deps: add gme files, version 0.6.3

This commit is contained in:
alexey.lysiuk 2024-01-24 12:39:26 +02:00
parent ef51b04609
commit cba46d8ad9
4 changed files with 393 additions and 0 deletions

89
deps/gme/include/gme/blargg_source.h vendored Normal file
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/* Included at the beginning of library source files, after all other #include lines.
* Sets up helpful macros and services used in my source code. They don't need
* module an annoying module prefix on their names since they are defined after
* all other #include lines. */
#ifndef BLARGG_SOURCE_H
#define BLARGG_SOURCE_H
/* If debugging is enabled, abort program if expr is false. Meant for checking
* internal state and consistency. A failed assertion indicates a bug in the module.
* void assert( bool expr ); */
#include <assert.h>
/* If debugging is enabled and expr is false, abort program. Meant for checking
* caller-supplied parameters and operations that are outside the control of the
* module. A failed requirement indicates a bug outside the module.
* void require( bool expr ); */
#undef require
#define require( expr ) assert( expr )
/* Use to provide hints to compiler for optimized code layout in situations where we
* can almost always expect a conditional to go one way or the other. Should only be
* used in situations where an unexpected branch is truly exceptional though! */
#undef likely
#undef unlikely
#ifdef __GNUC__
#define likely( x ) __builtin_expect(x, 1)
#define unlikely( x ) __builtin_expect(x, 0)
#else
#define likely( x ) (x)
#define unlikely( x ) (x)
#endif
/* Like printf() except output goes to debug log file. Might be defined to do
* nothing (not even evaluate its arguments).
* void debug_printf( const char* format, ... ); */
#if defined(__cplusplus) && defined(BLARGG_BUILD_DLL)
static inline void blargg_dprintf_( const char* fmt_str, ... ) { (void) fmt_str; }
#undef debug_printf
#define debug_printf (1) ? (void) 0 : blargg_dprintf_
#endif
/* If enabled, evaluate expr and if false, make debug log entry with source file
* and line. Meant for finding situations that should be examined further, but that
* don't indicate a problem. In all cases, execution continues normally. */
#undef check
#define check( expr ) ((void) 0)
/* If expr yields error string, return it from current function, otherwise continue. */
#undef RETURN_ERR
#define RETURN_ERR( expr ) do { \
blargg_err_t blargg_return_err_ = (expr); \
if ( blargg_return_err_ ) return blargg_return_err_; \
} while ( 0 )
/* If ptr is 0, return out of memory error string. */
#undef CHECK_ALLOC
#define CHECK_ALLOC( ptr ) do { if ( (ptr) == 0 ) return "Out of memory"; } while ( 0 )
/* TODO: good idea? bad idea? */
#undef byte
#define byte byte_
typedef unsigned char byte;
/* Setup compiler defines useful for exporting required public API symbols in gme.cpp */
#ifndef BLARGG_EXPORT
#if defined (_WIN32)
#if defined(BLARGG_BUILD_DLL)
#define BLARGG_EXPORT __declspec(dllexport)
#else
#define BLARGG_EXPORT /* Leave blank: friendly with both static and shared linking */
#endif
#elif defined (LIBGME_VISIBILITY) && defined(__cplusplus)
#define BLARGG_EXPORT __attribute__((visibility ("default")))
#else
#define BLARGG_EXPORT
#endif
#endif
/* deprecated */
#define BLARGG_CHECK_ALLOC CHECK_ALLOC
#define BLARGG_RETURN_ERR RETURN_ERR
/* BLARGG_SOURCE_BEGIN: If defined, #included, allowing redefition of debug_printf and check */
#ifdef BLARGG_SOURCE_BEGIN
#include BLARGG_SOURCE_BEGIN
#endif
#endif

