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deps: add gme files, version 0.6.3
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89
deps/gme/include/gme/blargg_source.h
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89
deps/gme/include/gme/blargg_source.h
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/* Included at the beginning of library source files, after all other #include lines.
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* Sets up helpful macros and services used in my source code. They don't need
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* module an annoying module prefix on their names since they are defined after
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* all other #include lines. */
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#ifndef BLARGG_SOURCE_H
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#define BLARGG_SOURCE_H
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/* If debugging is enabled, abort program if expr is false. Meant for checking
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* internal state and consistency. A failed assertion indicates a bug in the module.
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* void assert( bool expr ); */
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#include <assert.h>
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/* If debugging is enabled and expr is false, abort program. Meant for checking
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* caller-supplied parameters and operations that are outside the control of the
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* module. A failed requirement indicates a bug outside the module.
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* void require( bool expr ); */
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#undef require
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#define require( expr ) assert( expr )
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/* Use to provide hints to compiler for optimized code layout in situations where we
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* can almost always expect a conditional to go one way or the other. Should only be
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* used in situations where an unexpected branch is truly exceptional though! */
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#undef likely
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#undef unlikely
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#ifdef __GNUC__
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#define likely( x ) __builtin_expect(x, 1)
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#define unlikely( x ) __builtin_expect(x, 0)
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#else
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#define likely( x ) (x)
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#define unlikely( x ) (x)
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#endif
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/* Like printf() except output goes to debug log file. Might be defined to do
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* nothing (not even evaluate its arguments).
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* void debug_printf( const char* format, ... ); */
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#if defined(__cplusplus) && defined(BLARGG_BUILD_DLL)
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static inline void blargg_dprintf_( const char* fmt_str, ... ) { (void) fmt_str; }
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#undef debug_printf
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#define debug_printf (1) ? (void) 0 : blargg_dprintf_
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#endif
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/* If enabled, evaluate expr and if false, make debug log entry with source file
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* and line. Meant for finding situations that should be examined further, but that
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* don't indicate a problem. In all cases, execution continues normally. */
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#undef check
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#define check( expr ) ((void) 0)
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/* If expr yields error string, return it from current function, otherwise continue. */
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#undef RETURN_ERR
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#define RETURN_ERR( expr ) do { \
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blargg_err_t blargg_return_err_ = (expr); \
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if ( blargg_return_err_ ) return blargg_return_err_; \
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} while ( 0 )
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/* If ptr is 0, return out of memory error string. */
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#undef CHECK_ALLOC
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#define CHECK_ALLOC( ptr ) do { if ( (ptr) == 0 ) return "Out of memory"; } while ( 0 )
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/* TODO: good idea? bad idea? */
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#undef byte
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#define byte byte_
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typedef unsigned char byte;
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/* Setup compiler defines useful for exporting required public API symbols in gme.cpp */
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#ifndef BLARGG_EXPORT
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#if defined (_WIN32)
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#if defined(BLARGG_BUILD_DLL)
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#define BLARGG_EXPORT __declspec(dllexport)
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#else
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#define BLARGG_EXPORT /* Leave blank: friendly with both static and shared linking */
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#endif
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#elif defined (LIBGME_VISIBILITY) && defined(__cplusplus)
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#define BLARGG_EXPORT __attribute__((visibility ("default")))
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#else
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#define BLARGG_EXPORT
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#endif
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#endif
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/* deprecated */
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#define BLARGG_CHECK_ALLOC CHECK_ALLOC
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#define BLARGG_RETURN_ERR RETURN_ERR
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/* BLARGG_SOURCE_BEGIN: If defined, #included, allowing redefition of debug_printf and check */
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#ifdef BLARGG_SOURCE_BEGIN
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#include BLARGG_SOURCE_BEGIN
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#endif
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#endif
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288
deps/gme/include/gme/gme.h
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288
deps/gme/include/gme/gme.h
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/* Game music emulator library C interface (also usable from C++) */
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/* Game_Music_Emu 0.6.3 */
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#ifndef GME_H
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#define GME_H
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#include "blargg_source.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define GME_VERSION 0x000603 /* 1 byte major, 1 byte minor, 1 byte patch-level */
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/* Error string returned by library functions, or NULL if no error (success) */
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typedef const char* gme_err_t;
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/* First parameter of most gme_ functions is a pointer to the Music_Emu */
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typedef struct Music_Emu Music_Emu;
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/******** Basic operations ********/
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/* Create emulator and load game music file/data into it. Sets *out to new emulator. */
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BLARGG_EXPORT gme_err_t gme_open_file( const char path [], Music_Emu** out, int sample_rate );
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/* Number of tracks available */
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BLARGG_EXPORT int gme_track_count( Music_Emu const* );
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/* Start a track, where 0 is the first track */
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BLARGG_EXPORT gme_err_t gme_start_track( Music_Emu*, int index );
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/* Generate 'count' 16-bit signed samples info 'out'. Output is in stereo. */
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BLARGG_EXPORT gme_err_t gme_play( Music_Emu*, int count, short out [] );
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/* Finish using emulator and free memory */
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BLARGG_EXPORT void gme_delete( Music_Emu* );
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/******** Track position/length ********/
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/* Set time to start fading track out. Once fade ends track_ended() returns true.
