int num_values);
|
||||
|
||||
/**
|
||||
* Start a rumble effect on a game controller.
|
||||
*
|
||||
|
|
178
deps/sdl2/include/SDL2/SDL_hints.h
vendored
178
deps/sdl2/include/SDL2/SDL_hints.h
vendored
|
@ -278,10 +278,7 @@ extern "C" {
|
|||
* If this hint isn't specified to a valid setting, or libsamplerate isn't
|
||||
* available, SDL will use the default, internal resampling algorithm.
|
||||
*
|
||||
* Note that this is currently only applicable to resampling audio that is
|
||||
* being written to a device for playback or audio being read from a device
|
||||
* for capture. SDL_AudioCVT always uses the default resampler (although this
|
||||
* might change for SDL 2.1).
|
||||
* As of SDL 2.26, SDL_ConvertAudio() respects this hint when libsamplerate is available.
|
||||
*
|
||||
* This hint is currently only checked at audio subsystem initialization.
|
||||
*
|
||||
|
@ -542,6 +539,14 @@ extern "C" {
|
|||
*/
|
||||
#define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD"
|
||||
|
||||
/**
|
||||
* \brief A variable containing a list of devices to ignore in SDL_hid_enumerate()
|
||||
*
|
||||
* For example, to ignore the Shanwan DS3 controller and any Valve controller, you might
|
||||
* have the string "0x2563/0x0523,0x28de/0x0000"
|
||||
*/
|
||||
#define SDL_HINT_HIDAPI_IGNORE_DEVICES "SDL_HIDAPI_IGNORE_DEVICES"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether the idle timer is disabled on iOS.
|
||||
*
|
||||
|
@ -672,6 +677,17 @@ extern "C" {
|
|||
*/
|
||||
#define SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS "SDL_JOYSTICK_HIDAPI_COMBINE_JOY_CONS"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether Nintendo Switch Joy-Con controllers will be in vertical mode when using the HIDAPI driver
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - Left and right Joy-Con controllers will not be in vertical mode (the default)
|
||||
* "1" - Left and right Joy-Con controllers will be in vertical mode
|
||||
*
|
||||
* This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER)
|
||||
*/
|
||||
#define SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS "SDL_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether the HIDAPI driver for Amazon Luna controllers connected via Bluetooth should be used.
|
||||
*
|
||||
|
@ -705,6 +721,20 @@ extern "C" {
|
|||
*/
|
||||
#define SDL_HINT_JOYSTICK_HIDAPI_SHIELD "SDL_JOYSTICK_HIDAPI_SHIELD"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether the HIDAPI driver for PS3 controllers should be used.
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - HIDAPI driver is not used
|
||||
* "1" - HIDAPI driver is used
|
||||
*
|
||||
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI on macOS, and "0" on other platforms.
|
||||
*
|
||||
* It is not possible to use this driver on Windows, due to limitations in the default drivers
|
||||
* installed. See https://github.com/ViGEm/DsHidMini for an alternative driver on Windows.
|
||||
*/
|
||||
#define SDL_HINT_JOYSTICK_HIDAPI_PS3 "SDL_JOYSTICK_HIDAPI_PS3"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether the HIDAPI driver for PS4 controllers should be used.
|
||||
*
|
||||
|
@ -787,7 +817,7 @@ extern "C" {
|
|||
#define SDL_HINT_JOYSTICK_HIDAPI_STADIA "SDL_JOYSTICK_HIDAPI_STADIA"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether the HIDAPI driver for Steam Controllers should be used.
|
||||
* \brief A variable controlling whether the HIDAPI driver for Bluetooth Steam Controllers should be used.
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - HIDAPI driver is not used
|
||||
|
@ -840,6 +870,26 @@ extern "C" {
|
|||
*/
|
||||
#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED "SDL_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether the HIDAPI driver for Nintendo Wii and Wii U controllers should be used.
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - HIDAPI driver is not used
|
||||
* "1" - HIDAPI driver is used
|
||||
*
|
||||
* This driver doesn't work with the dolphinbar, so the default is SDL_FALSE for now.
|
||||
*/
|
||||
#define SDL_HINT_JOYSTICK_HIDAPI_WII "SDL_JOYSTICK_HIDAPI_WII"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether the player LEDs should be lit to indicate which player is associated with a Wii controller.
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - player LEDs are not enabled
|
||||
* "1" - player LEDs are enabled (the default)
|
||||
*/
|
||||
#define SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED "SDL_JOYSTICK_HIDAPI_WII_PLAYER_LED"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether the HIDAPI driver for XBox controllers should be used.
|
||||
*
|
||||
|
@ -851,6 +901,59 @@ extern "C" {
|
|||
*/
|
||||
#define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether the HIDAPI driver for XBox 360 controllers should be used.
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - HIDAPI driver is not used
|
||||
* "1" - HIDAPI driver is used
|
||||
*
|
||||
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX
|
||||
*/
|
||||
#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 "SDL_JOYSTICK_HIDAPI_XBOX_360"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether the player LEDs should be lit to indicate which player is associated with an Xbox 360 controller.
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - player LEDs are not enabled
|
||||
* "1" - player LEDs are enabled (the default)
|
||||
*/
|
||||
#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED "SDL_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether the HIDAPI driver for XBox 360 wireless controllers should be used.
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - HIDAPI driver is not used
|
||||
* "1" - HIDAPI driver is used
|
||||
*
|
||||
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX_360
|
||||
*/
|
||||
#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS "SDL_JOYSTICK_HIDAPI_XBOX_360_WIRELESS"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether the HIDAPI driver for XBox One controllers should be used.
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - HIDAPI driver is not used
|
||||
* "1" - HIDAPI driver is used
|
||||
*
|
||||
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX
|
||||
*/
|
||||
#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE "SDL_JOYSTICK_HIDAPI_XBOX_ONE"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether the Home button LED should be turned on when an Xbox One controller is opened
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - home button LED is turned off
|
||||
* "1" - home button LED is turned on
|
||||
*
|
||||
* By default the Home button LED state is not changed. This hint can also be set to a floating point value between 0.0 and 1.0 which controls the brightness of the Home button LED. The default brightness is 0.4.
|
||||
*/
|
||||
#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED "SDL_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether the RAWINPUT joystick drivers should be used for better handling XInput-capable devices.
|
||||
*
|
||||
|
@ -1064,6 +1167,17 @@ extern "C" {
|
|||
*/
|
||||
#define SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE "SDL_MOUSE_RELATIVE_SPEED_SCALE"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether the system mouse acceleration curve is used for relative mouse motion.
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - Relative mouse motion will be unscaled (the default)
|
||||
* "1" - Relative mouse motion will be scaled using the system mouse acceleration curve.
|
||||
*
|
||||
* If SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE is set, that will override the system speed scale.
|
||||
*/
|
||||
#define SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE "SDL_MOUSE_RELATIVE_SYSTEM_SCALE"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether a motion event should be generated for mouse warping in relative mode.
|
||||
*
|
||||
|
@ -1162,7 +1276,7 @@ extern "C" {
|
|||
* When polling for events, SDL_PumpEvents is used to gather new events from devices.
|
||||
* If a device keeps producing new events between calls to SDL_PumpEvents, a poll loop will
|
||||
* become stuck until the new events stop.
|
||||
* This is most noticable when moving a high frequency mouse.
|
||||
* This is most noticeable when moving a high frequency mouse.
|
||||
*
|
||||
* By default, poll sentinels are enabled.
|
||||
*/
|
||||
|
@ -1338,6 +1452,17 @@ extern "C" {
|
|||
*/
|
||||
#define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling if VSYNC is automatically disable if doesn't reach the enough FPS
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - It will be using VSYNC as defined in the main flag. Default
|
||||
* "1" - If VSYNC was previously enabled, then it will disable VSYNC if doesn't reach enough speed
|
||||
*
|
||||
* By default SDL does not enable the automatic VSYNC
|
||||
*/
|
||||
#define SDL_HINT_PS2_DYNAMIC_VSYNC "SDL_PS2_DYNAMIC_VSYNC"
|
||||
|
||||
/**
|
||||
* \brief A variable to control whether the return key on the soft keyboard
|
||||
* should hide the soft keyboard on Android and iOS.
|
||||
|
@ -1603,6 +1728,23 @@ extern "C" {
|
|||
*/
|
||||
#define SDL_HINT_VIDEO_WAYLAND_MODE_EMULATION "SDL_VIDEO_WAYLAND_MODE_EMULATION"
|
||||
|
||||
/**
|
||||
* \brief Enable or disable mouse pointer warp emulation, needed by some older games.
|
||||
*
|
||||
* When this hint is set, any SDL will emulate mouse warps using relative mouse mode.
|
||||
* This is required for some older games (such as Source engine games), which warp the
|
||||
* mouse to the centre of the screen rather than using relative mouse motion. Note that
|
||||
* relative mouse mode may have different mouse acceleration behaviour than pointer warps.