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deps/gme/include/gme/gme.h vendored Normal file
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/* Game music emulator library C interface (also usable from C++) */
/* Game_Music_Emu 0.6.3 */
#ifndef GME_H
#define GME_H
#include "blargg_source.h"
#ifdef __cplusplus
extern "C" {
#endif
#define GME_VERSION 0x000603 /* 1 byte major, 1 byte minor, 1 byte patch-level */
/* Error string returned by library functions, or NULL if no error (success) */
typedef const char* gme_err_t;
/* First parameter of most gme_ functions is a pointer to the Music_Emu */
typedef struct Music_Emu Music_Emu;
/******** Basic operations ********/
/* Create emulator and load game music file/data into it. Sets *out to new emulator. */
BLARGG_EXPORT gme_err_t gme_open_file( const char path [], Music_Emu** out, int sample_rate );
/* Number of tracks available */
BLARGG_EXPORT int gme_track_count( Music_Emu const* );
/* Start a track, where 0 is the first track */
BLARGG_EXPORT gme_err_t gme_start_track( Music_Emu*, int index );
/* Generate 'count' 16-bit signed samples info 'out'. Output is in stereo. */
BLARGG_EXPORT gme_err_t gme_play( Music_Emu*, int count, short out [] );
/* Finish using emulator and free memory */
BLARGG_EXPORT void gme_delete( Music_Emu* );
/******** Track position/length ********/
/* Set time to start fading track out. Once fade ends track_ended() returns true.
Fade time can be changed while track is playing. */
BLARGG_EXPORT void gme_set_fade( Music_Emu*, int start_msec );
/**
* If do_autoload_limit is nonzero, then automatically load track length
* metadata (if present) and terminate playback once the track length has been
* reached. Otherwise playback will continue for an arbitrary period of time
* until a prolonged period of silence is detected.
*
* Not all individual emulators support this setting.
*
* By default, playback limits are loaded and applied.
*
* @since 0.6.2
*/
BLARGG_EXPORT void gme_set_autoload_playback_limit( Music_Emu *, int do_autoload_limit );
/** See gme_set_autoload_playback_limit.
* @since 0.6.2
*/
BLARGG_EXPORT int gme_autoload_playback_limit( Music_Emu const* );
/* True if a track has reached its end */
BLARGG_EXPORT int gme_track_ended( Music_Emu const* );
/* Number of milliseconds (1000 = one second) played since beginning of track */
BLARGG_EXPORT int gme_tell( Music_Emu const* );
/* Number of samples generated since beginning of track */
BLARGG_EXPORT int gme_tell_samples( Music_Emu const* );
/* Seek to new time in track. Seeking backwards or far forward can take a while. */
BLARGG_EXPORT gme_err_t gme_seek( Music_Emu*, int msec );
/* Equivalent to restarting track then skipping n samples */
BLARGG_EXPORT gme_err_t gme_seek_samples( Music_Emu*, int n );
/******** Informational ********/
/* If you only need track information from a music file, pass gme_info_only for
sample_rate to open/load. */
enum { gme_info_only = -1 };
/* Most recent warning string, or NULL if none. Clears current warning after returning.
Warning is also cleared when loading a file and starting a track. */
BLARGG_EXPORT const char* gme_warning( Music_Emu* );
/* Load m3u playlist file (must be done after loading music) */
BLARGG_EXPORT gme_err_t gme_load_m3u( Music_Emu*, const char path [] );
/* Clear any loaded m3u playlist and any internal playlist that the music format
supports (NSFE for example). */
BLARGG_EXPORT void gme_clear_playlist( Music_Emu* );
/* Gets information for a particular track (length, name, author, etc.).
