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update moltenvk to 1.2.1
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2 changed files with 27 additions and 7 deletions
34
deps/moltenvk/include/MoltenVK/vk_mvk_moltenvk.h
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34
deps/moltenvk/include/MoltenVK/vk_mvk_moltenvk.h
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@ -51,7 +51,7 @@ typedef unsigned long MTLArgumentBuffersTier;
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*/
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#define MVK_VERSION_MAJOR 1
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#define MVK_VERSION_MINOR 2
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#define MVK_VERSION_PATCH 0
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#define MVK_VERSION_PATCH 1
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#define MVK_MAKE_VERSION(major, minor, patch) (((major) * 10000) + ((minor) * 100) + (patch))
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#define MVK_VERSION MVK_MAKE_VERSION(MVK_VERSION_MAJOR, MVK_VERSION_MINOR, MVK_VERSION_PATCH)
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@ -122,6 +122,14 @@ typedef enum MVKPrefillMetalCommandBuffersStyle {
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MVK_CONFIG_PREFILL_METAL_COMMAND_BUFFERS_STYLE_MAX_ENUM = 0x7FFFFFFF
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} MVKPrefillMetalCommandBuffersStyle;
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/** Identifies when Metal shaders will be compiled with the fast math option. */
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typedef enum MVKConfigFastMath {
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MVK_CONFIG_FAST_MATH_NEVER = 0, /**< Metal shaders will never be compiled with the fast math option. */
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MVK_CONFIG_FAST_MATH_ALWAYS = 1, /**< Metal shaders will always be compiled with the fast math option. */
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MVK_CONFIG_FAST_MATH_ON_DEMAND = 2, /**< Metal shaders will be compiled with the fast math option, unless the shader includes execution modes that require it to be compiled without fast math. */
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MVK_CONFIG_FAST_MATH_MAX_ENUM = 0x7FFFFFFF
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} MVKConfigFastMath;
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/**
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* MoltenVK configuration settings.
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*
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@ -540,18 +548,30 @@ typedef struct {
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uint32_t defaultGPUCaptureScopeQueueIndex;
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/**
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* Corresponds to the fastMathEnabled property of MTLCompileOptions.
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* Setting it may cause the Metal Compiler to optimize floating point operations
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* in ways that may violate the IEEE 754 standard.
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* Identifies when Metal shaders will be compiled with the Metal fastMathEnabled property
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* enabled. For shaders compiled with the Metal fastMathEnabled property enabled, shader
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* floating point math is significantly faster, but it may cause the Metal Compiler to
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* optimize floating point operations in ways that may violate the IEEE 754 standard.
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*
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* Must be changed before creating a VkDevice, for the change to take effect.
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* Enabling Metal fast math can dramatically improve shader performance, and has little
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* practical effect on the numerical accuracy of most shaders. As such, disabling fast
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* math should be done carefully and deliberately. For most applications, always enabling
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* fast math, by setting the value of this property to MVK_CONFIG_FAST_MATH_ALWAYS,
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* is the preferred choice.
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*
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* Apps that have specific accuracy and handling needs for particular shaders, may elect to
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* set the value of this property to MVK_CONFIG_FAST_MATH_ON_DEMAND, so that fast math will
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* be disabled when compiling shaders that request capabilities such as SignedZeroInfNanPreserve.
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*
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* The value of this parameter may be changed at any time during application runtime,
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* and the changed value will be applied to future Metal shader compilations.
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*
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* The initial value or this parameter is set by the
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* MVK_CONFIG_FAST_MATH_ENABLED
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* runtime environment variable or MoltenVK compile-time build setting.
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* If neither is set, the value of this parameter defaults to true.
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* If neither is set, the value of this parameter defaults to MVK_CONFIG_FAST_MATH_ALWAYS.
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*/
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VkBool32 fastMathEnabled;
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MVKConfigFastMath fastMathEnabled;
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/**
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* Controls the level of logging performned by MoltenVK.
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BIN
deps/moltenvk/lib/libMoltenVK-static.a
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deps/moltenvk/lib/libMoltenVK-static.a
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