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - All mouse warps fail, as mouse warping is not available under wayland.
|
||||
* "1" - Some mouse warps will be emulated by forcing relative mouse mode.
|
||||
*
|
||||
* If not set, this is automatically enabled unless an application uses relative mouse
|
||||
* mode directly.
|
||||
*/
|
||||
#define SDL_HINT_VIDEO_WAYLAND_EMULATE_MOUSE_WARP "SDL_VIDEO_WAYLAND_EMULATE_MOUSE_WARP"
|
||||
|
||||
/**
|
||||
* \brief A variable that is the address of another SDL_Window* (as a hex string formatted with "%p").
|
||||
*
|
||||
|
@ -2314,6 +2456,21 @@ extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name,
|
|||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_ResetHint(const char *name);
|
||||
|
||||
/**
|
||||
* Reset all hints to the default values.
|
||||
*
|
||||
* This will reset all hints to the value of the associated environment
|
||||
* variable, or NULL if the environment isn't set. Callbacks will be called
|
||||
* normally with this change.
|
||||
*
|
||||
* \since This function is available since SDL 2.26.0.
|
||||
*
|
||||
* \sa SDL_GetHint
|
||||
* \sa SDL_SetHint
|
||||
* \sa SDL_ResetHint
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_ResetHints(void);
|
||||
|
||||
/**
|
||||
* Get the value of a hint.
|
||||
*
|
||||
|
@ -2387,9 +2544,16 @@ extern DECLSPEC void SDLCALL SDL_DelHintCallback(const char *name,
|
|||
/**
|
||||
* Clear all hints.
|
||||
*
|
||||
* This function is automatically called during SDL_Quit().
|
||||
* This function is automatically called during SDL_Quit(), and deletes all
|
||||
* callbacks without calling them and frees all memory associated with hints.
|
||||
* If you're calling this from application code you probably want to call
|
||||
* SDL_ResetHints() instead.
|
||||
*
|
||||
* This function will be removed from the API the next time we rev the ABI.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_ResetHints
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_ClearHints(void);
|
||||
|
||||
|
|
28
deps/sdl2/include/SDL2/SDL_joystick.h
vendored
28
deps/sdl2/include/SDL2/SDL_joystick.h
vendored
|
@ -124,6 +124,11 @@ typedef enum
|
|||
* the API functions that take a joystick index will be valid, and joystick
|
||||
* and game controller events will not be delivered.
|
||||
*
|
||||
* As of SDL 2.26.0, you can take the joystick lock around reinitializing the
|
||||
* joystick subsystem, to prevent other threads from seeing joysticks in an
|
||||
* uninitialized state. However, all open joysticks will be closed and SDL
|
||||
* functions called with them will fail.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.7.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LockJoysticks(void);
|
||||
|
@ -425,6 +430,10 @@ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index);
|
|||
* the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
|
||||
* SDL_WaitEvent.
|
||||
*
|
||||
* Note that when sending trigger axes, you should scale the value to the full
|
||||
* range of Sint16. For example, a trigger at rest would have the value of
|
||||
* `SDL_JOYSTICK_AXIS_MIN`.
|
||||
*
|
||||
* \param joystick the virtual joystick on which to set state.
|
||||
* \param axis the specific axis on the virtual joystick to set.
|
||||
* \param value the new value for the specified axis.
|
||||
|
@ -643,6 +652,25 @@ extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, ch
|
|||
*/
|
||||
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID);
|
||||
|
||||
/**
|
||||
* Get the device information encoded in a SDL_JoystickGUID structure
|
||||
*
|
||||
* \param guid the SDL_JoystickGUID you wish to get info about
|
||||
* \param vendor A pointer filled in with the device VID, or 0 if not
|
||||
* available
|
||||
* \param product A pointer filled in with the device PID, or 0 if not
|
||||
* available
|
||||
* \param version A pointer filled in with the device version, or 0 if not
|
||||
* available
|
||||
* \param crc16 A pointer filled in with a CRC used to distinguish different
|
||||
* products with the same VID/PID, or 0 if not available
|
||||
*
|
||||
* \since This function is available since SDL 2.26.0.
|
||||
*
|
||||
* \sa SDL_JoystickGetDeviceGUID
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version, Uint16 *crc16);
|
||||
|
||||
/**
|
||||
* Get the status of a specified joystick.
|
||||
*
|
||||
|
|
9
deps/sdl2/include/SDL2/SDL_main.h
vendored
9
deps/sdl2/include/SDL2/SDL_main.h
vendored
|
@ -108,6 +108,15 @@
|
|||
void reset_IOP(); \
|
||||
void reset_IOP() {}
|
||||
|
||||
#elif defined(__3DS__)
|
||||
/*
|
||||
On N3DS, SDL provides a main function that sets up the screens
|
||||
and storage.
|
||||
|
||||
If you provide this yourself, you may define SDL_MAIN_HANDLED
|
||||
*/
|
||||
#define SDL_MAIN_AVAILABLE
|
||||
|
||||
#endif
|
||||
#endif /* SDL_MAIN_HANDLED */
|
||||
|
||||
|
|
2
deps/sdl2/include/SDL2/SDL_metal.h
vendored
2
deps/sdl2/include/SDL2/SDL_metal.h
vendored
|
@ -82,7 +82,7 @@ extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view);
|
|||
*
|
||||
* \since This function is available since SDL 2.0.14.
|
||||
*
|
||||
* \sa SDL_MetalCreateView
|
||||
* \sa SDL_Metal_CreateView
|
||||
*/
|
||||
extern DECLSPEC void *SDLCALL SDL_Metal_GetLayer(SDL_MetalView view);
|
||||
|
||||
|
|
51
deps/sdl2/include/SDL2/SDL_opengl.h
vendored
51
deps/sdl2/include/SDL2/SDL_opengl.h
vendored
|
@ -2107,57 +2107,6 @@ typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLsh
|
|||
|
||||
|
||||
|
||||
/*
|
||||
* ???. GL_MESA_packed_depth_stencil
|
||||
* XXX obsolete
|
||||
*/
|
||||
#ifndef GL_MESA_packed_depth_stencil
|
||||
#define GL_MESA_packed_depth_stencil 1
|
||||
|
||||
#define GL_DEPTH_STENCIL_MESA 0x8750
|
||||
#define GL_UNSIGNED_INT_24_8_MESA 0x8751
|
||||
#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
|
||||
#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753
|
||||
#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
|
||||
|
||||
#endif /* GL_MESA_packed_depth_stencil */
|
||||
|
||||
|
||||
#ifndef GL_ATI_blend_equation_separate
|
||||
#define GL_ATI_blend_equation_separate 1
|
||||
|
||||
#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D
|
||||
|
||||
GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA );
|
||||
typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA);
|
||||
|
||||
#endif /* GL_ATI_blend_equation_separate */
|
||||
|
||||
|
||||
/* GL_OES_EGL_image */
|
||||
#ifndef GL_OES_EGL_image
|
||||
typedef void* GLeglImageOES;
|
||||
#endif
|
||||
|
||||
#ifndef GL_OES_EGL_image
|
||||
#define GL_OES_EGL_image 1
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI void APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
