update moltenvk to 1.2.1

This commit is contained in:
alexey.lysiuk 2022-12-10 13:41:29 +02:00
parent 29247ed6d3
commit 81af6fdd1b
2 changed files with 27 additions and 7 deletions

View file

@ -51,7 +51,7 @@ typedef unsigned long MTLArgumentBuffersTier;
*/ */
#define MVK_VERSION_MAJOR 1 #define MVK_VERSION_MAJOR 1
#define MVK_VERSION_MINOR 2 #define MVK_VERSION_MINOR 2
#define MVK_VERSION_PATCH 0 #define MVK_VERSION_PATCH 1
#define MVK_MAKE_VERSION(major, minor, patch) (((major) * 10000) + ((minor) * 100) + (patch)) #define MVK_MAKE_VERSION(major, minor, patch) (((major) * 10000) + ((minor) * 100) + (patch))
#define MVK_VERSION MVK_MAKE_VERSION(MVK_VERSION_MAJOR, MVK_VERSION_MINOR, MVK_VERSION_PATCH) #define MVK_VERSION MVK_MAKE_VERSION(MVK_VERSION_MAJOR, MVK_VERSION_MINOR, MVK_VERSION_PATCH)
@ -122,6 +122,14 @@ typedef enum MVKPrefillMetalCommandBuffersStyle {
MVK_CONFIG_PREFILL_METAL_COMMAND_BUFFERS_STYLE_MAX_ENUM = 0x7FFFFFFF MVK_CONFIG_PREFILL_METAL_COMMAND_BUFFERS_STYLE_MAX_ENUM = 0x7FFFFFFF
} MVKPrefillMetalCommandBuffersStyle; } MVKPrefillMetalCommandBuffersStyle;
/** Identifies when Metal shaders will be compiled with the fast math option. */
typedef enum MVKConfigFastMath {
MVK_CONFIG_FAST_MATH_NEVER = 0, /**< Metal shaders will never be compiled with the fast math option. */
MVK_CONFIG_FAST_MATH_ALWAYS = 1, /**< Metal shaders will always be compiled with the fast math option. */
MVK_CONFIG_FAST_MATH_ON_DEMAND = 2, /**< Metal shaders will be compiled with the fast math option, unless the shader includes execution modes that require it to be compiled without fast math. */
MVK_CONFIG_FAST_MATH_MAX_ENUM = 0x7FFFFFFF
} MVKConfigFastMath;
/** /**
* MoltenVK configuration settings. * MoltenVK configuration settings.
* *
@ -540,18 +548,30 @@ typedef struct {
uint32_t defaultGPUCaptureScopeQueueIndex; uint32_t defaultGPUCaptureScopeQueueIndex;
/** /**
* Corresponds to the fastMathEnabled property of MTLCompileOptions. * Identifies when Metal shaders will be compiled with the Metal fastMathEnabled property
* Setting it may cause the Metal Compiler to optimize floating point operations * enabled. For shaders compiled with the Metal fastMathEnabled property enabled, shader
* in ways that may violate the IEEE 754 standard. * floating point math is significantly faster, but it may cause the Metal Compiler to
* optimize floating point operations in ways that may violate the IEEE 754 standard.
* *
* Must be changed before creating a VkDevice, for the change to take effect. * Enabling Metal fast math can dramatically improve shader performance, and has little
* practical effect on the numerical accuracy of most shaders. As such, disabling fast
* math should be done carefully and deliberately. For most applications, always enabling
* fast math, by setting the value of this property to MVK_CONFIG_FAST_MATH_ALWAYS,
* is the preferred choice.
*
* Apps that have specific accuracy and handling needs for particular shaders, may elect to
* set the value of this property to MVK_CONFIG_FAST_MATH_ON_DEMAND, so that fast math will
* be disabled when compiling shaders that request capabilities such as SignedZeroInfNanPreserve.
*
* The value of this parameter may be changed at any time during application runtime,
* and the changed value will be applied to future Metal shader compilations.
* *
* The initial value or this parameter is set by the * The initial value or this parameter is set by the
* MVK_CONFIG_FAST_MATH_ENABLED * MVK_CONFIG_FAST_MATH_ENABLED
* runtime environment variable or MoltenVK compile-time build setting. * runtime environment variable or MoltenVK compile-time build setting.
* If neither is set, the value of this parameter defaults to true. * If neither is set, the value of this parameter defaults to MVK_CONFIG_FAST_MATH_ALWAYS.
*/ */
VkBool32 fastMathEnabled; MVKConfigFastMath fastMathEnabled;
/** /**
* Controls the level of logging performned by MoltenVK. * Controls the level of logging performned by MoltenVK.

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