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Fade time can be changed while track is playing. */
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BLARGG_EXPORT void gme_set_fade( Music_Emu*, int start_msec );
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/**
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* If do_autoload_limit is nonzero, then automatically load track length
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* metadata (if present) and terminate playback once the track length has been
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* reached. Otherwise playback will continue for an arbitrary period of time
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* until a prolonged period of silence is detected.
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*
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* Not all individual emulators support this setting.
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*
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* By default, playback limits are loaded and applied.
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*
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* @since 0.6.2
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*/
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BLARGG_EXPORT void gme_set_autoload_playback_limit( Music_Emu *, int do_autoload_limit );
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/** See gme_set_autoload_playback_limit.
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* @since 0.6.2
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*/
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BLARGG_EXPORT int gme_autoload_playback_limit( Music_Emu const* );
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/* True if a track has reached its end */
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BLARGG_EXPORT int gme_track_ended( Music_Emu const* );
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/* Number of milliseconds (1000 = one second) played since beginning of track */
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BLARGG_EXPORT int gme_tell( Music_Emu const* );
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/* Number of samples generated since beginning of track */
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BLARGG_EXPORT int gme_tell_samples( Music_Emu const* );
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/* Seek to new time in track. Seeking backwards or far forward can take a while. */
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BLARGG_EXPORT gme_err_t gme_seek( Music_Emu*, int msec );
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/* Equivalent to restarting track then skipping n samples */
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BLARGG_EXPORT gme_err_t gme_seek_samples( Music_Emu*, int n );
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/******** Informational ********/
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/* If you only need track information from a music file, pass gme_info_only for
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sample_rate to open/load. */
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enum { gme_info_only = -1 };
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/* Most recent warning string, or NULL if none. Clears current warning after returning.
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Warning is also cleared when loading a file and starting a track. */
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BLARGG_EXPORT const char* gme_warning( Music_Emu* );
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/* Load m3u playlist file (must be done after loading music) */
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BLARGG_EXPORT gme_err_t gme_load_m3u( Music_Emu*, const char path [] );
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/* Clear any loaded m3u playlist and any internal playlist that the music format
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supports (NSFE for example). */
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BLARGG_EXPORT void gme_clear_playlist( Music_Emu* );
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/* Gets information for a particular track (length, name, author, etc.).
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Must be freed after use. */
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typedef struct gme_info_t gme_info_t;
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BLARGG_EXPORT gme_err_t gme_track_info( Music_Emu const*, gme_info_t** out, int track );
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/* Frees track information */
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BLARGG_EXPORT void gme_free_info( gme_info_t* );
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struct BLARGG_EXPORT gme_info_t
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{
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/* times in milliseconds; -1 if unknown */
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int length; /* total length, if file specifies it */
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int intro_length; /* length of song up to looping section */
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int loop_length; /* length of looping section */
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/* Length if available, otherwise intro_length+loop_length*2 if available,
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otherwise a default of 150000 (2.5 minutes). */
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int play_length;
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int i4,i5,i6,i7,i8,i9,i10,i11,i12,i13,i14,i15; /* reserved */
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/* empty string ("") if not available */
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const char* system;
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const char* game;
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const char* song;
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const char* author;
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const char* copyright;
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const char* comment;
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const char* dumper;
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const char *s7,*s8,*s9,*s10,*s11,*s12,*s13,*s14,*s15; /* reserved */
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};
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/******** Advanced playback ********/
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/* Adjust stereo echo depth, where 0.0 = off and 1.0 = maximum. Has no effect for
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GYM, SPC, and Sega Genesis VGM music */
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BLARGG_EXPORT void gme_set_stereo_depth( Music_Emu*, double depth );
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/* Disable automatic end-of-track detection and skipping of silence at beginning
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if ignore is true */
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BLARGG_EXPORT void gme_ignore_silence( Music_Emu*, int ignore );
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/* Adjust song tempo, where 1.0 = normal, 0.5 = half speed, 2.0 = double speed.