|
||||
GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
|
||||
#endif
|
||||
typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
|
||||
typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
|
||||
#endif
|
||||
|
||||
|
||||
/**
|
||||
** NOTE!!!!! If you add new functions to this file, or update
|
||||
** glext.h be sure to regenerate the gl_mangle.h file. See comments
|
||||
** in that file for details.
|
||||
**/
|
||||
|
||||
|
||||
|
||||
/**********************************************************************
|
||||
* Begin system-specific stuff
|
||||
*/
|
||||
|
|
2497
deps/sdl2/include/SDL2/SDL_opengl_glext.h
vendored
2497
deps/sdl2/include/SDL2/SDL_opengl_glext.h
vendored
File diff suppressed because it is too large
Load diff
717
deps/sdl2/include/SDL2/SDL_opengles2_gl2.h
vendored
717
deps/sdl2/include/SDL2/SDL_opengles2_gl2.h
vendored
|
@ -1,56 +1,70 @@
|
|||
#ifndef __gl2_h_
|
||||
#define __gl2_h_
|
||||
|
||||
/* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */
|
||||
|
||||
/*#include <GLES2/gl2platform.h>*/
|
||||
#ifndef __gles2_gl2_h_
|
||||
#define __gles2_gl2_h_ 1
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/*
|
||||
* This document is licensed under the SGI Free Software B License Version
|
||||
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
|
||||
** Copyright 2013-2020 The Khronos Group Inc.
|
||||
** SPDX-License-Identifier: MIT
|
||||
**
|
||||
** This header is generated from the Khronos OpenGL / OpenGL ES XML
|
||||
** API Registry. The current version of the Registry, generator scripts
|
||||
** used to make the header, and the header can be found at
|
||||
** https://github.com/KhronosGroup/OpenGL-Registry
|
||||
*/
|
||||
|
||||
/*#include <GLES2/gl2platform.h>*/
|
||||
|
||||
#ifndef GL_APIENTRYP
|
||||
#define GL_APIENTRYP GL_APIENTRY*
|
||||
#endif
|
||||
|
||||
#ifndef GL_GLES_PROTOTYPES
|
||||
#define GL_GLES_PROTOTYPES 1
|
||||
#endif
|
||||
|
||||
/* Generated on date 20220530 */
|
||||
|
||||
/* Generated C header for:
|
||||
* API: gles2
|
||||
* Profile: common
|
||||
* Versions considered: 2\.[0-9]
|
||||
* Versions emitted: .*
|
||||
* Default extensions included: None
|
||||
* Additional extensions included: _nomatch_^
|
||||
* Extensions removed: _nomatch_^
|
||||
*/
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Data type definitions
|
||||
*-----------------------------------------------------------------------*/
|
||||
|
||||
typedef void GLvoid;
|
||||
typedef char GLchar;
|
||||
typedef unsigned int GLenum;
|
||||
typedef unsigned char GLboolean;
|
||||
typedef unsigned int GLbitfield;
|
||||
typedef khronos_int8_t GLbyte;
|
||||
typedef short GLshort;
|
||||
typedef int GLint;
|
||||
typedef int GLsizei;
|
||||
typedef khronos_uint8_t GLubyte;
|
||||
typedef unsigned short GLushort;
|
||||
typedef unsigned int GLuint;
|
||||
typedef khronos_float_t GLfloat;
|
||||
typedef khronos_float_t GLclampf;
|
||||
typedef khronos_int32_t GLfixed;
|
||||
|
||||
/* GL types for handling large vertex buffer objects */
|
||||
#ifndef GL_ES_VERSION_2_0
|
||||
#define GL_ES_VERSION_2_0 1
|
||||
/*#include <KHR/khrplatform.h>*/
|
||||
typedef khronos_int8_t GLbyte;
|
||||
typedef khronos_float_t GLclampf;
|
||||
typedef khronos_int32_t GLfixed;
|
||||
typedef khronos_int16_t GLshort;
|
||||
typedef khronos_uint16_t GLushort;
|
||||
typedef void GLvoid;
|
||||
typedef struct __GLsync *GLsync;
|
||||
typedef khronos_int64_t GLint64;
|
||||
typedef khronos_uint64_t GLuint64;
|
||||
typedef unsigned int GLenum;
|
||||
typedef unsigned int GLuint;
|
||||
typedef char GLchar;
|
||||
typedef khronos_float_t GLfloat;
|
||||
typedef khronos_ssize_t GLsizeiptr;
|
||||
typedef khronos_intptr_t GLintptr;
|
||||
typedef khronos_ssize_t GLsizeiptr;
|
||||
|
||||
/* OpenGL ES core versions */
|
||||
#define GL_ES_VERSION_2_0 1
|
||||
|
||||
/* ClearBufferMask */
|
||||
typedef unsigned int GLbitfield;
|
||||
typedef int GLint;
|
||||
typedef unsigned char GLboolean;
|
||||
typedef int GLsizei;
|
||||
typedef khronos_uint8_t GLubyte;
|
||||
#define GL_DEPTH_BUFFER_BIT 0x00000100
|
||||
#define GL_STENCIL_BUFFER_BIT 0x00000400
|
||||
#define GL_COLOR_BUFFER_BIT 0x00004000
|
||||
|
||||
/* Boolean */
|
||||
#define GL_FALSE 0
|
||||
#define GL_TRUE 1
|
||||
|
||||
/* BeginMode */
|
||||
#define GL_POINTS 0x0000
|
||||
#define GL_LINES 0x0001
|
||||
#define GL_LINE_LOOP 0x0002
|
||||
|
@ -58,18 +72,6 @@ typedef khronos_ssize_t GLsizeiptr;
|
|||
#define GL_TRIANGLES 0x0004
|
||||
#define GL_TRIANGLE_STRIP 0x0005
|
||||
#define GL_TRIANGLE_FAN 0x0006
|
||||
|
||||
/* AlphaFunction (not supported in ES20) */
|
||||
/* GL_NEVER */
|
||||
/* GL_LESS */
|
||||
/* GL_EQUAL */
|
||||
/* GL_LEQUAL */
|
||||
/* GL_GREATER */
|
||||
/* GL_NOTEQUAL */
|
||||
/* GL_GEQUAL */
|
||||
/* GL_ALWAYS */
|
||||
|
||||
/* BlendingFactorDest */
|
||||
#define GL_ZERO 0
|
||||
#define GL_ONE 1
|
||||
#define GL_SRC_COLOR 0x0300
|
||||
|
@ -78,29 +80,15 @@ typedef khronos_ssize_t GLsizeiptr;
|
|||
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
|
||||
#define GL_DST_ALPHA 0x0304
|
||||
#define GL_ONE_MINUS_DST_ALPHA 0x0305
|
||||
|
||||
/* BlendingFactorSrc */
|
||||
/* GL_ZERO */
|
||||
/* GL_ONE */
|
||||
#define GL_DST_COLOR 0x0306
|
||||
#define GL_ONE_MINUS_DST_COLOR 0x0307
|
||||
#define GL_SRC_ALPHA_SATURATE 0x0308
|
||||
/* GL_SRC_ALPHA */
|
||||
/* GL_ONE_MINUS_SRC_ALPHA */
|
||||
/* GL_DST_ALPHA */
|
||||
/* GL_ONE_MINUS_DST_ALPHA */
|
||||
|
||||
/* BlendEquationSeparate */
|
||||
#define GL_FUNC_ADD 0x8006
|
||||
#define GL_BLEND_EQUATION 0x8009
|
||||
#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
|
||||
#define GL_BLEND_EQUATION_RGB 0x8009
|
||||
#define GL_BLEND_EQUATION_ALPHA 0x883D
|
||||
|
||||
/* BlendSubtract */
|
||||
#define GL_FUNC_SUBTRACT 0x800A
|
||||
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
|
||||
|
||||
/* Separate Blend Functions */
|
||||
#define GL_BLEND_DST_RGB 0x80C8
|
||||
#define GL_BLEND_SRC_RGB 0x80C9
|
||||
#define GL_BLEND_DST_ALPHA 0x80CA
|
||||
|
@ -110,38 +98,19 @@ typedef khronos_ssize_t GLsizeiptr;
|
|||
#define GL_CONSTANT_ALPHA 0x8003
|
||||
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
|
||||
#define GL_BLEND_COLOR 0x8005
|
||||
|
||||
/* Buffer Objects */
|
||||
#define GL_ARRAY_BUFFER 0x8892
|
||||
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
||||
#define GL_ARRAY_BUFFER_BINDING 0x8894
|
||||
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
||||
|
||||
#define GL_STREAM_DRAW 0x88E0
|
||||
#define GL_STATIC_DRAW 0x88E4
|
||||
#define GL_DYNAMIC_DRAW 0x88E8
|
||||
|
||||
#define GL_BUFFER_SIZE 0x8764
|
||||
#define GL_BUFFER_USAGE 0x8765
|
||||
|
||||
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
|
||||
|
||||
/* CullFaceMode */
|
||||
#define GL_FRONT 0x0404
|
||||
#define GL_BACK 0x0405
|
||||
#define GL_FRONT_AND_BACK 0x0408
|
||||
|
||||
/* DepthFunction */
|
||||
/* GL_NEVER */
|
||||
/* GL_LESS */
|
||||
/* GL_EQUAL */
|
||||
/* GL_LEQUAL */
|
||||
/* GL_GREATER */
|
||||
/* GL_NOTEQUAL */
|
||||
/* GL_GEQUAL */
|
||||
/* GL_ALWAYS */
|
||||
|
||||
/* EnableCap */
|
||||
#define GL_TEXTURE_2D 0x0DE1
|
||||
#define GL_CULL_FACE 0x0B44
|
||||
#define GL_BLEND 0x0BE2
|
||||
|
@ -152,19 +121,13 @@ typedef khronos_ssize_t GLsizeiptr;
|
|||
#define GL_POLYGON_OFFSET_FILL 0x8037
|
||||
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
|
||||
#define GL_SAMPLE_COVERAGE 0x80A0
|
||||
|
||||
/* ErrorCode */
|
||||
#define GL_NO_ERROR 0
|
||||
#define GL_INVALID_ENUM 0x0500
|
||||
#define GL_INVALID_VALUE 0x0501
|
||||
#define GL_INVALID_OPERATION 0x0502
|
||||
#define GL_OUT_OF_MEMORY 0x0505
|
||||
|
||||
/* FrontFaceDirection */
|
||||
#define GL_CW 0x0900
|
||||
#define GL_CCW 0x0901
|
||||
|
||||
/* GetPName */
|
||||
#define GL_LINE_WIDTH 0x0B21
|
||||
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
|
||||
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
|
||||
|
@ -191,7 +154,6 @@ typedef khronos_ssize_t GLsizeiptr;
|
|||
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
|
||||
#define GL_VIEWPORT 0x0BA2
|
||||
#define GL_SCISSOR_BOX 0x0C10
|
||||
/* GL_SCISSOR_TEST */
|
||||
#define GL_COLOR_CLEAR_VALUE 0x0C22
|
||||
#define GL_COLOR_WRITEMASK 0x0C23
|
||||
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
||||
|
@ -206,32 +168,18 @@ typedef khronos_ssize_t GLsizeiptr;
|
|||
#define GL_DEPTH_BITS 0x0D56
|
||||
#define GL_STENCIL_BITS 0x0D57
|
||||
#define GL_POLYGON_OFFSET_UNITS 0x2A00
|
||||
/* GL_POLYGON_OFFSET_FILL */
|
||||
#define GL_POLYGON_OFFSET_FACTOR 0x8038
|
||||
#define GL_TEXTURE_BINDING_2D 0x8069
|
||||
#define GL_SAMPLE_BUFFERS 0x80A8
|
||||
#define GL_SAMPLES 0x80A9
|
||||
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
||||
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
||||
|
||||
/* GetTextureParameter */
|
||||
/* GL_TEXTURE_MAG_FILTER */
|
||||
/* GL_TEXTURE_MIN_FILTER */
|
||||
/* GL_TEXTURE_WRAP_S */
|
||||
/* GL_TEXTURE_WRAP_T */
|
||||
|
||||
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
||||
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
|
||||
|
||||
/* HintMode */
|
||||
#define GL_DONT_CARE 0x1100
|
||||
#define GL_FASTEST 0x1101
|
||||
#define GL_NICEST 0x1102
|
||||
|
||||
/* HintTarget */
|
||||
#define GL_GENERATE_MIPMAP_HINT 0x8192
|
||||
|
||||
/* DataType */
|
||||
#define GL_GENERATE_MIPMAP_HINT 0x8192
|
||||
#define GL_BYTE 0x1400
|
||||
#define GL_UNSIGNED_BYTE 0x1401
|
||||
#define GL_SHORT 0x1402
|
||||
|
@ -240,44 +188,35 @@ typedef khronos_ssize_t GLsizeiptr;
|
|||
#define GL_UNSIGNED_INT 0x1405
|
||||
#define GL_FLOAT 0x1406
|
||||
#define GL_FIXED 0x140C
|
||||
|
||||
/* PixelFormat */
|
||||
#define GL_DEPTH_COMPONENT 0x1902
|
||||
#define GL_ALPHA 0x1906
|
||||
#define GL_RGB 0x1907
|
||||
#define GL_RGBA 0x1908
|
||||
#define GL_LUMINANCE 0x1909
|
||||
#define GL_LUMINANCE_ALPHA 0x190A
|
||||
|
||||
/* PixelType */
|
||||
/* GL_UNSIGNED_BYTE */
|
||||
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
||||
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
||||
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
||||
|
||||
/* Shaders */
|
||||
#define GL_FRAGMENT_SHADER 0x8B30
|
||||
#define GL_VERTEX_SHADER 0x8B31
|
||||
#define GL_MAX_VERTEX_ATTRIBS 0x8869
|
||||
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
|
||||
#define GL_MAX_VARYING_VECTORS 0x8DFC
|
||||
#define GL_FRAGMENT_SHADER 0x8B30
|
||||
#define GL_VERTEX_SHADER 0x8B31
|
||||
#define GL_MAX_VERTEX_ATTRIBS 0x8869
|
||||
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
|
||||
#define GL_MAX_VARYING_VECTORS 0x8DFC
|
||||
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
|
||||
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
|
||||
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
||||
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
|
||||
#define GL_SHADER_TYPE 0x8B4F
|
||||
#define GL_DELETE_STATUS 0x8B80
|
||||
#define GL_LINK_STATUS 0x8B82
|
||||
#define GL_VALIDATE_STATUS 0x8B83
|
||||
#define GL_ATTACHED_SHADERS 0x8B85
|
||||
#define GL_ACTIVE_UNIFORMS 0x8B86
|
||||
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
|
||||
#define GL_ACTIVE_ATTRIBUTES 0x8B89
|
||||
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