Must be freed after use. */
typedef struct gme_info_t gme_info_t;
BLARGG_EXPORT gme_err_t gme_track_info( Music_Emu const*, gme_info_t** out, int track );
/* Frees track information */
BLARGG_EXPORT void gme_free_info( gme_info_t* );
struct BLARGG_EXPORT gme_info_t
{
/* times in milliseconds; -1 if unknown */
int length; /* total length, if file specifies it */
int intro_length; /* length of song up to looping section */
int loop_length; /* length of looping section */
/* Length if available, otherwise intro_length+loop_length*2 if available,
otherwise a default of 150000 (2.5 minutes). */
int play_length;
int i4,i5,i6,i7,i8,i9,i10,i11,i12,i13,i14,i15; /* reserved */
/* empty string ("") if not available */
const char* system;
const char* game;
const char* song;
const char* author;
const char* copyright;
const char* comment;
const char* dumper;
const char *s7,*s8,*s9,*s10,*s11,*s12,*s13,*s14,*s15; /* reserved */
};
/******** Advanced playback ********/
/* Adjust stereo echo depth, where 0.0 = off and 1.0 = maximum. Has no effect for
GYM, SPC, and Sega Genesis VGM music */
BLARGG_EXPORT void gme_set_stereo_depth( Music_Emu*, double depth );
/* Disable automatic end-of-track detection and skipping of silence at beginning
if ignore is true */
BLARGG_EXPORT void gme_ignore_silence( Music_Emu*, int ignore );
/* Adjust song tempo, where 1.0 = normal, 0.5 = half speed, 2.0 = double speed.
Track length as returned by track_info() assumes a tempo of 1.0. */
BLARGG_EXPORT void gme_set_tempo( Music_Emu*, double tempo );
/* Number of voices used by currently loaded file */
BLARGG_EXPORT int gme_voice_count( Music_Emu const* );
/* Name of voice i, from 0 to gme_voice_count() - 1 */
BLARGG_EXPORT const char* gme_voice_name( Music_Emu const*, int i );
/* Mute/unmute voice i, where voice 0 is first voice */
BLARGG_EXPORT void gme_mute_voice( Music_Emu*, int index, int mute );
/* Set muting state of all voices at once using a bit mask, where -1 mutes all
voices, 0 unmutes them all, 0x01 mutes just the first voice, etc. */
BLARGG_EXPORT void gme_mute_voices( Music_Emu*, int muting_mask );
/* Frequency equalizer parameters (see gme.txt) */
/* Implementers: If modified, also adjust Music_Emu::make_equalizer as needed */
typedef struct BLARGG_EXPORT gme_equalizer_t
{
double treble; /* -50.0 = muffled, 0 = flat, +5.0 = extra-crisp */
double bass; /* 1 = full bass, 90 = average, 16000 = almost no bass */
double d2,d3,d4,d5,d6,d7,d8,d9; /* reserved */
} gme_equalizer_t;
/* Get current frequency equalizater parameters */
BLARGG_EXPORT void gme_equalizer( Music_Emu const*, gme_equalizer_t* out );
/* Change frequency equalizer parameters */
BLARGG_EXPORT void gme_set_equalizer( Music_Emu*, gme_equalizer_t const* eq );
/* Enables/disables most accurate sound emulation options */
BLARGG_EXPORT void gme_enable_accuracy( Music_Emu*, int enabled );
/******** Game music types ********/
/* Music file type identifier. Can also hold NULL. */
typedef const struct gme_type_t_* gme_type_t;
/* Emulator type constants for each supported file type */
extern BLARGG_EXPORT const gme_type_t
gme_ay_type,
gme_gbs_type,
gme_gym_type,
gme_hes_type,
gme_kss_type,
gme_nsf_type,
gme_nsfe_type,
gme_sap_type,
gme_spc_type,
gme_vgm_type,
gme_vgz_type;
/* Type of this emulator */
BLARGG_EXPORT gme_type_t gme_type( Music_Emu const* );
/* Pointer to array of all music types, with NULL entry at end. Allows a player linked
to this library to support new music types without having to be updated. */
BLARGG_EXPORT gme_type_t const* gme_type_list();
/* Name of game system for this music file type */
BLARGG_EXPORT const char* gme_type_system( gme_type_t );
/* True if this music file type supports multiple tracks */
BLARGG_EXPORT int gme_type_multitrack( gme_type_t );
/* whether the pcm output retrieved by gme_play() will have all 8 voices rendered to their
* individual stereo channel or (if false) these voices get mixed into one single stereo channel
* @since 0.6.2 */
BLARGG_EXPORT int gme_multi_channel( Music_Emu const* );
/******** Advanced file loading ********/
/* Error returned if file type is not supported */
extern BLARGG_EXPORT const char* const gme_wrong_file_type;
/* Same as gme_open_file(), but uses file data already in memory. Makes copy of data.