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Track length as returned by track_info() assumes a tempo of 1.0. */
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BLARGG_EXPORT void gme_set_tempo( Music_Emu*, double tempo );
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/* Number of voices used by currently loaded file */
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BLARGG_EXPORT int gme_voice_count( Music_Emu const* );
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/* Name of voice i, from 0 to gme_voice_count() - 1 */
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BLARGG_EXPORT const char* gme_voice_name( Music_Emu const*, int i );
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/* Mute/unmute voice i, where voice 0 is first voice */
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BLARGG_EXPORT void gme_mute_voice( Music_Emu*, int index, int mute );
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/* Set muting state of all voices at once using a bit mask, where -1 mutes all
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voices, 0 unmutes them all, 0x01 mutes just the first voice, etc. */
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BLARGG_EXPORT void gme_mute_voices( Music_Emu*, int muting_mask );
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/* Frequency equalizer parameters (see gme.txt) */
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/* Implementers: If modified, also adjust Music_Emu::make_equalizer as needed */
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typedef struct BLARGG_EXPORT gme_equalizer_t
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{
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double treble; /* -50.0 = muffled, 0 = flat, +5.0 = extra-crisp */
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double bass; /* 1 = full bass, 90 = average, 16000 = almost no bass */
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double d2,d3,d4,d5,d6,d7,d8,d9; /* reserved */
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} gme_equalizer_t;
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/* Get current frequency equalizater parameters */
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BLARGG_EXPORT void gme_equalizer( Music_Emu const*, gme_equalizer_t* out );
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/* Change frequency equalizer parameters */
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BLARGG_EXPORT void gme_set_equalizer( Music_Emu*, gme_equalizer_t const* eq );
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/* Enables/disables most accurate sound emulation options */
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BLARGG_EXPORT void gme_enable_accuracy( Music_Emu*, int enabled );
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/******** Game music types ********/
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/* Music file type identifier. Can also hold NULL. */
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typedef const struct gme_type_t_* gme_type_t;
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/* Emulator type constants for each supported file type */
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extern BLARGG_EXPORT const gme_type_t
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gme_ay_type,
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gme_gbs_type,
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gme_gym_type,
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gme_hes_type,
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gme_kss_type,
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gme_nsf_type,
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gme_nsfe_type,
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gme_sap_type,
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gme_spc_type,
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gme_vgm_type,
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gme_vgz_type;
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/* Type of this emulator */
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BLARGG_EXPORT gme_type_t gme_type( Music_Emu const* );
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/* Pointer to array of all music types, with NULL entry at end. Allows a player linked
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to this library to support new music types without having to be updated. */
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BLARGG_EXPORT gme_type_t const* gme_type_list();
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/* Name of game system for this music file type */
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BLARGG_EXPORT const char* gme_type_system( gme_type_t );
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/* True if this music file type supports multiple tracks */
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BLARGG_EXPORT int gme_type_multitrack( gme_type_t );
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/* whether the pcm output retrieved by gme_play() will have all 8 voices rendered to their
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* individual stereo channel or (if false) these voices get mixed into one single stereo channel
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* @since 0.6.2 */
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BLARGG_EXPORT int gme_multi_channel( Music_Emu const* );
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/******** Advanced file loading ********/
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/* Error returned if file type is not supported */
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extern BLARGG_EXPORT const char* const gme_wrong_file_type;
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/* Same as gme_open_file(), but uses file data already in memory. Makes copy of data.
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* The resulting Music_Emu object will be set to single channel mode. */
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BLARGG_EXPORT gme_err_t gme_open_data( void const* data, long size, Music_Emu** out, int sample_rate );
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/* Determine likely game music type based on first four bytes of file. Returns
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string containing proper file suffix (i.e. "NSF", "SPC", etc.) or "" if
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file header is not recognized. */
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BLARGG_EXPORT const char* gme_identify_header( void const* header );
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/* Get corresponding music type for file path or extension passed in. */
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BLARGG_EXPORT gme_type_t gme_identify_extension( const char path_or_extension [] );
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/**
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* Get typical file extension for a given music type. This is not a replacement
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* for a file content identification library (but see gme_identify_header).