|
||||
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
||||
#define GL_CURRENT_PROGRAM 0x8B8D
|
||||
|
||||
/* StencilFunction */
|
||||
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
|
||||
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
||||
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
|
||||
#define GL_SHADER_TYPE 0x8B4F
|
||||
#define GL_DELETE_STATUS 0x8B80
|
||||
#define GL_LINK_STATUS 0x8B82
|
||||
#define GL_VALIDATE_STATUS 0x8B83
|
||||
#define GL_ATTACHED_SHADERS 0x8B85
|
||||
#define GL_ACTIVE_UNIFORMS 0x8B86
|
||||
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
|
||||
#define GL_ACTIVE_ATTRIBUTES 0x8B89
|
||||
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
|
||||
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
||||
#define GL_CURRENT_PROGRAM 0x8B8D
|
||||
#define GL_NEVER 0x0200
|
||||
#define GL_LESS 0x0201
|
||||
#define GL_EQUAL 0x0202
|
||||
|
@ -286,9 +225,6 @@ typedef khronos_ssize_t GLsizeiptr;
|
|||
#define GL_NOTEQUAL 0x0205
|
||||
#define GL_GEQUAL 0x0206
|
||||
#define GL_ALWAYS 0x0207
|
||||
|
||||
/* StencilOp */
|
||||
/* GL_ZERO */
|
||||
#define GL_KEEP 0x1E00
|
||||
#define GL_REPLACE 0x1E01
|
||||
#define GL_INCR 0x1E02
|
||||
|
@ -296,35 +232,21 @@ typedef khronos_ssize_t GLsizeiptr;
|
|||
#define GL_INVERT 0x150A
|
||||
#define GL_INCR_WRAP 0x8507
|
||||
#define GL_DECR_WRAP 0x8508
|
||||
|
||||
/* StringName */
|
||||
#define GL_VENDOR 0x1F00
|
||||
#define GL_RENDERER 0x1F01
|
||||
#define GL_VERSION 0x1F02
|
||||
#define GL_EXTENSIONS 0x1F03
|
||||
|
||||
/* TextureMagFilter */
|
||||
#define GL_NEAREST 0x2600
|
||||
#define GL_LINEAR 0x2601
|
||||
|
||||
/* TextureMinFilter */
|
||||
/* GL_NEAREST */
|
||||
/* GL_LINEAR */
|
||||
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
||||
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
||||
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
||||
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
||||
|
||||
/* TextureParameterName */
|
||||
#define GL_TEXTURE_MAG_FILTER 0x2800
|
||||
#define GL_TEXTURE_MIN_FILTER 0x2801
|
||||
#define GL_TEXTURE_WRAP_S 0x2802
|
||||
#define GL_TEXTURE_WRAP_T 0x2803
|
||||
|
||||
/* TextureTarget */
|
||||
/* GL_TEXTURE_2D */
|
||||
#define GL_TEXTURE 0x1702
|
||||
|
||||
#define GL_TEXTURE_CUBE_MAP 0x8513
|
||||
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
||||
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
||||
|
@ -334,8 +256,6 @@ typedef khronos_ssize_t GLsizeiptr;
|
|||
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
||||
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
||||
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
||||
|
||||
/* TextureUnit */
|
||||
#define GL_TEXTURE0 0x84C0
|
||||
#define GL_TEXTURE1 0x84C1
|
||||
#define GL_TEXTURE2 0x84C2
|
||||
|
@ -369,13 +289,9 @@ typedef khronos_ssize_t GLsizeiptr;
|
|||
#define GL_TEXTURE30 0x84DE
|
||||
#define GL_TEXTURE31 0x84DF
|
||||
#define GL_ACTIVE_TEXTURE 0x84E0
|
||||
|
||||
/* TextureWrapMode */
|
||||
#define GL_REPEAT 0x2901
|
||||
#define GL_CLAMP_TO_EDGE 0x812F
|
||||
#define GL_MIRRORED_REPEAT 0x8370
|
||||
|
||||
/* Uniform Types */
|
||||
#define GL_FLOAT_VEC2 0x8B50
|
||||
#define GL_FLOAT_VEC3 0x8B51
|
||||
#define GL_FLOAT_VEC4 0x8B52
|
||||
|
@ -391,48 +307,34 @@ typedef khronos_ssize_t GLsizeiptr;
|
|||
#define GL_FLOAT_MAT4 0x8B5C
|
||||
#define GL_SAMPLER_2D 0x8B5E
|
||||
#define GL_SAMPLER_CUBE 0x8B60
|
||||
|
||||
/* Vertex Arrays */
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
||||
|
||||
/* Read Format */
|
||||
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
|
||||
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
|
||||
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
|
||||
|
||||
/* Shader Source */
|
||||
#define GL_COMPILE_STATUS 0x8B81
|
||||
#define GL_INFO_LOG_LENGTH 0x8B84
|
||||
#define GL_SHADER_SOURCE_LENGTH 0x8B88
|
||||
#define GL_SHADER_COMPILER 0x8DFA
|
||||
|
||||
/* Shader Binary */
|
||||
#define GL_SHADER_BINARY_FORMATS 0x8DF8
|
||||
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
|
||||
|
||||
/* Shader Precision-Specified Types */
|
||||
#define GL_LOW_FLOAT 0x8DF0
|
||||
#define GL_MEDIUM_FLOAT 0x8DF1
|
||||
#define GL_HIGH_FLOAT 0x8DF2
|
||||
#define GL_LOW_INT 0x8DF3
|
||||
#define GL_MEDIUM_INT 0x8DF4
|
||||
#define GL_HIGH_INT 0x8DF5
|
||||
|
||||
/* Framebuffer Object. */
|
||||
#define GL_FRAMEBUFFER 0x8D40
|
||||
#define GL_RENDERBUFFER 0x8D41
|
||||
|
||||
#define GL_RGBA4 0x8056
|
||||
#define GL_RGB5_A1 0x8057
|
||||
#define GL_RGB565 0x8D62
|
||||
#define GL_DEPTH_COMPONENT16 0x81A5
|
||||
#define GL_STENCIL_INDEX8 0x8D48
|
||||
|
||||
#define GL_RENDERBUFFER_WIDTH 0x8D42
|
||||
#define GL_RENDERBUFFER_HEIGHT 0x8D43
|
||||
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
|
||||
|
@ -442,180 +344,313 @@ typedef khronos_ssize_t GLsizeiptr;
|
|||
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
|
||||
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
|
||||
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
||||
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
|
||||
|
||||
#define GL_COLOR_ATTACHMENT0 0x8CE0
|
||||
#define GL_DEPTH_ATTACHMENT 0x8D00
|
||||
#define GL_STENCIL_ATTACHMENT 0x8D20
|
||||
|
||||
#define GL_NONE 0
|
||||
|
||||
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
||||
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
|
||||
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
||||
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
|
||||
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
||||
#define GL_FRAMEBUFFER_BINDING 0x8CA6
|
||||
#define GL_RENDERBUFFER_BINDING 0x8CA7
|
||||
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
|
||||
|
||||
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* GL core functions.
|
||||
*-----------------------------------------------------------------------*/
|
||||
|
||||
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
|
||||
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
|
||||
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
|
||||
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
|
||||
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
|
||||
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
|
||||
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
|
||||
GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
||||
GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
|
||||
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
|
||||
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
|
||||
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
|
||||
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
|
||||
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
|
||||
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
|
||||
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
|
||||
GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
||||
GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
|
||||
GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
|
||||
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
||||
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
|
||||
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
|
||||
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
|
||||
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
||||
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
|
||||
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
|
||||
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
|
||||
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
|
||||
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
|
||||
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
|
||||
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
|
||||
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
|
||||
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
|
||||
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
|
||||
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
|
||||
GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
|
||||
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
|
||||
GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
|
||||
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
|
||||
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
|
||||
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
|
||||
GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
|
||||
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
|
||||
GL_APICALL void GL_APIENTRY glFinish (void);
|
||||
GL_APICALL void GL_APIENTRY glFlush (void);
|
||||
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
||||
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
||||
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
|
||||
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
|
||||
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
|
||||
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
|
||||
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
|
||||
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
|
||||
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
|
||||
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
|
||||
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
|
||||
GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
|
||||
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
|
||||
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
|
||||
GL_APICALL GLenum GL_APIENTRY glGetError (void);
|
||||
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
|
||||
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
|
||||
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
|
||||
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
|
||||
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
|
||||
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
|
||||
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
|
||||
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
|
||||
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
|
||||
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
|
||||
GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
|
||||
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
|
||||
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
|
||||
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
|
||||
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
|
||||
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
|
||||
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
|
||||
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
|
||||
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
|
||||
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
|
||||
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
|
||||
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
|
||||
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
|
||||
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
|
||||
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
|
||||
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
|
||||
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
|
||||
