deps: update sdl2 to 2.30.5

This commit is contained in:
alexey.lysiuk 2024-07-04 09:45:46 +03:00
parent 6f99c7da35
commit ca01d4e45c
8 changed files with 29 additions and 12 deletions

View file

@ -43,7 +43,7 @@ while test $# -gt 0; do
echo $exec_prefix
;;
--version)
echo 2.30.4
echo 2.30.5
;;
--cflags)
echo -I${prefix}/include/SDL2 -D_THREAD_SAFE

View file

@ -1424,7 +1424,19 @@ extern "C" {
#define SDL_HINT_MOUSE_RELATIVE_WARP_MOTION "SDL_MOUSE_RELATIVE_WARP_MOTION"
/**
* \brief A variable controlling whether mouse events should generate synthetic touch events
* \brief A variable controlling whether the hardware cursor stays visible when relative mode is active.
*
* This variable can be set to the following values:
* "0" - The cursor will be hidden while relative mode is active (default)
* "1" - The cursor will remain visible while relative mode is active
*
* Note that for systems without raw hardware inputs, relative mode is implemented using warping, so the hardware cursor will visibly warp between frames if this is enabled on those systems.
*/
#define SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE "SDL_MOUSE_RELATIVE_CURSOR_VISIBLE"
/**
* A variable controlling whether mouse events should generate synthetic touch
* events
*
* This variable can be set to the following values:
* "0" - Mouse events will not generate touch events (default for desktop platforms)

View file

@ -790,12 +790,17 @@ extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
* **WARNING**: Calling this function may delete all events currently in SDL's
* event queue.
*
* \param state can be one of `SDL_QUERY`, `SDL_IGNORE`, or `SDL_ENABLE`
* \returns 1 if enabled, 0 if disabled, or a negative error code on failure;
* call SDL_GetError() for more information.
* While `param` is meant to be one of `SDL_QUERY`, `SDL_IGNORE`, or
* `SDL_ENABLE`, this function accepts any value, with any non-zero value that
* isn't `SDL_QUERY` being treated as `SDL_ENABLE`.
*
* If `state` is `SDL_QUERY` then the current state is returned,
* otherwise the new processing state is returned.
* If SDL was built with events disabled (extremely uncommon!), this will
* do nothing and always return `SDL_IGNORE`.
*
* \param state can be one of `SDL_QUERY`, `SDL_IGNORE`, or `SDL_ENABLE`
* \returns If `state` is `SDL_QUERY` then the current state is returned,
* otherwise `state` is returned (even if it was not one of the
* allowed values).
*
* \since This function is available since SDL 2.0.0.
*

View file

@ -2,7 +2,7 @@
#define SDL_REVISION_NUMBER 0
#ifdef SDL_VENDOR_INFO
#define SDL_REVISION "SDL-release-2.30.4-0-g92fe3b19c (" SDL_VENDOR_INFO ")"
#define SDL_REVISION "SDL-release-2.30.5-0-g2eef7ca47 (" SDL_VENDOR_INFO ")"
#else
#define SDL_REVISION "SDL-release-2.30.4-0-g92fe3b19c"
#define SDL_REVISION "SDL-release-2.30.5-0-g2eef7ca47"
#endif

View file

@ -59,7 +59,7 @@ typedef struct SDL_version
*/
#define SDL_MAJOR_VERSION 2
#define SDL_MINOR_VERSION 30
#define SDL_PATCHLEVEL 4
#define SDL_PATCHLEVEL 5
/**
* Macro to determine SDL version program was compiled against.

View file

@ -7,7 +7,7 @@
# PACKAGE_VERSION_COMPATIBLE if the current version is >= requested version.
# The variable CVF_VERSION must be set before calling configure_file().
set(PACKAGE_VERSION "2.30.4")
set(PACKAGE_VERSION "2.30.5")
if (PACKAGE_FIND_VERSION_RANGE)
# Package version must be in the requested version range

Binary file not shown.

View file

@ -7,7 +7,7 @@ includedir=${prefix}/include
Name: sdl2
Description: Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer.
Version: 2.30.4
Version: 2.30.5
Requires.private:
Conflicts:
Libs: -L${libdir} -lSDL2 -lSDL2 -Wl,-framework,CoreVideo -Wl,-framework,Cocoa -Wl,-framework,IOKit -Wl,-framework,ForceFeedback -Wl,-framework,Carbon -Wl,-framework,CoreAudio -Wl,-framework,AudioToolbox -Wl,-framework,AVFoundation -Wl,-framework,Foundation -Wl,-weak_framework,GameController -Wl,-weak_framework,Metal -Wl,-weak_framework,QuartzCore -Wl,-weak_framework,CoreHaptics -lm