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*
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* @since 0.6.2
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*/
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BLARGG_EXPORT const char* gme_type_extension( gme_type_t music_type );
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/* Determine file type based on file's extension or header (if extension isn't recognized).
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Sets *type_out to type, or 0 if unrecognized or error. */
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BLARGG_EXPORT gme_err_t gme_identify_file( const char path [], gme_type_t* type_out );
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/* Create new emulator and set sample rate. Returns NULL if out of memory. If you only need
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track information, pass gme_info_only for sample_rate. */
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BLARGG_EXPORT Music_Emu* gme_new_emu( gme_type_t, int sample_rate );
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/* Create new multichannel emulator and set sample rate. Returns NULL if out of memory.
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* If you only need track information, pass gme_info_only for sample_rate.
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* (see gme_multi_channel for more information on multichannel support)
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* @since 0.6.2
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*/
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BLARGG_EXPORT Music_Emu* gme_new_emu_multi_channel( gme_type_t, int sample_rate );
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|
/* Load music file into emulator */
|
||||||
|
BLARGG_EXPORT gme_err_t gme_load_file( Music_Emu*, const char path [] );
|
||||||
|
|
||||||
|
/* Load music file from memory into emulator. Makes a copy of data passed. */
|
||||||
|
BLARGG_EXPORT gme_err_t gme_load_data( Music_Emu*, void const* data, long size );
|
||||||
|
|
||||||
|
/* Load music file using custom data reader function that will be called to
|
||||||
|
read file data. Most emulators load the entire file in one read call. */
|
||||||
|
typedef gme_err_t (*gme_reader_t)( void* your_data, void* out, int count );
|
||||||
|
BLARGG_EXPORT gme_err_t gme_load_custom( Music_Emu*, gme_reader_t, long file_size, void* your_data );
|
||||||
|
|
||||||
|
/* Load m3u playlist file from memory (must be done after loading music) */
|
||||||
|
BLARGG_EXPORT gme_err_t gme_load_m3u_data( Music_Emu*, void const* data, long size );
|
||||||
|
|
||||||
|
|
||||||
|
/******** User data ********/
|
||||||
|
|
||||||
|
/* Set/get pointer to data you want to associate with this emulator.
|
||||||
|
You can use this for whatever you want. */
|
||||||
|
BLARGG_EXPORT void gme_set_user_data( Music_Emu*, void* new_user_data );
|
||||||
|
BLARGG_EXPORT void* gme_user_data( Music_Emu const* );
|
||||||
|
|
||||||
|
/* Register cleanup function to be called when deleting emulator, or NULL to
|
||||||
|
clear it. Passes user_data to cleanup function. */
|
||||||
|
typedef void (*gme_user_cleanup_t)( void* user_data );
|
||||||
|
BLARGG_EXPORT void gme_set_user_cleanup( Music_Emu*, gme_user_cleanup_t func );
|
||||||
|
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif
|
BIN
deps/gme/lib/libgme.a
vendored
Normal file
BIN
deps/gme/lib/libgme.a
vendored
Normal file
Binary file not shown.
16
deps/gme/lib/pkgconfig/libgme.pc
vendored
Normal file
16
deps/gme/lib/pkgconfig/libgme.pc
vendored
Normal file
|
@ -0,0 +1,16 @@
|
||||||
|
# entries grouped with CMake are expanded by CMake
|
||||||
|
# ${foo} entries are left alone by CMake and much
|
||||||
|
# later are used by pkg-config.
|
||||||
|
prefix=
|
||||||
|
exec_prefix=${prefix}
|
||||||
|
lib_suffix=
|
||||||
|
libdir=${exec_prefix}/lib
|
||||||
|
includedir=${prefix}/include
|
||||||
|
|
||||||
|
Name: Game_Music_Emu
|
||||||
|
Description: A video game emulation library for music.
|
||||||
|
URL: https://bitbucket.org/mpyne/game-music-emu/wiki/Home
|
||||||
|
Version: 0.6.3
|
||||||
|
Cflags: -I${includedir}
|
||||||
|
Libs: -L${libdir} -lgme
|
||||||
|
Libs.private: -lstdc++ -lz
|
Loading…
Reference in a new issue