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
|
||||
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
|
||||
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
|
||||
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
|
||||
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
|
||||
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
|
||||
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
|
||||
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
|
||||
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
|
||||
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
|
||||
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
|
||||
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
|
||||
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
|
||||
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
|
||||
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
|
||||
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
|
||||
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
|
||||
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
|
||||
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
|
||||
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
|
||||
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
|
||||
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
|
||||
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
|
||||
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
|
||||
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
|
||||
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
|
||||
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
|
||||
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
|
||||
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
|
||||
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
|
||||
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
|
||||
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
|
||||
typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
|
||||
typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
|
||||
typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
|
||||
typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
|
||||
typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
|
||||
typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
|
||||
typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||
typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
|
||||
typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
|
||||
typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
|
||||
typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
||||
typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
|
||||
typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
|
||||
typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
|
||||
typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
|
||||
typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||
typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
|
||||
typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
|
||||
typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
||||
typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
|
||||
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
|
||||
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
|
||||
typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
||||
typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
|
||||
typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
|
||||
typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
|
||||
typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
|
||||
typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
|
||||
typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
|
||||
typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
|
||||
typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
|
||||
typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
|
||||
typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
|
||||
typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
|
||||
typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
|
||||
typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
|
||||
typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
|
||||
typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
|
||||
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
|
||||
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
|
||||
typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
|
||||
typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
|
||||
typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
|
||||
typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
|
||||
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
||||
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
||||
typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
|
||||
typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
|
||||
typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
|
||||
typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
|
||||
typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
|
||||
typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
|
||||
typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
||||
typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
||||
typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
|
||||
typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
|
||||
typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
|
||||
typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
|
||||
typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
|
||||
typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
|
||||
typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
|
||||
typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
||||
typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
||||
typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
|
||||
typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
|
||||
typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
|
||||
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
|
||||
typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
|
||||
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
|
||||
typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
|
||||
typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
|
||||
typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
|
||||
typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
|
||||
typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
|
||||
typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
|
||||
typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
|
||||
typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
|
||||
typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
|
||||
typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
|
||||
typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
|
||||
typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
|
||||
typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
|
||||
typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
|
||||
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
|
||||
typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
|
||||
typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
|
||||
typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
|
||||
typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
|
||||
typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
|
||||
typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
|
||||
typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
|
||||
typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
|
||||
typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
|
||||
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
|
||||
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
|
||||
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
|
||||
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
|
||||
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
|
||||
typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
|
||||
typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
|
||||
typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
|
||||
typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
|
||||
typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
|
||||
typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
|
||||
typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
|
||||
typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
|
||||
typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
||||
typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
|
||||
typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
|
||||
typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
|
||||
typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
||||
typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
|
||||
typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
||||
typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
|
||||
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
||||
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
||||
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
||||
typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
|
||||
typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
|
||||
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
|
||||
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
|
||||
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
|
||||
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
|
||||
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
|
||||
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
|
||||
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
|
||||
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
|
||||
typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
#if GL_GLES_PROTOTYPES
|
||||
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
|
||||
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
|
||||
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
|
||||
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
|
||||
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
|
||||
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
|
||||
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
|
||||
GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||
GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
|
||||
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
|
||||
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
|
||||
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
||||
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
|
||||
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
|
||||
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
|
||||
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
|
||||
GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||
GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
|
||||
GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
|
||||
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
||||