* The resulting Music_Emu object will be set to single channel mode. */
BLARGG_EXPORT gme_err_t gme_open_data( void const* data, long size, Music_Emu** out, int sample_rate );
/* Determine likely game music type based on first four bytes of file. Returns
string containing proper file suffix (i.e. "NSF", "SPC", etc.) or "" if
file header is not recognized. */
BLARGG_EXPORT const char* gme_identify_header( void const* header );
/* Get corresponding music type for file path or extension passed in. */
BLARGG_EXPORT gme_type_t gme_identify_extension( const char path_or_extension [] );
/**
* Get typical file extension for a given music type. This is not a replacement
* for a file content identification library (but see gme_identify_header).
*
* @since 0.6.2
*/
BLARGG_EXPORT const char* gme_type_extension( gme_type_t music_type );
/* Determine file type based on file's extension or header (if extension isn't recognized).
Sets *type_out to type, or 0 if unrecognized or error. */
BLARGG_EXPORT gme_err_t gme_identify_file( const char path [], gme_type_t* type_out );
/* Create new emulator and set sample rate. Returns NULL if out of memory. If you only need
track information, pass gme_info_only for sample_rate. */
BLARGG_EXPORT Music_Emu* gme_new_emu( gme_type_t, int sample_rate );
/* Create new multichannel emulator and set sample rate. Returns NULL if out of memory.
* If you only need track information, pass gme_info_only for sample_rate.
* (see gme_multi_channel for more information on multichannel support)
* @since 0.6.2
*/
BLARGG_EXPORT Music_Emu* gme_new_emu_multi_channel( gme_type_t, int sample_rate );
/* Load music file into emulator */
BLARGG_EXPORT gme_err_t gme_load_file( Music_Emu*, const char path [] );
/* Load music file from memory into emulator. Makes a copy of data passed. */
BLARGG_EXPORT gme_err_t gme_load_data( Music_Emu*, void const* data, long size );
/* Load music file using custom data reader function that will be called to
read file data. Most emulators load the entire file in one read call. */
typedef gme_err_t (*gme_reader_t)( void* your_data, void* out, int count );
BLARGG_EXPORT gme_err_t gme_load_custom( Music_Emu*, gme_reader_t, long file_size, void* your_data );
/* Load m3u playlist file from memory (must be done after loading music) */
BLARGG_EXPORT gme_err_t gme_load_m3u_data( Music_Emu*, void const* data, long size );
/******** User data ********/
/* Set/get pointer to data you want to associate with this emulator.
You can use this for whatever you want. */
BLARGG_EXPORT void gme_set_user_data( Music_Emu*, void* new_user_data );
BLARGG_EXPORT void* gme_user_data( Music_Emu const* );
/* Register cleanup function to be called when deleting emulator, or NULL to
clear it. Passes user_data to cleanup function. */
typedef void (*gme_user_cleanup_t)( void* user_data );
BLARGG_EXPORT void gme_set_user_cleanup( Music_Emu*, gme_user_cleanup_t func );
#ifdef __cplusplus
}
#endif
#endif

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deps/gme/lib/libgme.a vendored Normal file

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deps/gme/lib/pkgconfig/libgme.pc vendored Normal file
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# entries grouped with CMake are expanded by CMake
# ${foo} entries are left alone by CMake and much
# later are used by pkg-config.
prefix=
exec_prefix=${prefix}
lib_suffix=
libdir=${exec_prefix}/lib
includedir=${prefix}/include
Name: Game_Music_Emu
Description: A video game emulation library for music.
URL: https://bitbucket.org/mpyne/game-music-emu/wiki/Home
Version: 0.6.3
Cflags: -I${includedir}
Libs: -L${libdir} -lgme
Libs.private: -lstdc++ -lz