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https://github.com/ZDoom/zdoom-macos-deps.git
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deps: update sdl2 to 2.26.2
This commit is contained in:
parent
0565d5ae88
commit
c1828335d2
9 changed files with 9 additions and 9 deletions
2
deps/sdl2/bin/sdl2-config
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2
deps/sdl2/bin/sdl2-config
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@ -43,7 +43,7 @@ while test $# -gt 0; do
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echo $exec_prefix
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echo $exec_prefix
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;;
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;;
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--version)
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--version)
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echo 2.26.1
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echo 2.26.2
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;;
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;;
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--cflags)
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--cflags)
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echo -I${prefix}/include/SDL2 -D_THREAD_SAFE
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echo -I${prefix}/include/SDL2 -D_THREAD_SAFE
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2
deps/sdl2/include/SDL2/SDL_config.h
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deps/sdl2/include/SDL2/SDL_config.h
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@ -539,7 +539,7 @@
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/* #undef SDL_VIDEO_VITA_PVR */
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/* #undef SDL_VIDEO_VITA_PVR */
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/* #undef SDL_VIDEO_VITA_PVR_OGL */
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/* #undef SDL_VIDEO_VITA_PVR_OGL */
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#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
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#if !defined(HAVE_STDINT_H) && !defined(_STDINT_H_)
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/* Most everything except Visual Studio 2008 and earlier has stdint.h now */
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/* Most everything except Visual Studio 2008 and earlier has stdint.h now */
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#if defined(_MSC_VER) && (_MSC_VER < 1600)
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#if defined(_MSC_VER) && (_MSC_VER < 1600)
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typedef signed __int8 int8_t;
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typedef signed __int8 int8_t;
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4
deps/sdl2/include/SDL2/SDL_revision.h
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4
deps/sdl2/include/SDL2/SDL_revision.h
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@ -2,7 +2,7 @@
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#define SDL_REVISION_NUMBER 0
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#define SDL_REVISION_NUMBER 0
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#ifdef SDL_VENDOR_INFO
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#ifdef SDL_VENDOR_INFO
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#define SDL_REVISION "SDL-release-2.26.1-0-gf17058b56 (" SDL_VENDOR_INFO ")"
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#define SDL_REVISION "SDL-release-2.26.2-0-gf070c83a6 (" SDL_VENDOR_INFO ")"
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#else
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#else
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#define SDL_REVISION "SDL-release-2.26.1-0-gf17058b56"
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#define SDL_REVISION "SDL-release-2.26.2-0-gf070c83a6"
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#endif
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#endif
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4
deps/sdl2/include/SDL2/SDL_thread.h
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4
deps/sdl2/include/SDL2/SDL_thread.h
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@ -142,7 +142,7 @@ SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn,
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#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
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#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
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#else
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#else
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#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
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#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
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#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)SDL_endthread)
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#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
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#endif
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#endif
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#elif defined(__OS2__)
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#elif defined(__OS2__)
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@ -175,7 +175,7 @@ SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const siz
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#undef SDL_CreateThread
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#undef SDL_CreateThread
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#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
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#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
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#undef SDL_CreateThreadWithStackSize
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#undef SDL_CreateThreadWithStackSize
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#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
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#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
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#else
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#else
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#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
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#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
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#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
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#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
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2
deps/sdl2/include/SDL2/SDL_version.h
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2
deps/sdl2/include/SDL2/SDL_version.h
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@ -59,7 +59,7 @@ typedef struct SDL_version
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*/
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*/
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#define SDL_MAJOR_VERSION 2
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#define SDL_MAJOR_VERSION 2
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#define SDL_MINOR_VERSION 26
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#define SDL_MINOR_VERSION 26
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#define SDL_PATCHLEVEL 1
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#define SDL_PATCHLEVEL 2
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/**
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/**
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* Macro to determine SDL version program was compiled against.
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* Macro to determine SDL version program was compiled against.
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@ -7,7 +7,7 @@
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# PACKAGE_VERSION_COMPATIBLE if the current version is >= requested version.
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# PACKAGE_VERSION_COMPATIBLE if the current version is >= requested version.
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# The variable CVF_VERSION must be set before calling configure_file().
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# The variable CVF_VERSION must be set before calling configure_file().
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set(PACKAGE_VERSION "2.26.1")
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set(PACKAGE_VERSION "2.26.2")
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if (PACKAGE_FIND_VERSION_RANGE)
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if (PACKAGE_FIND_VERSION_RANGE)
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# Package version must be in the requested version range
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# Package version must be in the requested version range
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BIN
deps/sdl2/lib/libSDL2.a
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deps/sdl2/lib/libSDL2.a
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deps/sdl2/lib/libSDL2main.a
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deps/sdl2/lib/libSDL2main.a
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2
deps/sdl2/lib/pkgconfig/sdl2.pc
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2
deps/sdl2/lib/pkgconfig/sdl2.pc
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@ -7,7 +7,7 @@ includedir=${prefix}/include
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Name: sdl2
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Name: sdl2
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Description: Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer.
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Description: Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer.
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Version: 2.26.1
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Version: 2.26.2
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Requires:
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Requires:
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Conflicts:
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Conflicts:
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Libs: -L${libdir} -lSDL2 -lSDL2 -Wl,-framework,CoreVideo -Wl,-framework,Cocoa -Wl,-framework,IOKit -Wl,-framework,ForceFeedback -Wl,-framework,Carbon -Wl,-framework,CoreAudio -Wl,-framework,AudioToolbox -Wl,-framework,AVFoundation -Wl,-framework,Foundation -Wl,-weak_framework,Metal -Wl,-weak_framework,QuartzCore -lm
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Libs: -L${libdir} -lSDL2 -lSDL2 -Wl,-framework,CoreVideo -Wl,-framework,Cocoa -Wl,-framework,IOKit -Wl,-framework,ForceFeedback -Wl,-framework,Carbon -Wl,-framework,CoreAudio -Wl,-framework,AudioToolbox -Wl,-framework,AVFoundation -Wl,-framework,Foundation -Wl,-weak_framework,Metal -Wl,-weak_framework,QuartzCore -lm
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