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
|
||||
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
|
||||
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
|
||||
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
||||
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
|
||||
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
|
||||
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
|
||||
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
|
||||
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
|
||||
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
|
||||
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
|
||||
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
|
||||
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
|
||||
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
|
||||
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
|
||||
GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
|
||||
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
|
||||
GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
|
||||
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
|
||||
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
|
||||
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
|
||||
GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
|
||||
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
|
||||
GL_APICALL void GL_APIENTRY glFinish (void);
|
||||
GL_APICALL void GL_APIENTRY glFlush (void);
|
||||
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
||||
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
||||
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
|
||||
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
|
||||
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
|
||||
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
|
||||
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
|
||||
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
|
||||
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
||||
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
||||
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
|
||||
GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
|
||||
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
|
||||
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
|
||||
GL_APICALL GLenum GL_APIENTRY glGetError (void);
|
||||
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
|
||||
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
|
||||
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
||||
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
||||
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
|
||||
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
|
||||
GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
|
||||
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
|
||||
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
|
||||
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
|
||||
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
|
||||
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
|
||||
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
|
||||
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
|
||||
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
|
||||
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
|
||||
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
|
||||
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
|
||||
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
|
||||
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
|
||||
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
|
||||
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
|
||||
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
|
||||
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
|
||||
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
|
||||
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
|
||||
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
|
||||
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
|
||||
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
|
||||
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
|
||||
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
|
||||
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
|
||||
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
|
||||
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
|
||||
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
|
||||
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
|
||||
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
|
||||
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
|
||||
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
|
||||
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
|
||||
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
|
||||
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
|
||||
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
||||
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
|
||||
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
|
||||
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
|
||||
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
||||
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
|
||||
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
||||
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
|
||||
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
||||
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
||||
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
||||
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
|
||||
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
|
||||
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
#endif
|
||||
#endif /* GL_ES_VERSION_2_0 */
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* __gl2_h_ */
|
||||
|
||||
#endif
|
||||
|
|
5165
deps/sdl2/include/SDL2/SDL_opengles2_gl2ext.h
vendored
5165
deps/sdl2/include/SDL2/SDL_opengles2_gl2ext.h
vendored
File diff suppressed because it is too large
Load diff
|
@ -1,20 +1,17 @@
|
|||
#ifndef __gl2platform_h_
|
||||
#define __gl2platform_h_
|
||||
|
||||
/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */
|
||||
|
||||
/*
|
||||
* This document is licensed under the SGI Free Software B License Version
|
||||
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
|
||||
*/
|
||||
** Copyright 2017-2020 The Khronos Group Inc.
|
||||
** SPDX-License-Identifier: Apache-2.0
|
||||
*/
|
||||
|
||||
/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h
|
||||
*
|
||||
* Adopters may modify khrplatform.h and this file to suit their platform.
|
||||
* You are encouraged to submit all modifications to the Khronos group so that
|
||||
* they can be included in future versions of this file. Please submit changes
|
||||
* by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
|
||||
* by filing a bug against product "OpenGL-ES" component "Registry".
|
||||
* Please contribute modifications back to Khronos as pull requests on the
|
||||
* public github repository:
|
||||
* https://github.com/KhronosGroup/OpenGL-Registry
|
||||
*/
|
||||
|
||||
/*#include <KHR/khrplatform.h>*/
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define __khrplatform_h_
|
||||
|
||||
/*
|
||||
** Copyright (c) 2008-2009 The Khronos Group Inc.
|
||||
** Copyright (c) 2008-2018 The Khronos Group Inc.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a
|
||||
** copy of this software and/or associated documentation files (the
|
||||
|
@ -26,18 +26,16 @@
|
|||
|
||||
/* Khronos platform-specific types and definitions.
|
||||
*
|
||||
* $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $
|
||||
* The master copy of khrplatform.h is maintained in the Khronos EGL
|
||||
* Registry repository at https://github.com/KhronosGroup/EGL-Registry
|
||||
* The last semantic modification to khrplatform.h was at commit ID:
|
||||
* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
|
||||
*
|
||||
* Adopters may modify this file to suit their platform. Adopters are
|
||||
* encouraged to submit platform specific modifications to the Khronos
|
||||
* group so that they can be included in future versions of this file.
|
||||
* Please submit changes by sending them to the public Khronos Bugzilla
|
||||
* (http://khronos.org/bugzilla) by filing a bug against product
|
||||
* "Khronos (general)" component "Registry".
|
||||
*
|
||||
* A predefined template which fills in some of the bug fields can be
|
||||
* reached using http://tinyurl.com/khrplatform-h-bugreport, but you
|
||||
* must create a Bugzilla login first.
|
||||
* Please submit changes by filing pull requests or issues on
|
||||
* the EGL Registry repository linked above.
|
||||
*
|
||||
*
|
||||
* See the Implementer's Guidelines for information about where this file
|
||||
|
@ -92,15 +90,25 @@
|
|||
* int arg2) KHRONOS_APIATTRIBUTES;
|
||||
*/
|
||||
|
||||
#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
|
||||
# define KHRONOS_STATIC 1
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APICALL
|
||||
*-------------------------------------------------------------------------
|
||||
* This precedes the return type of the function in the function prototype.
|
||||
*/
|
||||
#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
|
||||
#if defined(KHRONOS_STATIC)
|
||||
/* If the preprocessor constant KHRONOS_STATIC is defined, make the
|
||||
* header compatible with static linking. */
|
||||
# define KHRONOS_APICALL
|
||||
#elif defined(_WIN32)
|
||||
# define KHRONOS_APICALL __declspec(dllimport)
|
||||
#elif defined (__SYMBIAN32__)
|
||||
# define KHRONOS_APICALL IMPORT_C
|
||||
#elif defined(__ANDROID__)
|
||||
# define KHRONOS_APICALL __attribute__((visibility("default")))
|
||||
#else
|
||||
# define KHRONOS_APICALL
|
||||
#endif
|
||||
|
@ -145,6 +153,20 @@ typedef int64_t khronos_int64_t;
|
|||
typedef uint64_t khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
/*
|
||||
* To support platform where unsigned long cannot be used interchangeably with
|
||||
* inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t.
|
||||
* Ideally, we could just use (u)intptr_t everywhere, but this could result in
|
||||
* ABI breakage if khronos_uintptr_t is changed from unsigned long to
|
||||
* unsigned long long or similar (this results in different C++ name mangling).
|
||||
* To avoid changes for existing platforms, we restrict usage of intptr_t to
|
||||
* platforms where the size of a pointer is larger than the size of long.
|
||||
*/
|
||||
#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__)
|
||||
#if __SIZEOF_POINTER__ > __SIZEOF_LONG__
|
||||
#define KHRONOS_USE_INTPTR_T
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#elif defined(__VMS ) || defined(__sgi)
|
||||
|
||||
|
@ -223,18 +245,25 @@ typedef signed short int khronos_int16_t;
|
|||
typedef unsigned short int khronos_uint16_t;
|
||||
|
||||
/*
|
||||
* Types that differ between LLP64 and LP64 architectures - in LLP64,
|
||||
* Types that differ between LLP64 and LP64 architectures - in LLP64,
|
||||
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
|
||||
* to be the only LLP64 architecture in current use.
|
||||
*/
|
||||
#ifdef _WIN64
|
||||
#ifdef KHRONOS_USE_INTPTR_T
|
||||
typedef intptr_t khronos_intptr_t;
|
||||
typedef uintptr_t khronos_uintptr_t;
|
||||
#elif defined(_WIN64)
|
||||
typedef signed long long int khronos_intptr_t;
|
||||
typedef unsigned long long int khronos_uintptr_t;
|
||||
typedef signed long long int khronos_ssize_t;
|
||||
typedef unsigned long long int khronos_usize_t;
|
||||
#else
|
||||
typedef signed long int khronos_intptr_t;
|
||||
typedef unsigned long int khronos_uintptr_t;
|
||||
#endif
|
||||
|
||||
#if defined(_WIN64)
|
||||
typedef signed long long int khronos_ssize_t;
|
||||
typedef unsigned long long int khronos_usize_t;
|
||||
#else
|
||||
typedef signed long int khronos_ssize_t;
|
||||
typedef unsigned long int khronos_usize_t;
|
||||
#endif
|
||||
|
|
5
deps/sdl2/include/SDL2/SDL_platform.h
vendored
5
deps/sdl2/include/SDL2/SDL_platform.h
vendored
|
@ -221,6 +221,11 @@
|
|||
#define __VITA__ 1
|
||||
#endif
|
||||
|
||||
#if defined(__3DS__)
|
||||
#undef __3DS__
|
||||
#define __3DS__ 1
|
||||
#endif
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
|
|
3
deps/sdl2/include/SDL2/SDL_render.h
vendored
3
deps/sdl2/include/SDL2/SDL_render.h
vendored
|
@ -1765,6 +1765,9 @@ extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture);
|
|||
/**
|
||||
* Destroy the rendering context for a window and free associated textures.
|
||||
*
|
||||
* If `renderer` is NULL, this function will return immediately after setting
|
||||
* the SDL error message to "Invalid renderer". See SDL_GetError().
|
||||
*
|
||||
* \param renderer the rendering context
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
|
|
8
deps/sdl2/include/SDL2/SDL_revision.h
vendored
8
deps/sdl2/include/SDL2/SDL_revision.h
vendored
|
@ -1,6 +1,8 @@
|
|||
#define SDL_REVISION "https://github.com/libsdl-org/SDL.git@53dea9830964eee8b5c2a7ee0a65d6e268dc78a1"
|
||||
/* #undef SDL_VENDOR_INFO */
|
||||
#define SDL_REVISION_NUMBER 0
|
||||
|
||||
#ifndef SDL_REVISION
|
||||
#define SDL_REVISION ""
|
||||
#ifdef SDL_VENDOR_INFO
|
||||
#define SDL_REVISION "SDL-release-2.26.0-0-g0bfeed061 (" SDL_VENDOR_INFO ")"
|
||||
#else
|
||||
#define SDL_REVISION "SDL-release-2.26.0-0-g0bfeed061"
|
||||
#endif
|
||||
|
|
47
deps/sdl2/include/SDL2/SDL_scancode.h
vendored
47
deps/sdl2/include/SDL2/SDL_scancode.h
vendored
|
@ -225,16 +225,16 @@ typedef enum
|
|||
SDL_SCANCODE_F23 = 114,
|
||||
SDL_SCANCODE_F24 = 115,
|
||||
SDL_SCANCODE_EXECUTE = 116,
|
||||
SDL_SCANCODE_HELP = 117,
|
||||
SDL_SCANCODE_MENU = 118,
|
||||
SDL_SCANCODE_HELP = 117, /**< AL Integrated Help Center */
|
||||
SDL_SCANCODE_MENU = 118, /**< Menu (show menu) */
|
||||
SDL_SCANCODE_SELECT = 119,
|
||||
SDL_SCANCODE_STOP = 120,
|
||||
SDL_SCANCODE_AGAIN = 121, /**< redo */
|
||||
SDL_SCANCODE_UNDO = 122,
|
||||
SDL_SCANCODE_CUT = 123,
|
||||
SDL_SCANCODE_COPY = 124,
|
||||
SDL_SCANCODE_PASTE = 125,
|
||||
SDL_SCANCODE_FIND = 126,
|
||||
SDL_SCANCODE_STOP = 120, /**< AC Stop */
|
||||
SDL_SCANCODE_AGAIN = 121, /**< AC Redo/Repeat */
|
||||
SDL_SCANCODE_UNDO = 122, /**< AC Undo */
|
||||
SDL_SCANCODE_CUT = 123, /**< AC Cut */
|
||||
SDL_SCANCODE_COPY = 124, /**< AC Copy */
|
||||
SDL_SCANCODE_PASTE = 125, /**< AC Paste */
|
||||
SDL_SCANCODE_FIND = 126, /**< AC Find */
|
||||
SDL_SCANCODE_MUTE = 127,
|
||||
SDL_SCANCODE_VOLUMEUP = 128,
|
||||
SDL_SCANCODE_VOLUMEDOWN = 129,
|
||||
|
@ -265,9 +265,9 @@ typedef enum
|
|||
SDL_SCANCODE_LANG8 = 151, /**< reserved */
|
||||
SDL_SCANCODE_LANG9 = 152, /**< reserved */
|
||||
|
||||
SDL_SCANCODE_ALTERASE = 153, /**< Erase-Eaze */
|
||||
SDL_SCANCODE_ALTERASE = 153, /**< Erase-Eaze */
|
||||
SDL_SCANCODE_SYSREQ = 154,
|
||||
SDL_SCANCODE_CANCEL = 155,
|
||||
SDL_SCANCODE_CANCEL = 155, /**< AC Cancel */
|
||||
SDL_SCANCODE_CLEAR = 156,
|
||||
SDL_SCANCODE_PRIOR = 157,
|
||||
SDL_SCANCODE_RETURN2 = 158,
|
||||
|
@ -345,6 +345,11 @@ typedef enum
|
|||
* \name Usage page 0x0C
|
||||
*
|
||||
* These values are mapped from usage page 0x0C (USB consumer page).
|
||||
* See https://usb.org/sites/default/files/hut1_2.pdf
|
||||
*
|
||||
* There are way more keys in the spec than we can represent in the
|
||||
* current scancode range, so pick the ones that commonly come up in
|
||||
* real world usage.
|
||||
*/
|
||||
/* @{ */
|
||||
|
||||
|
@ -354,17 +359,17 @@ typedef enum
|
|||
SDL_SCANCODE_AUDIOPLAY = 261,
|
||||
SDL_SCANCODE_AUDIOMUTE = 262,
|
||||
SDL_SCANCODE_MEDIASELECT = 263,
|
||||
SDL_SCANCODE_WWW = 264,
|
||||
SDL_SCANCODE_WWW = 264, /**< AL Internet Browser */
|
||||
SDL_SCANCODE_MAIL = 265,
|
||||
SDL_SCANCODE_CALCULATOR = 266,
|
||||
SDL_SCANCODE_CALCULATOR = 266, /**< AL Calculator */
|
||||
SDL_SCANCODE_COMPUTER = 267,
|
||||
SDL_SCANCODE_AC_SEARCH = 268,
|
||||
SDL_SCANCODE_AC_HOME = 269,
|
||||
SDL_SCANCODE_AC_BACK = 270,
|
||||
SDL_SCANCODE_AC_FORWARD = 271,
|
||||
SDL_SCANCODE_AC_STOP = 272,
|
||||
SDL_SCANCODE_AC_REFRESH = 273,
|
||||
SDL_SCANCODE_AC_BOOKMARKS = 274,
|
||||
SDL_SCANCODE_AC_SEARCH = 268, /**< AC Search */
|
||||
SDL_SCANCODE_AC_HOME = 269, /**< AC Home */
|
||||
SDL_SCANCODE_AC_BACK = 270, /**< AC Back */
|
||||
SDL_SCANCODE_AC_FORWARD = 271, /**< AC Forward */
|
||||
SDL_SCANCODE_AC_STOP = 272, /**< AC Stop */
|
||||
SDL_SCANCODE_AC_REFRESH = 273, /**< AC Refresh */
|
||||
SDL_SCANCODE_AC_BOOKMARKS = 274, /**< AC Bookmarks */
|
||||
|
||||
/* @} *//* Usage page 0x0C */
|
||||
|
||||
|
@ -383,7 +388,7 @@ typedef enum
|
|||
SDL_SCANCODE_KBDILLUMDOWN = 279,
|
||||
SDL_SCANCODE_KBDILLUMUP = 280,
|
||||
SDL_SCANCODE_EJECT = 281,
|
||||
SDL_SCANCODE_SLEEP = 282,
|
||||
SDL_SCANCODE_SLEEP = 282, /**< SC System Sleep */
|
||||
|
||||
SDL_SCANCODE_APP1 = 283,
|
||||
SDL_SCANCODE_APP2 = 284,
|
||||
|
|
27
deps/sdl2/include/SDL2/SDL_sensor.h
vendored
27
deps/sdl2/include/SDL2/SDL_sensor.h
vendored
|
@ -71,7 +71,11 @@ typedef enum
|
|||
SDL_SENSOR_INVALID = -1, /**< Returned for an invalid sensor */
|
||||
SDL_SENSOR_UNKNOWN, /**< Unknown sensor type */
|
||||
SDL_SENSOR_ACCEL, /**< Accelerometer */
|
||||
SDL_SENSOR_GYRO /**< Gyroscope */
|
||||
SDL_SENSOR_GYRO, /**< Gyroscope */
|
||||
SDL_SENSOR_ACCEL_L, /**< Accelerometer for left Joy-Con controller and Wii nunchuk */
|
||||
SDL_SENSOR_GYRO_L, /**< Gyroscope for left Joy-Con controller */
|
||||
SDL_SENSOR_ACCEL_R, /**< Accelerometer for right Joy-Con controller */
|
||||
SDL_SENSOR_GYRO_R /**< Gyroscope for right Joy-Con controller */
|
||||
} SDL_SensorType;
|
||||
|
||||
/**
|
||||
|
@ -263,7 +267,24 @@ extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetInstanceID(SDL_Sensor *sensor)
|
|||
*
|
||||
* \since This function is available since SDL 2.0.9.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SensorGetData(SDL_Sensor * sensor, float *data, int num_values);
|
||||
extern DECLSPEC int SDLCALL SDL_SensorGetData(SDL_Sensor *sensor, float *data, int num_values);
|
||||
|
||||
/**
|
||||
* Get the current state of an opened sensor with the timestamp of the last
|
||||
* update.
|
||||
*
|
||||
* The number of values and interpretation of the data is sensor dependent.
|
||||
*
|
||||
* \param sensor The SDL_Sensor object to query
|
||||
* \param timestamp A pointer filled with the timestamp in microseconds of the
|
||||
* current sensor reading if available, or 0 if not
|
||||
* \param data A pointer filled with the current sensor state
|
||||
* \param num_values The number of values to write to data
|
||||
* \returns 0 or -1 if an error occurred.
|
||||
*
|
||||
* \since This function is available since SDL 2.26.0.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SensorGetDataWithTimestamp(SDL_Sensor *sensor, Uint64 *timestamp, float *data, int num_values);
|
||||
|
||||
/**
|
||||
* Close a sensor previously opened with SDL_SensorOpen().
|
||||
|
@ -272,7 +293,7 @@ extern DECLSPEC int SDLCALL SDL_SensorGetData(SDL_Sensor * sensor, float *data,
|
|||
*
|
||||
* \since This function is available since SDL 2.0.9.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_SensorClose(SDL_Sensor * sensor);
|
||||
extern DECLSPEC void SDLCALL SDL_SensorClose(SDL_Sensor *sensor);
|
||||
|
||||
/**
|
||||
* Update the current state of the open sensors.
|
||||
|
|
3
deps/sdl2/include/SDL2/SDL_stdinc.h
vendored
3
deps/sdl2/include/SDL2/SDL_stdinc.h
vendored
|
@ -410,7 +410,7 @@ SDL_COMPILE_TIME_ASSERT(sint64, sizeof(Sint64) == 8);
|
|||
|
||||
/** \cond */
|
||||
#ifndef DOXYGEN_SHOULD_IGNORE_THIS
|
||||
#if !defined(__ANDROID__) && !defined(__VITA__)
|
||||
#if !defined(__ANDROID__) && !defined(__VITA__) && !defined(__3DS__)
|
||||
/* TODO: include/SDL_stdinc.h:174: error: size of array 'SDL_dummy_enum' is negative */
|
||||
typedef enum
|
||||
{
|
||||
|
@ -583,6 +583,7 @@ extern DECLSPEC char *SDLCALL SDL_strlwr(char *str);
|
|||
extern DECLSPEC char *SDLCALL SDL_strchr(const char *str, int c);
|
||||
extern DECLSPEC char *SDLCALL SDL_strrchr(const char *str, int c);
|
||||
extern DECLSPEC char *SDLCALL SDL_strstr(const char *haystack, const char *needle);
|
||||
extern DECLSPEC char *SDLCALL SDL_strcasestr(const char *haystack, const char *needle);
|
||||
extern DECLSPEC char *SDLCALL SDL_strtokr(char *s1, const char *s2, char **saveptr);
|
||||
extern DECLSPEC size_t SDLCALL SDL_utf8strlen(const char *str);
|
||||
extern DECLSPEC size_t SDLCALL SDL_utf8strnlen(const char *str, size_t bytes);
|
||||
|
|
4
deps/sdl2/include/SDL2/SDL_version.h
vendored
4
deps/sdl2/include/SDL2/SDL_version.h
vendored
|
@ -58,8 +58,8 @@ typedef struct SDL_version
|
|||
/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
|
||||
*/
|
||||
#define SDL_MAJOR_VERSION 2
|
||||
#define SDL_MINOR_VERSION 24
|
||||
#define SDL_PATCHLEVEL 2
|
||||
#define SDL_MINOR_VERSION 26
|
||||
#define SDL_PATCHLEVEL 0
|
||||
|
||||
/**
|
||||
* Macro to determine SDL version program was compiled against.
|
||||
|
|
24
deps/sdl2/include/SDL2/SDL_video.h
vendored
24
deps/sdl2/include/SDL2/SDL_video.h
vendored
|
@ -1046,6 +1046,27 @@ extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window * window,
|
|||
int *top, int *left,
|
||||
int *bottom, int *right);
|
||||
|
||||
/**
|
||||
* Get the size of a window in pixels.
|
||||
*
|
||||
* This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
|
||||
* drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a
|
||||
* platform with high-DPI support (Apple calls this "Retina"), and not
|
||||
* disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint.
|
||||
*
|
||||
* \param window the window from which the drawable size should be queried
|
||||
* \param w a pointer to variable for storing the width in pixels, may be NULL
|
||||
* \param h a pointer to variable for storing the height in pixels, may be
|
||||
* NULL
|
||||
*
|
||||
* \since This function is available since SDL 2.26.0.
|
||||
*
|
||||
* \sa SDL_CreateWindow
|
||||
* \sa SDL_GetWindowSize
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_GetWindowSizeInPixels(SDL_Window * window,
|
||||
int *w, int *h);
|
||||
|
||||
/**
|
||||
* Set the minimum size of a window's client area.
|
||||
*
|
||||
|
@ -1790,6 +1811,9 @@ extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
|
|||
* If you disable the screensaver, it is automatically re-enabled when SDL
|
||||
* quits.
|
||||
*
|
||||
* The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
|
||||
* the screensaver was enabled by default.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_EnableScreenSaver
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
# PACKAGE_VERSION_COMPATIBLE if the current version is >= requested version.
|
||||
# The variable CVF_VERSION must be set before calling configure_file().
|
||||
|
||||
set(PACKAGE_VERSION "2.24.2")
|
||||
set(PACKAGE_VERSION "2.26.0")
|
||||
|
||||
if (PACKAGE_FIND_VERSION_RANGE)
|
||||
# Package version must be in the requested version range
|
||||
|
|
BIN
deps/sdl2/lib/libSDL2.a
vendored
BIN
deps/sdl2/lib/libSDL2.a
vendored
Binary file not shown.
BIN
deps/sdl2/lib/libSDL2main.a
vendored
BIN
deps/sdl2/lib/libSDL2main.a
vendored
Binary file not shown.
4
deps/sdl2/lib/pkgconfig/sdl2.pc
vendored
4
deps/sdl2/lib/pkgconfig/sdl2.pc
vendored
|
@ -7,8 +7,8 @@ includedir=${prefix}/include
|
|||
|
||||
Name: sdl2
|
||||
Description: Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer.
|
||||
Version: 2.24.2
|
||||
Version: 2.26.0
|
||||
Requires:
|
||||
Conflicts:
|
||||
Libs: -L${libdir} -lSDL2 -lSDL2 -Wl,-framework,CoreVideo -Wl,-framework,Cocoa -Wl,-framework,IOKit -Wl,-framework,ForceFeedback -Wl,-framework,Carbon -Wl,-framework,CoreAudio -Wl,-framework,AudioToolbox -Wl,-framework,AVFoundation -Wl,-framework,Foundation -Wl,-weak_framework,Metal -Wl,-weak_framework,QuartzCore -lm
|
||||
Libs: -L${libdir} -lSDL2 -lSDL2 -Wl,-framework,CoreVideo -Wl,-framework,Cocoa -Wl,-framework,IOKit -Wl,-framework,ForceFeedback -Wl,-framework,Carbon -Wl,-framework,CoreAudio -Wl,-framework,AudioToolbox -Wl,-framework,AVFoundation -Wl,-framework,Foundation -Wl,-weak_framework,Metal -Wl,-weak_framework,QuartzCore -lm
|
||||
Cflags: -I${includedir} -I${includedir}/SDL2 -D_THREAD_SAFE
|
||||
|
|
Loading…
Reference in a new issue